Archivist's note:
It is clear from contemporary records that Amrunrosse was fastidious about keeping her journals on her person or otherwise well secured, yet in the recent reorganization of the archive we have found loose signatures tucked among unrelated treatises on the applied arts of entropy as relates to the keeping of vegetable gardens in various climates.
Each is no more than eight pages of vellum, stitched with waxed linen thread and apparently in good condition, aside from having been at some point separated from the rest of its volume. The handwriting appears to be consistent from one entry to the next, though there are huge swaths of the work still missing.
What remains has been bound together in a probable chronology, and wrapper leaves were added around each original signature to hold such notation as is possible. The entries are undated in the original hand, but as many of the incidents are cross-referenced in the public archives, a loose chronology may be posited.
It is unclear what arrest is referred to in the opening lines of this entry, but it may be a reference to the capture of Fafnier Brangwin by the Third Brigade during a public protest a year or more prior, since in the last entry it was clear he had already been missing for some time.
This entry appears to have been composed within a season or two of the violent raid on the Freeportian luxury resort The Crimson Rose, although it does not seem from the tone of her writing that Amrunrosse was aware of the classified report on the circumstances of that event. That very ignorance would seem unusual, as by this time Amrunrosse had been raised to Vigiles-Captain rank, as head of the counterintelligence unit under the direction of the Legate Bellum - at that time, it seems the role was being filled by Vigiles-Captain Valacor Valinos under a temporary field commission, though by the date of this entry he had surrendered it to the Restored Fafnier Brangwin. Whether peaceably or no, there is no surviving record which says.
All record of Valinos serving that role in a more permanent capacity at the Founding appears to have been unknown at the time of these events, and indeed, those sealed records were lost for several centuries. It would be illuminating to the student of Vigiles history to be permitted familiarity with the surviving records of the ReFounding, but on the orders of the Praetor herself, confirmed by the High Council, that part of the Archive is to remain sealed as Classified for the next millenium, at least.
In her defence, the Order of Solace was at that time supporting some piracy in the Timorous Ocean, and contemporary records show that the Vigiles was actively supporting the overstretched Gorowyn Militia at the time. Further, there are hints in the records of several active Freeblood organizations and allies making bids for secular power, but much of the hard detail is, unfortunately, also still classified.
It is advised that the student of history take her offered chronology and editorial commentary with a hearty grain of salt. In all the records we have of her hand, public and private, there is every evidence of a profound sense of her own centrality to events. Like most of the bardic-trained, it does seem she was drawn into many of the pivotal events of her time, and this must have only confirmed to her that she was therefore a driver of them.
It has been some time since I have had time to write. Since the arrest, there has been any number of incidents, and I just know that I’m going to be facing insubordination charges.
Ah well, the life of espionage. It is what it is, and I chose to be this way.
I hear the Wolf’s Den has finally taken itself completely off the face of Norrath - a valuable source of information gone. I served many years, and never was I really satisfied - the information games I played were entirely frivolous, but they allow me to do what I do now.
There was some disturbance on the docks of Gorowyn - had it been a city issue, the Vigiles would have readily stood by our allies. As it was, it was only petty pirates, and there was nothing to be concerned about with the city. I have not yet determined the girl we arrested had anything to do with this, but I have my suspicions.
Not long after that, Xeita and Sytan were kidnapped.
We have had success with Xeita finally. She was captured and given to the custody of a dragon - it was a glorious raid, though we were delayed far too much.
Oddly, she was kept with Sytan for a time, confirming my suspicion that the kidnappings were related. She was much bruised and beaten, and I can only hope that the lack of sexual assault will be easier to bear for all of it. Her daughter, Kahya, is quite strong for all she has been through.
With her release, I finally have some headway on the issue of Sytan. Kahya is his blood, so she can be as a beacon. Ari is attached to him, and can serve much the same function - if she will cooperate.
Ari - is losing coherence, lately. I cannot say what or why, but she seems to not be quite in our time, nor quite in any single time at all. I can only hope that having Sytan back will help, but I do not know. She seems to not know him when I speak of his title, but her pain when I speak his name is very evident.
Add to that the issue of Chryso, the Erolissian priestess. The girl is cute and sweet and looks so much like her mother. Marconis has done a number to her, to create the image in her head of the woman being as pale as I. Along with many other self-effacing tendencies, there is enough there to hang Marconis up by his thumbs for at least a century.
I hope I don’t end up having to kill the girl, though. She is the progeny of one of Ari’s old soldiers, and a friend. I will be working on befriending her again. If nothing else, she is a connection to him, and has gone to Faydwer - which is where Ari is feeling drawn to.
It is the only coincidence I have.
Fafnier is returned to us. I cannot express how glad this makes me, and how far in debt it pushes me. We are importing Vlosllye stock to feed him, and the Ilharess has declined payment. Given the nature of their quality, it is more expensive than I care to consider. I must find a way to dispel this debt for the good of the house, and the good of the relationship he wishes.
I am hesitant on this note, as he asks for a full bonding. Were I other than I am, this would be very readily accepted. To be wanted - it is intoxicating, and it has been far too long since Xil has even been heard of. I feel for Faf - but with all that is happening, no decision will be reached until after we have Sytan back.
