The in-character concept of the Vigiles Amicae also applies to the relations between the players themselves: we're about watching each others' backs and putting the good of all ahead of the good of the one, or the few.
Below, in no particular order, are the rules for player conduct within Vigiles Amicae.
- Real Life Comes First.
Always, and forever.
- No drama.
It's just a game, and we play to have fun. Have as much drama and intrigue as you want (and fellow players agree to!) in character, but remember real life and roleplay are separate.
- We are a mature guild.
Players must be 18+. Both IC and OOC interaction often contains mature content: language, violence, sexuality, religion, political philosophy...
It is recommended for a full experience that characters be 18+ as well, though under-age characters may be brought in on civilian status if their age is clearly marked.
- Respect the players.
Just as within the Amicae no character is permitted to attack another Amicae for their race/gender/religion/class, no such insults in real life will be permitted among guildmates. Swearing is permissible, but language which has its basis in denigration or oppression of any group will invoke discipline.
Likewise, no discrimination based on account level will be tolerated.
- Respect the stories.
Invite people to play with you, but don't force your character or story on anyone if they're not cool with it. Also, agree on duel methods ahead of time out of character. Roll method is recommended.
- You are responsible for your RP.
You have agency in your RP - don't let another player dictate your story, and don't rely on another player to write you into their story for you. The guild is not responsible for your RP - you are.
- Logs are a great resource.
By typing "/log" or "/log filename" You can turn chat logs on and off in game. This means you can have a record of conversations, fights, loot, anything! These are fun to read back over when cleaned up. Additionally, if there is an issue, an unedited selection of relevant logfile can be used towards resolution.
- The RP rules are there for a reason, and they are part of the concept of the guild.
If those rules don't work for the character you want to play, maybe that character's not a good fit for the Vigiles. The intention is to have a fluid, flexible structure that many varied characters and stories can flourish in, but your freedom ends at the tip of someone else's nose.
- Remember your actions IC and OOC will reflect on the guild - treat other players with respect whether they're guild-mates or not.
- Need before greed - that goes for loot and mobs both.
- Obey the EULA.
- Have Fun!
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Note on long absences -
Please let us know if you can, just so we don't worry, but no one's going to be removed for not logging on. Be aware that absence during an active story may cause other characters to move on as if your character is Missing In Action. Checking in once a week is generally advised for RP purposes, but is only required for Officers.
Yes, you are held to an even higher standard of behavior. You are a walking example. Violations of rules in an officer will be dealt with more severely. You're also asked to actively provide training, guidance, and help maintain the fun, active environment through rp and hunting events.
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Vigiles Amicae exists in similar, though divergent, arcs on both Freeport and Antonia Bayle. You are welcome to participate in one or both, as it suits you.
As of 3.12, the Freeport date is 20-odd years ahead of AB, time-wise, but the plots diverged at the point of the Freeport Citadel falling.