The Vigiles Amicae is a roleplaying guild in Everquest 2, on the Freeport and Antonia Bayle Servers.
Showing posts with label Lore. Show all posts
Showing posts with label Lore. Show all posts

Friday, May 9, 2014

Survey of Norrathian History: The Age of Refuge

(( Technically, a portrait of Rokovon:
but seems like it might make a good frontispiece. ))

Survey of Norrathian History
A Neutral Account, Written for the Beginning Student 

by

Archivist Threadcutter

*

The Age of Refuge: The First of Our Own Ages

*

In the early days of the Age of the Shattering, the seas were riotous with tempest and thick with hungry drakes. No ship dared go more than half a day from the shore, and in those shallows lay the wreckage of the rent lands. As many fishing boats snarled on the ruins of lost towers as they did on reefs and rocks.

What survived of Qeynos was besieged by gnolls, and rabid, starving wildlings, and their own unquiet dead. The lawless and unlettered moved among them, smuggling contraband into the city, and stealing goods and people from it. Trade was chancy at best: every merchant that would make the attempt overland hired mercenary guards to defend them, for the Queen's armies were stretched thin already holding the city alone.

Freeport fared little better: the city's farms became a desert, and the orcs lay siege to the walls. They toppled the outer walls, and the city struggled to feed itself, caught between the unceasing waves of the orcs, the predations of unwashed bandits, and the ravenous unbound dead. The Overlord opened Citizenship to any soul who would swear to the city's defense, and created a new class of Overseers to rebuild the armies.

Between the riven contents of Karan and D'Lere, lies the Sea of Refuge. Though in the early days after the shattering it was fraught with tempests, they were shorter and less fierce than in the other seas. The sea claimed no few ships, but some of the souls, the sea gave back. Thousands washed ashore the islands and the mainlands, bereft of home and memory.

It was in these days that the Far Seas Trading Company was established. Initially the Far Seas was beholden to and permitted within neither remaining city, but had permissions to land at the colonies of both. They built an empire on ferrying supplies to ill-provisioned colonial outposts, and selling refugees to the commanders of the same.

Representatives of the Company were posted in two places along the Coldwind coastline: by the Antonican lighthouse and the Thundering Steppes docks. Along the Tempest coast of D'Lere, the Company was in tight competition with the Blackshield for the use of the outlying harbors, and relied instead on overland caravans from the Crossroads trade outpost to the treacherous pirate port at the Naythex beachhead. The Company maintains liaisons in these places even today, though the areas are pacified - almost civilized, compared to the days of Refuge.

Even in the chaos of the time, there remained some small settlements outside the great cities, and many of the martial, arcane, or mystical orders which had an establishment in relative seclusion chose to remain there despite the danger. Many of these, of course, fell to the ongoing tremors, the depredations of wild beasts, savage races, or the unquiet dead. Those who remained often signed treaties of fealty to the nearest City, and received a detachment of the regular army to protect them. Others relied on their ability to hire passing sell-swords and explorers to defend them or fetch supply.

It is difficult to convey to the modern reader how incredibly perilous the world was in this Age. The relative peace which is now enjoyed the world over was bought at great cost by generations of blood, and legions of elite heroes. The Reader who now shelters behind the great force-shields against the attack of the Awakened may well scoff at the idea that they live in an age of peace, but the heroes of the Age of Refuge would likewise be amazed to see drakes only in small pockets of the world, and it is unlikely that even a sight of any one of today's bustling harbors would convince them that the sea-lanes are well and truly open.

In this time, the Ulteran spire network was entirely shattered, and what powers it had once drawn upon were in such flux that even had the arcanists of the day recovered some fragment of how to work upon them, they would have been unlikely to survive any attempt to touch them. It is generally agreed by historians that the nexus storms were in many cases catalysts for the storms and tremors that manifested in the physical world, and may have lent a mad sort of strength to the savage races of the day, at the cost of course, of whatever sanity they might have once possessed.

It has been theorized that the savages have since been irreparably damaged in their blood by the chaos of that age, and their strength further diluted by excessive inbreeding. Various tribes were as isolated from one another as the outlying civilized settlements, with none of the natural advantages which our own peoples posses.