Given the rather lone work I will be doing, I will of course explore the thoughts and see how they go. Until then, I will miss him and wish him comfort. He was so adorably enthusiastic in asking...
The Vigiles Amicae is a roleplaying guild in Everquest 2, on the Freeport and Antonia Bayle Servers.
Pages
Monday, April 30, 2012
A plain, red-spined book - Apocryphal Journals: Folodu Amrunrosse
Tuesday, March 6, 2012
Guild Charter, OOC v.2
The in-character concept of the Vigiles Amicae also applies to the relations between the players themselves: we're about watching each others' backs and putting the good of all ahead of the good of the one, or the few.
Below, in no particular order, are the rules for player conduct within Vigiles Amicae.
- Real Life Comes First.
Always, and forever.
- No drama.
It's just a game, and we play to have fun. Have as much drama and intrigue as you want (and fellow players agree to!) in character, but remember real life and roleplay are separate.
- We are a mature guild.
Players must be 18+. Both IC and OOC interaction often contains mature content: language, violence, sexuality, religion, political philosophy...
It is recommended for a full experience that characters be 18+ as well, though under-age characters may be brought in on civilian status if their age is clearly marked.
- Respect the players.
Just as within the Amicae no character is permitted to attack another Amicae for their race/gender/religion/class, no such insults in real life will be permitted among guildmates. Swearing is permissible, but language which has its basis in denigration or oppression of any group will invoke discipline.
Likewise, no discrimination based on account level will be tolerated.
- Respect the stories.
Invite people to play with you, but don't force your character or story on anyone if they're not cool with it. Also, agree on duel methods ahead of time out of character. Roll method is recommended.
- You are responsible for your RP.
You have agency in your RP - don't let another player dictate your story, and don't rely on another player to write you into their story for you. The guild is not responsible for your RP - you are.
- Logs are a great resource.
By typing "/log" or "/log filename" You can turn chat logs on and off in game. This means you can have a record of conversations, fights, loot, anything! These are fun to read back over when cleaned up. Additionally, if there is an issue, an unedited selection of relevant logfile can be used towards resolution.
- The RP rules are there for a reason, and they are part of the concept of the guild.
If those rules don't work for the character you want to play, maybe that character's not a good fit for the Vigiles. The intention is to have a fluid, flexible structure that many varied characters and stories can flourish in, but your freedom ends at the tip of someone else's nose.
- Remember your actions IC and OOC will reflect on the guild - treat other players with respect whether they're guild-mates or not.
- Need before greed - that goes for loot and mobs both.
- Obey the EULA.
- Have Fun!
- - -
Note on long absences -
Please let us know if you can, just so we don't worry, but no one's going to be removed for not logging on. Be aware that absence during an active story may cause other characters to move on as if your character is Missing In Action. Checking in once a week is generally advised for RP purposes, but is only required for Officers.
Officers addendum:
Yes, you are held to an even higher standard of behavior. You are a walking example. Violations of rules in an officer will be dealt with more severely. You're also asked to actively provide training, guidance, and help maintain the fun, active environment through rp and hunting events.
- - -
Vigiles Amicae exists in similar, though divergent, arcs on both Freeport and Antonia Bayle. You are welcome to participate in one or both, as it suits you.
As of 3.12, the Freeport date is 20-odd years ahead of AB, time-wise, but the plots diverged at the point of the Freeport Citadel falling.
Below, in no particular order, are the rules for player conduct within Vigiles Amicae.
- Real Life Comes First.
Always, and forever.
- No drama.
It's just a game, and we play to have fun. Have as much drama and intrigue as you want (and fellow players agree to!) in character, but remember real life and roleplay are separate.
- We are a mature guild.
Players must be 18+. Both IC and OOC interaction often contains mature content: language, violence, sexuality, religion, political philosophy...
It is recommended for a full experience that characters be 18+ as well, though under-age characters may be brought in on civilian status if their age is clearly marked.
- Respect the players.
Just as within the Amicae no character is permitted to attack another Amicae for their race/gender/religion/class, no such insults in real life will be permitted among guildmates. Swearing is permissible, but language which has its basis in denigration or oppression of any group will invoke discipline.
Likewise, no discrimination based on account level will be tolerated.
- Respect the stories.
Invite people to play with you, but don't force your character or story on anyone if they're not cool with it. Also, agree on duel methods ahead of time out of character. Roll method is recommended.
- You are responsible for your RP.
You have agency in your RP - don't let another player dictate your story, and don't rely on another player to write you into their story for you. The guild is not responsible for your RP - you are.
- Logs are a great resource.
By typing "/log" or "/log filename" You can turn chat logs on and off in game. This means you can have a record of conversations, fights, loot, anything! These are fun to read back over when cleaned up. Additionally, if there is an issue, an unedited selection of relevant logfile can be used towards resolution.
- The RP rules are there for a reason, and they are part of the concept of the guild.
If those rules don't work for the character you want to play, maybe that character's not a good fit for the Vigiles. The intention is to have a fluid, flexible structure that many varied characters and stories can flourish in, but your freedom ends at the tip of someone else's nose.