Likewise, the mystical circle-roads were impassable in this time. Some ruins of the original Gates remained, but though contemporary memoirs suggest they retained some resonance of their former glory, they were no more than nostalgic landmarkers during the Age of Refuge. Nor were all of them even discovered: like the ruins of the old spires, there were fragments scattered across the known world, and other pieces which were not discovered for generations after.

What little translocation and stasis magic did function in this era was exceptionally limited. Living creatures could only be moved a few leagues, and at great personal cost to the caster. Contemporary accounts indicate this cost was so great that it was indeed preferable to maintain a riding beast and remount string rather than rely on the mere possibility that such a limited Gate would function at need. The most common use of these limited magics at the time was by the various courier companies which together composed the world-spanning Post. Nothing larger than a single cubit could be sent by post at all, and the magical cost of maintaining the letters and parcels in such stasis was significant at the time. In many cases, it was cheaper to hire a physical courier for such work, and there is strong evidence that such work comprised at least a quarter of the work done by free-lance bonded mercenaries.

The chaos of the outlands was so extreme during this age, in fact, that securing food for the cities was a significant logistical problem. The fertile land in Karan yielded more, of course, but the variety was severely curtailed by what could be grown quickly in that climate, and brought to the city for preservation. Exorbitant tariffs and trade restrictions were put in place by the Queen and the ruling council against all foreign food and drink: the proceeds were funneled directly to that portion of the Army which oversaw the planting and harvest in Antonica itself.

D'Lere, of course, has always been a harsher sort of country, especially after the irrigation system in the commons was destroyed by the catastrophic events following the Shattering. Early attempts to militarize planting and harvest proved disastrous, and led to the loss of three outlying districts of the City itself to the invading orc tribes. Shortly after that, the Overlord began issuing letters of marque to ships as well as land companies, and these were written in such broad strokes as to legalize the seizure of ships, wagons, artifacts, and provisions from any "Enemy of the State" for any cause whatsoever. Enemies of the State remain loosely defined to this day as any citizen of a foreign power not currently in formal alliance, or treasonous citizen of Freeport itself.

Mercenary companies who did well on these ongoing supply raids were the first to be tapped for more targeted work: rogue arcanists, revanent epidemics, drake nests, savage warleaders, lesser wyrms, and the reopening of trade routes. The Reader who is interested in the histories of individual companies will find few official histories from this period, but it was not uncommon for officers of these companies to keep personal memoirs.

Those who were lucky enough to live to something like a retirement age often published revised versions of these as entertainment: the taste of the time tended toward such things, and they were read in much the same spirit as the patently fictitious, sensational "confessions" and wonder-tales of the day. No formal exercise of history was practiced at that time, and there is little evidence that the reading public discerned, or even had concern for, the distinction between fact and fiction in the chronicles of their age.

It leaves us, therefore, with a curious but sensational muddle, to tease out the threads of truth and bombast from one another as we attempt to reconstruct the details of the age which had so much to do with how our own was formed.

Thursday, March 6, 2014

A Question of Time

In the Vigiles, we rely on the concept of Soft Time in our role play. This means the passage of time is flexible, and determined by narrative and the agreement of the players involved, rather than any particular fixed formula.

In dialogue, this means we usually refer to time with quantities like "some", "many", and "lots"*. We tend not to talk about firm dates more than a week or two in the future when we're in character,

But, When did things happen in Norrath?

There is great disagreement about the timing of historical events in the Norrath of Everquest 2. By design, the world of Norrath is slightly broken, and there are places where no time passes at all, time runs backwards, time runs faster... you get the idea. No powers in EQ2's Norrath have ever had much success agreeing on the time of day, let alone what year it is!

But-! There's a date when I type /time!

Yes, and in the original release of the Shattered Lands, it was standard practice for roleplayers to use /time as a reference. It was simple, it was built-in, and nobody had to do very much math to figure out what time it was in Norrath when it was Happy Hour here on earth.

You say that like it's not true anymore.

Just now, I ran the /time command and was given the year 3923 - which is only 212 years after the "official" date of the Shattering of Luclin. This corresponds to no method of Norrathian time equivalencies that I know of - but what is worse, I have logs from 7 years ago that have a /time artifact of 3950 and later.
So.
Although /time is still a built-in command in the game of EQ2, the answer it gives you is no longer reliable - or even the same from player to player. It's still a neat feature to add some flavor to your rp, to run a quick /time check and site your character in the month and season it gives you. After all, no matter what time format other players are using, you can't be more than nine days off on the day of the week, 2 on the season, or 11 on the month. Being "wrong" about the day according to someone else's way of measuring time also gives you an instant story hook - where did you - or they! - lose that time?

So... what year is it? The game came out on a certain day, so can't we just count from there, even if the game counter is bugged? Should I bug report it?

We don't know, not for certain, and don't bother with reporting it as a bug. Even the original development teams couldn't agree on how time should work in EQ2, and rather than resolve the dispute, they built the game around all of the approaches at the same time. You can count from launch day, if you like, but there's more than one way to do it, so don't expect other role players to be using the same measuring stick.

When in doubt, use soft time.

Well, I'd like to know what time it MIGHT be. If we started from launch day, and counted each day/night cycle as one day...

It can be done. The math is interesting, because one full day/night cycle now runs 72 minutes long**, but with a decent knowledge of spreadsheets, you can calculate the exact game-clock date of any time stamp you care to try***. This odd length of time allows even daily players with a set earth-time for playing to experience every time and season of Norrath in their playtime. There are a few world events which still rely on the Norrathian time to determine spawn rates, though in the years the game has been running most have been removed or set to a base timer of 15 earth minutes or less.

A Norrathian week is 10 days long, a month is exactly 3 weeks, and each of the three seasons is 4 months long, for a 12 month year. Like our own Ancient Greeks, Norrathians group their years in Quatrains, but in Norrath each year has an elemental association and unique weather influence. For example: if you're in Freeport during the year of the Triumvirate, you'll notice it's always raining, whatever the season is supposed to be.

That's nice, but what day did the game start, so I can start number-crunching?

I've looked, but I can't determine what time of year the game clock was started. But, since there's some wobbliness about time in general after the Shattering, even the year is a but of guesswork.
For every date in the game-clock method of time progression, you'll have to give or take about 500 years, since no official, extended universe, nor fan-created timeline agrees with itself or with any other. However: most NPCs which are/were involved in the main storyline which launched with the game on day 1 informed your character that the Shattering was 500 years ago****. Official lore suggests the explosion of Luclin happened around 3711.
Therefore: launch day might be reasonably assigned as coinciding with:
Moorday, 8 Blossoming of the Growth Season in the Year of the Triumvirate, in the Age of Shattered Lands 4211.

But that means more than 60,000 years have passed! Everyone who was alive at launch should be long dead -!

It's an easy mistake to make, if even one number in your progression is incorrect, or in the wrong order. This kind of math sortof... bends your brain, if you're like me, but once you have the formula correct, it's very satisfying.

Years the game has been running...9.33
...multiplied by days...3,405.83
...multiplied by hours...81,739.99
...multiplied by minutes...4,904,399.20
...divided by 72 minutes per Norrathian day...68,116.66
...and 12 Norrathian months...5,676.39
... and 30 days in a Norrathian month.189.21

By this calculation, about 189 years and most of three months have passed in Norrath, as of today. That means the year is roughly 4400, and although most humans and other short-lived races alive at launch might be dead, the Shattering would still be in living memory for most elves. If the game clock started at day 0 of the year 4211, then we can calculate today's date as follows:

Norrathian year at launch4211
Norrathian month1Deepice
Norrathian day1st of DeepiceFeastday
Norathian year now4,400.21
Norrathian month3Stargazing
Norrathian Day14th of StargazingSoulday

or, if you think the clock may have started in the Year of the Triumvirate, the result is still very close:

Norrathian year at launch4211.33
Norrathian month5Blossoming
Norrathian day8th of BlossomingMoorday
Norathian year now4,400.55
Norrathian month7Scorchedsky
Norrathian Day14th of ScorchedskySoulday

Either seems roughly plausible, with the following catch: in that scheme, our experience of Frostfell - and other holidays! - as players bears no relationship whatsoever to the ingame year or season.