- Remember your actions IC and OOC will reflect on the guild - treat other players with respect whether they're guild-mates or not.
- Need before greed - that goes for loot and mobs both.
- Obey the EULA.
- Have Fun!
- - -
Note on long absences -
Please let us know if you can, just so we don't worry, but no one's going to be removed for not logging on. Be aware that absence during an active story may cause other characters to move on as if your character is Missing In Action. Checking in once a week is generally advised for RP purposes, but is only required for Officers.
Officers addendum:
Yes, you are held to an even higher standard of behavior. You are a walking example. Violations of rules in an officer will be dealt with more severely. You're also asked to actively provide training, guidance, and help maintain the fun, active environment through rp and hunting events.
- - -
Vigiles Amicae exists in similar, though divergent, arcs on both Freeport and Antonia Bayle. You are welcome to participate in one or both, as it suits you.
As of 3.12, the Freeport date is 20-odd years ahead of AB, time-wise, but the plots diverged at the point of the Freeport Citadel falling.
Archive: The Hall Guide, second edition.
Archivist's note: This tome is classified "all access" - Amicae and visitors are to be permitted unrestricted access to it at all times.
Welcome.
Be assured that these halls are fortified and warded, and you have come to a safe haven among the Amicae.
The High Council is composed of the Praetor and the Legates. All laws, operations, and oaths will be decided by them in concert, and in accordance with the Writ.
- - -
For visitors:
- Be welcome among us in peace. As a sign of your intent, please disarm yourself at the door.
- Hostile action against any Amicae will activate the wards, and they will strike the transgressor with magical energy. The wards do not differentiate between sober or drunken actions.
The first violation will be an unpleasant strength, the second will excite a more vehement but non-fatal strike.
Should that not be enough, the third strike is designed to incapacitate the threat, and the transgressor will be imprisoned or exiled according to the council judgement.
- The wards are reset on solstice: between those times, they will retain the imprint of any they have struck, and how many times.
- Guests who have sought asylum will be under the direct care of the Legate Commander, who has full authority to deploy force as deemed necessary for the protection of the suppliant. It is advisable that all refugees heed his advice, or risk the loss of the protection they sought.
- - -
For the foederatti (contracted mercenaries and aspirants):
- Your first duty is to your sponsor, and every task they require of you.
- Your second duty is to learn our ways, and as quickly as possible.
- Your third duty is to honor, respect, and guard all Amicae against Tyrants, thugs, spies, vagabonds and other threats.
- Transgressions will result in fines, imprisonment, or exile, as the council judges.
- - -
For all other residents and guardians:
- Your oath to the Amicae superceeds any other bond of king, kin, or creed. Whatever your race or history, you are now Amicae. Not even the dictates of the little gods may be permitted to seed strife within our ranks.
- Respect and Guard the Amicae, and we will respect and protect you. It is understood that in your early days you may misstep, but repeated or gross transgressions will be answered with the full weight of our laws.
- All sworn Amicae are of equal value before the council, whatever their nature, age, or profession.
Marks of Honor within the Amicae denote greater responsibility for the welfare of the Amicae, though there are some privileges which naturally attend that.
- Civilian residents may go to the Tribunes, Vigilus, or Legate Pax for guidance, education, and assistance in their profession or craft.
- Soldiers of the Vigiles should first report to their direct superior and/or mentor as assigned. Scutari report to Equites, who report to the military Vigiles, who report to the Legate Commander.
- Soldiers of the Vigiles should first report to their direct superior and/or mentor as assigned. Scutari report to Equites, who report to the military Vigiles, who report to the Legate Commander.
- Civilian residents are not to interfere with military operations, nor are military operations to interfere with the peaceful prosperity of the residents.
- Civilians may hire their services to the guard for general operations, where they will for the duration of their service answer to their commanding officer as any line soldier.
Diplomatically sensitive or dangerous operations will be exclusive to military personnel.
- Prisoners of war are under the authority of the Legate Commander. Interference with any part of that process will be regarded as a threat to the safety of the Amicae.
- Wounded Amicae, whatever their normal designation, are under the direct authority of the Legate Pax until their Healing is complete, and a return to duty and/or release order is signed by the Praetor.
- It is directly counter to the liberty of Amicae to infringe on the liberty of another sentient being: therefore, the keeping of slaves is prohibited. The interference with and occupation of another mind or body without express consent is regarded by the council as a form of enslavement, and is likewise forbidden.
Welcome.
Be assured that these halls are fortified and warded, and you have come to a safe haven among the Amicae.
The High Council is composed of the Praetor and the Legates. All laws, operations, and oaths will be decided by them in concert, and in accordance with the Writ.
- - -
For visitors:
- Be welcome among us in peace. As a sign of your intent, please disarm yourself at the door.
- Hostile action against any Amicae will activate the wards, and they will strike the transgressor with magical energy. The wards do not differentiate between sober or drunken actions.
The first violation will be an unpleasant strength, the second will excite a more vehement but non-fatal strike.
Should that not be enough, the third strike is designed to incapacitate the threat, and the transgressor will be imprisoned or exiled according to the council judgement.
- The wards are reset on solstice: between those times, they will retain the imprint of any they have struck, and how many times.
- Guests who have sought asylum will be under the direct care of the Legate Commander, who has full authority to deploy force as deemed necessary for the protection of the suppliant. It is advisable that all refugees heed his advice, or risk the loss of the protection they sought.
- - -
For the foederatti (contracted mercenaries and aspirants):
- Your first duty is to your sponsor, and every task they require of you.
- Your second duty is to learn our ways, and as quickly as possible.
- Your third duty is to honor, respect, and guard all Amicae against Tyrants, thugs, spies, vagabonds and other threats.
- Transgressions will result in fines, imprisonment, or exile, as the council judges.
- - -
For all other residents and guardians:
- Your oath to the Amicae superceeds any other bond of king, kin, or creed. Whatever your race or history, you are now Amicae. Not even the dictates of the little gods may be permitted to seed strife within our ranks.
- Respect and Guard the Amicae, and we will respect and protect you. It is understood that in your early days you may misstep, but repeated or gross transgressions will be answered with the full weight of our laws.
- All sworn Amicae are of equal value before the council, whatever their nature, age, or profession.
Marks of Honor within the Amicae denote greater responsibility for the welfare of the Amicae, though there are some privileges which naturally attend that.
- Civilian residents may go to the Tribunes, Vigilus, or Legate Pax for guidance, education, and assistance in their profession or craft.
- Soldiers of the Vigiles should first report to their direct superior and/or mentor as assigned. Scutari report to Equites, who report to the military Vigiles, who report to the Legate Commander.
- Soldiers of the Vigiles should first report to their direct superior and/or mentor as assigned. Scutari report to Equites, who report to the military Vigiles, who report to the Legate Commander.
- Civilian residents are not to interfere with military operations, nor are military operations to interfere with the peaceful prosperity of the residents.
- Civilians may hire their services to the guard for general operations, where they will for the duration of their service answer to their commanding officer as any line soldier.
Diplomatically sensitive or dangerous operations will be exclusive to military personnel.
- Prisoners of war are under the authority of the Legate Commander. Interference with any part of that process will be regarded as a threat to the safety of the Amicae.
- Wounded Amicae, whatever their normal designation, are under the direct authority of the Legate Pax until their Healing is complete, and a return to duty and/or release order is signed by the Praetor.
- It is directly counter to the liberty of Amicae to infringe on the liberty of another sentient being: therefore, the keeping of slaves is prohibited. The interference with and occupation of another mind or body without express consent is regarded by the council as a form of enslavement, and is likewise forbidden.
Wednesday, February 15, 2012
Folodu Amrunrosse - updated bio
Full Name: Folodu Amrunrosse
Nicknames: Flo, Fol, Folo
Biographical:
Alignment: Chaotic neutral
Nicknames: Flo, Fol, Folo
Biographical:
- Level:82
- Class:Dirge RP
- Power:Highly skilled
- Race:Koada'Dal
- Gender:Female
- Date of Birth:
- Age: approximately 200 years
- Hair:Golden Blonde
- Skin:pale ivory
- Eyes:one eye is light blue, the other dark blue
- Height:4'9" Weight:130 pounds
- Place of Residence:Freeport
- Place of Birth:Qeynos
- Relatives:Chevanima, daughter
- Enemies:
- Allies:Ariahdnia, Sytan
- Occupation:Carpenter, entertainer, philosopher, writer
- Crafting:95
- Appearance:A pale skinned, short, blonde Koada with dense muscle and sturdy calves. Usually in neck-to-toe armor or as little as possible. Always carries weapons unless otherwise required not to. Keeps her hair in an efficient braid. Usually smiling. Keeps a one-pound bag on her hip, regardless of armor or casual-wear.
- Fashion of Choice:revealing if possible, heavy chain weaves if not.
- Armor of Choice:Chain
- Weapons of Choice:Daggers, short swords, long swords, machetes, voice, sound
- Special Abilities:Very quick, develops strange weapons
Alignment: Chaotic neutral
Motivations:Food, survival, fun, honor, entertainment, benefit of the group, selfishness, hedonism, duty
Disposition:
Outlook: optimistic, conscientious, spontaneous, intrepid, flexible, warm/cold, agreeable, engaging, candid, rebellious
Religion/Philosophy:Assists the aims of Fizzlethorp Bristlebane, adores Erollisi Marr
Sexuality:Hedonist, beauty-driven. Bisexual.
Positive Personality Traits:Tries to bring small groups together into a larger gathering and raise the overall enjoyment. Fun-loving and loyal, driven by emotion and want and comfort. Not afraid to work and get hands dirty, and will try to find the most efficient solutions to any given situation. Will not give up when someone asks her for advice, unless asked to stop giving advice.
Negative Personality Traits:Very much pleasure driven, and when not sworn to a service is very hard to keep on task. Will not give up when someone asks her for advice, sometimes to the point of annoyance and worse.
Misc. Quirks:Eats very odd foods, develops solutions to problems that have not come up. Chooses the perception people carry of her very carefully.
Affiliations:
Guild: Vigiles Amicae
Guild: Vigiles Amicae
Guild Rank: Honored Soldier
Faction:
Interests:
Likes:
Likes:
Apples, sweets, wild game, savory foods, groups, lust, passion, tenderness, debate and proving that arguments are invalid, tinkering, stories, graphic description, hunting
Dislikes:
gnolls, drolvags (though not as bad as gnolls, as they are more comically proportioned), undead, god-killers and overly powerful people, people who try to restrict her, telepaths and empaths who approach her mind without permission, coercion, drama, stressful situations, slavery, jaegarmeister
Favorite Foods:
Apple pie, apples, apple fritters, apple cake, boiled spider legs, chocolate, tender steaks, most fruits, licorice
Favorite Drinks:
Applejuice, apple cider
Favorite
Colors:
reds, blacks, blues, bright greens, pinks
Hobbies:
tinkering, making odd objects, making up stories, flirting, clothing, confusing others.
Details:
Played by What Famous Person:
Played by What Famous Person:
(suggestions welcome)
Theme Songs:
Theme Songs:
Power Symphony: The Way of The Sword, Blues Traveler: Hook, HIM: Dark Light
History:
History:
Born of Qeynos, she was raped by a friend of her family's, who was telepathic, at a young age. She killed him immediately after and fled for fear of what she had done and what had happened and has been living in Freeport for a very long time. She has had many lovers and many adventures. She is found frequently in various taverns or randomly around Freeport. She has a Ayr'Dal daughter, with very Tier features, that she dotes on and will talk about length to anyone who will listen for long enough. She is very much pleasure driven, but will ensure her duties are met.
The longer she goes without some restraining duty to keep her activities in check, the worse she will slide into hedonism and enjoying herself to cope with having nothing keeping her busy and occupied.
Has opted on speed and efficiency rather than on raw strength and poisons: Move faster than your enemies, and don't carry things that can be used against yourself or your comrades.
The longer she goes without some restraining duty to keep her activities in check, the worse she will slide into hedonism and enjoying herself to cope with having nothing keeping her busy and occupied.
Has opted on speed and efficiency rather than on raw strength and poisons: Move faster than your enemies, and don't carry things that can be used against yourself or your comrades.
To Worship Bristlebane - An Authoritative Guide part 2
Competition
The goblin tribes have long been a bane to our cause, many times interfering, or worse - copying (in poor approximation), with our Great Prank. However, there has been some occasions to note in which they have managed to get things quite right.
The aforementioned anecdote is not to be construed as a consistent truth, nor an exception to prove anything, much less a rule. The following tale is mostly true, provided we were drunk through half of it and our recollection is not necessarily accurate to all details.
One fine week when the weather was particularly fair, the Gigglegibber Goblin tribe decided they were going to prank the notorious Misty Isle Mister - a halfling of some repute among certain circles. They began with something relatively harmless pie-making, supposedly in response to a Gifted Ginger Pie. These claims are false misinformations and hear-say based on no facts in reality and should be studiously ignored.
However, the pie they attempted to prank with was quite atrocious: mud and wasp guts burned over an open fire. The Mister was, dare I say, unimpressed. We concocted the plan to return the pie, which the Gigglegibber ate greedily. It was revolting.
In retaliation to this failed prank, the Mister developed a scheme to weasel some the the gambing goblin’s money away from their horde. We replaced real gold coins with gold-foil wrapped coins. The goblins, unfortunately, did not get it, and took it as a peace offering. The goblins planned and plotted. I returned a week later.
The goblins planned to trick the local pie-maker out of her pies. They gave me a sack of coins and told me to make the pie-maker leave her stall. She adamantly refused, and so I was sent to gather a trinket from the Loping Plains. When presented with the trinket, she departed to give it to Fizzlethorpe. I took the pie and replaced it with coins.
The pie shop, I would like to note, was failing and the family starving. This deed saved both shop and proprietor. The goblins could not understand that the non-eatable coins were more valuable than the eatable gold coins. This is so far the only known incident where the goblins have managed to do something right while at the same time Not Getting It and Having No Clue What To Do.
We passed the Communal, no longer remembering what was in it, and all was good.
Renunciation
There has been only a single incident where someone wanted to recant their religion and follow a new path. This is not for the faint of heart, and requires enough reserves in the Gigglegibber storehouse to last a half-hour, maybe fifteen minutes tops. The Ultimate Prank must be pulled off at the same time as a heist and a stand-up routine. I warn you now, dear Prankster, that the following might result in death, or worse.
The Ultimate Prank involves faking one’s own death, having a funeral, and stealing a bottle of whiskey during your own wake. The goblins keep no schedules, and so trying to hold them to using their cave to be closer to their storehouse is nigh-impossible. Doing all of this and holding a stand-up comedy routine requires the Skill of Fizzlethorpe Himself. I would go into detail on how the one ex-pranker managed it all, but it has been considered Anathema to Speak Of It.
For safety, you should now burn this book. All copies and notes must, of course, be stored away from fire, unless you are in need of fuel for winter, in which case have at.
Folodu Amrunrosse
The goblin tribes have long been a bane to our cause, many times interfering, or worse - copying (in poor approximation), with our Great Prank. However, there has been some occasions to note in which they have managed to get things quite right.
The aforementioned anecdote is not to be construed as a consistent truth, nor an exception to prove anything, much less a rule. The following tale is mostly true, provided we were drunk through half of it and our recollection is not necessarily accurate to all details.
One fine week when the weather was particularly fair, the Gigglegibber Goblin tribe decided they were going to prank the notorious Misty Isle Mister - a halfling of some repute among certain circles. They began with something relatively harmless pie-making, supposedly in response to a Gifted Ginger Pie. These claims are false misinformations and hear-say based on no facts in reality and should be studiously ignored.
However, the pie they attempted to prank with was quite atrocious: mud and wasp guts burned over an open fire. The Mister was, dare I say, unimpressed. We concocted the plan to return the pie, which the Gigglegibber ate greedily. It was revolting.
In retaliation to this failed prank, the Mister developed a scheme to weasel some the the gambing goblin’s money away from their horde. We replaced real gold coins with gold-foil wrapped coins. The goblins, unfortunately, did not get it, and took it as a peace offering. The goblins planned and plotted. I returned a week later.
The goblins planned to trick the local pie-maker out of her pies. They gave me a sack of coins and told me to make the pie-maker leave her stall. She adamantly refused, and so I was sent to gather a trinket from the Loping Plains. When presented with the trinket, she departed to give it to Fizzlethorpe. I took the pie and replaced it with coins.
The pie shop, I would like to note, was failing and the family starving. This deed saved both shop and proprietor. The goblins could not understand that the non-eatable coins were more valuable than the eatable gold coins. This is so far the only known incident where the goblins have managed to do something right while at the same time Not Getting It and Having No Clue What To Do.
We passed the Communal, no longer remembering what was in it, and all was good.
Renunciation
There has been only a single incident where someone wanted to recant their religion and follow a new path. This is not for the faint of heart, and requires enough reserves in the Gigglegibber storehouse to last a half-hour, maybe fifteen minutes tops. The Ultimate Prank must be pulled off at the same time as a heist and a stand-up routine. I warn you now, dear Prankster, that the following might result in death, or worse.
The Ultimate Prank involves faking one’s own death, having a funeral, and stealing a bottle of whiskey during your own wake. The goblins keep no schedules, and so trying to hold them to using their cave to be closer to their storehouse is nigh-impossible. Doing all of this and holding a stand-up comedy routine requires the Skill of Fizzlethorpe Himself. I would go into detail on how the one ex-pranker managed it all, but it has been considered Anathema to Speak Of It.
For safety, you should now burn this book. All copies and notes must, of course, be stored away from fire, unless you are in need of fuel for winter, in which case have at.
Folodu Amrunrosse
Tuesday, February 14, 2012
A letter on fine vellum, in a perfect copperplate hand
Archivist's note:
This letter has been pieced together from fragments discovered among the late Legate Bellum's personal effects. It seems all the fragments of the original are present, except of course the envelope which must have carried it through the post. It is undated, but from contemporary official reports, we know that the Legate reported finding this letter on his desk less than three days after the raid on the Crimson Rose.
Legate Fafnier:
Accept my most sincere condolences on the difficulties you and your Company are facing with the loss of not one, but two of your number. I am sure the disadvantage can hardly even be measured, as my estranged, esteemed brother is hardly a replaceable quantity, and surely any creature he would seed a child with is remarkable in her own right.
Though we have never been on the best terms, as we are too alike to ever be easy in one another’s company, I would offer you my assistance, however small. Even divided as we are there is a certain comfort in knowing he is secure. Our politics and methods have long diverged, but I have never allowed that, nor his resentful character, to color my affection for him. He has long had the habit of going missing, and at the most inconvenient times for his associates, but then he is young. The follies of youth are always less amusing when one is too close to them.
I recall one incident, in particular, when he vanished into an infamous bordello for decades. No doubt he was intent on freeing the tarnished blooms, and rehabilitating the debauched patrons to lives of virtue and celibacy. He has ever had a charmingly simple ethos, willing to sacrifice every good thing for the redemption of a stranger.
It is charming he has attached himself to you and your little Company - certainly he has been indispensible in assisting your own liberation efforts - at least until recently. I am sure you are already doing every possible thing to recover him from whatever romantic distraction has diverted him, but if there is any information I can lend you in the matter, I would be happy to take time away from my flock to assist you. I understand in your last campaign you did not receive the support you needed in time to make the desired impact on young Lucan. It was a great pity to hear of the many losses which followed, especially when I learned you were among the fallen.
I trust your own native generosity will move you to forgive my younger brother his cautious nature. I am certain there were many factors which impacted the lack of reinforcements and the subsequent untimely delay in restoring you to yourself. No doubt there are lingering complications from that - the Restorative Arts are among the most complex patterns known, but I flatter myself I have long been a master of them. I would even be able to mitigate the difficulties of the contagion you suffer, if you would flatter me with an audience.
I would of course wish to know if there is any way I might be of assistance to you in recovering my errant brother and his lover from his folly, howsoever small. Please, seek me out at your convenience in the Lady Erolissi’s temples within Qeynos, if you can. I would speak with you, have you the time.
Archbishop Marconis Fiac
This letter has been pieced together from fragments discovered among the late Legate Bellum's personal effects. It seems all the fragments of the original are present, except of course the envelope which must have carried it through the post. It is undated, but from contemporary official reports, we know that the Legate reported finding this letter on his desk less than three days after the raid on the Crimson Rose.
Legate Fafnier:
Accept my most sincere condolences on the difficulties you and your Company are facing with the loss of not one, but two of your number. I am sure the disadvantage can hardly even be measured, as my estranged, esteemed brother is hardly a replaceable quantity, and surely any creature he would seed a child with is remarkable in her own right.
Though we have never been on the best terms, as we are too alike to ever be easy in one another’s company, I would offer you my assistance, however small. Even divided as we are there is a certain comfort in knowing he is secure. Our politics and methods have long diverged, but I have never allowed that, nor his resentful character, to color my affection for him. He has long had the habit of going missing, and at the most inconvenient times for his associates, but then he is young. The follies of youth are always less amusing when one is too close to them.
I recall one incident, in particular, when he vanished into an infamous bordello for decades. No doubt he was intent on freeing the tarnished blooms, and rehabilitating the debauched patrons to lives of virtue and celibacy. He has ever had a charmingly simple ethos, willing to sacrifice every good thing for the redemption of a stranger.
It is charming he has attached himself to you and your little Company - certainly he has been indispensible in assisting your own liberation efforts - at least until recently. I am sure you are already doing every possible thing to recover him from whatever romantic distraction has diverted him, but if there is any information I can lend you in the matter, I would be happy to take time away from my flock to assist you. I understand in your last campaign you did not receive the support you needed in time to make the desired impact on young Lucan. It was a great pity to hear of the many losses which followed, especially when I learned you were among the fallen.
I trust your own native generosity will move you to forgive my younger brother his cautious nature. I am certain there were many factors which impacted the lack of reinforcements and the subsequent untimely delay in restoring you to yourself. No doubt there are lingering complications from that - the Restorative Arts are among the most complex patterns known, but I flatter myself I have long been a master of them. I would even be able to mitigate the difficulties of the contagion you suffer, if you would flatter me with an audience.
I would of course wish to know if there is any way I might be of assistance to you in recovering my errant brother and his lover from his folly, howsoever small. Please, seek me out at your convenience in the Lady Erolissi’s temples within Qeynos, if you can. I would speak with you, have you the time.
Archbishop Marconis Fiac
Friday, February 3, 2012
A plain, red-spined book - Apocryphal Journals: Folodu Amrunrosse
Archivist's note:
It is clear from contemporary records that Amrunrosse was fastidious about keeping her journals on her person or otherwise well secured, yet in the recent reorganization of the archive we have found loose signatures tucked among unrelated treatises on the applied arts of entropy as relates to the keeping of vegetable gardens in various climates.
Each is no more than eight pages of vellum, stitched with waxed linen thread and apparently in good condition, aside from having been at some point separated from the rest of its volume. The handwriting appears to be consistent from one entry to the next, though there are huge swaths of the work still missing.
What remains has been bound together in a probable chronology, and wrapper leaves were added around each original signature to hold such notation as is possible. The entries are undated in the original hand, but as many of the incidents are cross-referenced in the public archives, so a loose chronology may be posited.
This entry is less focussed than most, and seems to be trying to fill in random, potentially political events between this entry, and the blithe survey which seems to have been written some time before it.
It is unclear whether this stowaway incident was in fact the same as mentioned previously, as it seems the younger Amrunrosse developed a habit of escaping her guardians and tutors.
It is advised that the student of history take her offered chronology and editorial commentary with a hearty grain of salt. In all the records we have of her hand, public and private, there is every evidence of a profound sense of her own centrality to events. Like most of the bardic-trained, it does seem she was drawn into many of the pivotal events of her time, and this must have only confirmed to her that she was therefore a driver of them.
There has been much in the last little bit. Life is either slow, or overburdened. It always amazes me to see it shift between the two.
As a start to all of it, Cheva was playing in the harbor, and decided to play on a ship in the harbor. When the ship was ready to sail, this boundary did not hold up and she decided to be a stowaway. As soon as I found out, I was on the nearest ship I could find. She, of course, was on a simple supply run down the coast and back. I ended up shipwrecked with a bunch of pilgrims on a snowpack glacier. “Playing in the harbor” does not mean the ships in the harbor, and certainly not taking said ships in the harbor.
Luck was on my side, that I had opted to have my normal kit with me. I must say - my travel companions were less than helpless, and many of which needed rescued from the various dangers of the ice. Must keep in mind - do not work for free even once. If nothing else, take the money and sneak it back into their belongings later. Once you do one thing...
Later in the evening, I was able to find out from a Fier' in the Amicae that Cheva was returned. That was very relieving - it is more than unfortunate that he ran afoul of Marconis in a mission onto the tundra himself. We don’t know a thing about where they may have gone, so for now there is not much we can do but search.
On a completely unrelated note, a few evenings ago I spent learning some about Tier tastes. I will gladly wear a collar for her again. I cannot explain, exactly, why it was so desirable, but to have someone wish to own you! And to serve! This has been my only positive interaction with masters and slaves, and I really enjoyed myself thoroughly. I do not think Ari has taken such a keen outlook on it - but as I told her, I will test her and show her and me if she is the monster she fears.
Our little magus, Randie, seems to be having some trouble. He has lost some old friends and it has hit him hard. However, he also seems to have inherited a dragon’s horde... very odd. I feel for him, though. A lot on his shoulders, and so far as I can tell, there isn’t anything for him to actually do any longer. He gets to make up his own fate, when he never used to. He will get to feeling better.
Varric has come back from the dead, it would seem. I saw him last performing or guarding at the Lotus the other night. He apologized about falling off the face of Norrath, and that it was not anything planned. Very odd, still, that one.
The same night in the Lotus, I caught up with Vaka again. After arresting some girl for attacking some newly turned vampire, I wanted to know about a thing the girl said - she is a part of a group who “doesn’t exist”. Must be a very young operative, to even admit that. It could spell trouble, and it could be someone a little soft in the head. Either way, it is good to know potential challenges.
I still miss Xil, from time to time. And missing him reminds me of Fafnier. I hope Sytan can resurrect him soon. It has been far too long since I have heard his voice and enjoyed his company.
It is clear from contemporary records that Amrunrosse was fastidious about keeping her journals on her person or otherwise well secured, yet in the recent reorganization of the archive we have found loose signatures tucked among unrelated treatises on the applied arts of entropy as relates to the keeping of vegetable gardens in various climates.
Each is no more than eight pages of vellum, stitched with waxed linen thread and apparently in good condition, aside from having been at some point separated from the rest of its volume. The handwriting appears to be consistent from one entry to the next, though there are huge swaths of the work still missing.
What remains has been bound together in a probable chronology, and wrapper leaves were added around each original signature to hold such notation as is possible. The entries are undated in the original hand, but as many of the incidents are cross-referenced in the public archives, so a loose chronology may be posited.
This entry is less focussed than most, and seems to be trying to fill in random, potentially political events between this entry, and the blithe survey which seems to have been written some time before it.
It is unclear whether this stowaway incident was in fact the same as mentioned previously, as it seems the younger Amrunrosse developed a habit of escaping her guardians and tutors.
It is advised that the student of history take her offered chronology and editorial commentary with a hearty grain of salt. In all the records we have of her hand, public and private, there is every evidence of a profound sense of her own centrality to events. Like most of the bardic-trained, it does seem she was drawn into many of the pivotal events of her time, and this must have only confirmed to her that she was therefore a driver of them.
There has been much in the last little bit. Life is either slow, or overburdened. It always amazes me to see it shift between the two.
As a start to all of it, Cheva was playing in the harbor, and decided to play on a ship in the harbor. When the ship was ready to sail, this boundary did not hold up and she decided to be a stowaway. As soon as I found out, I was on the nearest ship I could find. She, of course, was on a simple supply run down the coast and back. I ended up shipwrecked with a bunch of pilgrims on a snowpack glacier. “Playing in the harbor” does not mean the ships in the harbor, and certainly not taking said ships in the harbor.
Luck was on my side, that I had opted to have my normal kit with me. I must say - my travel companions were less than helpless, and many of which needed rescued from the various dangers of the ice. Must keep in mind - do not work for free even once. If nothing else, take the money and sneak it back into their belongings later. Once you do one thing...
Later in the evening, I was able to find out from a Fier' in the Amicae that Cheva was returned. That was very relieving - it is more than unfortunate that he ran afoul of Marconis in a mission onto the tundra himself. We don’t know a thing about where they may have gone, so for now there is not much we can do but search.
On a completely unrelated note, a few evenings ago I spent learning some about Tier tastes. I will gladly wear a collar for her again. I cannot explain, exactly, why it was so desirable, but to have someone wish to own you! And to serve! This has been my only positive interaction with masters and slaves, and I really enjoyed myself thoroughly. I do not think Ari has taken such a keen outlook on it - but as I told her, I will test her and show her and me if she is the monster she fears.
Our little magus, Randie, seems to be having some trouble. He has lost some old friends and it has hit him hard. However, he also seems to have inherited a dragon’s horde... very odd. I feel for him, though. A lot on his shoulders, and so far as I can tell, there isn’t anything for him to actually do any longer. He gets to make up his own fate, when he never used to. He will get to feeling better.
Varric has come back from the dead, it would seem. I saw him last performing or guarding at the Lotus the other night. He apologized about falling off the face of Norrath, and that it was not anything planned. Very odd, still, that one.
The same night in the Lotus, I caught up with Vaka again. After arresting some girl for attacking some newly turned vampire, I wanted to know about a thing the girl said - she is a part of a group who “doesn’t exist”. Must be a very young operative, to even admit that. It could spell trouble, and it could be someone a little soft in the head. Either way, it is good to know potential challenges.
I still miss Xil, from time to time. And missing him reminds me of Fafnier. I hope Sytan can resurrect him soon. It has been far too long since I have heard his voice and enjoyed his company.
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