Can it sync up at all as designed? 

Short answer: No.
Because the Earth year is not 360 days long (to the eternal torment of those who would prefer the poetic and mathematical ordering of days), no, it can't. Over the course of a single earth year, the Norrathian calendar would repeat the quatrain every 72 days: a little more than five times.

Can we "flex" the Norrathian calendar in a particular month to make it sync artificially?

Yes, if you want to do the math fresh every year, you can stretch four Quatrains over the course of one Earth year, and force at least ONE holiday to fall correctly in both calendars.
I don't recommend it, as it made my head hurt.

What about that other method you mentioned? Does that "fit"?

Short answer: Not quite as designed, no.
In the Concordium Tower in South Qeynos you will find a book titled, "The Norrathian Code of Trade Standards". We have a copy in our Library and in our Guild Hall. In that text, the ordering of the months, seasons, and quatrains is explained. Each year of the Quatrain corresponds very clearly to our four Earth seasons, and in the description of the Year of the Triumvirate it is revealed that the last month of the year - and therefore, the quatrain - is a time of feasting and celebration, when Norrathians give gifts to one another.

Ah ha! That's Frostfell!

It is, and the Frostfell event occurs every year for some number of Earth days to either side of December 25th*****.  So! If you discard the rigidity of 30 days to a month, OR, you create null-periods at the end of every quatrain to absorb the extra days, you can stretch the Norrathian quatrain over one Earth year.

What's the catch?

The coincidence of Frostfell in the Deadening of Triumvirate with Yuletide in December in Winter only works for the Northern Hemisphere. EQ2 is played all over the globe, so any scheme which shows favor to any group of players based on geography is a Bad Idea.
Furthermore, if only one quatrain passes each year, then only a little over 37 years have passed since launch. That's very little time for the epic events of Norrath to take place in, although it does mean that the Shattering could be in living human memory as well.

Well, 200 years isn't very long either.

No, it's not, especially since the climate has stabilized gradually after the Shattering. The siezmic and astronomical events which shaped the Norrath we know and love were truly, unimaginably catastrophic. Remember, in the original Shattered Lands, there were only a few pockets of survivors, worldwide, and magic was unpredictable and incredibly limited. It takes time for those kinds of things to stabilize again.
Recently the moon has even been fusing itself back together...

They could be gluing it back together with magic. Or the Gods could be doing it. Norrath doesn't have to use REAL physics.

All good points - but from the beginning, EQ2 was designed to bring Norrath to vivid life, and in order to do that, the designers worked to create a plausible and consistent world for us to move in. The intention was to incorporate real physics, real geology, real materials and textures in a beautiful, magical, exciting world which didn't ask us to suspend too much of our disbelief to imagine our way through it.

But Norrath has time travel, with Chronomagic.

Right. So we may not actually be in the year we think we are, by any count. 
Chronomagic was envisioned as a way to revisit old content without necessarily needing to make the monsters trivial or have a low level group member with you. The way Chronomagic was woven into the main storyline added further ripples to the strangeness of time since the rebuilding of the Spires back in 2006****** and was never resolved. 
It has been suggested that as a side-effect of stasis-magic used in the City wards, that time may pass significantly more slowly in the two largest cities, Freeport and Qeynos, than is does in the rest of the overland world. Consistent with fairy lore in our own world, it has been suggested that time also runs more slowly in most of Faydwer.
It has also been suggested that time does not pass in any measurable way in Neriak, Odus, Sky, Ykesha, or for obvious reasons, Ethernere.

So... what time references can we use to relate to guild story?

As part of our effort to integrate our own stories into the world of Norrath, we of the High Council have developed a perhaps idiosyncratic method, which you are welcome to adopt or not as you choose.
In the interest of brevity, we do not track the days of the week in Norrath. We may run a /time to harvest the "current day" for flavor, at the most.
Instead of referencing Earth seasons of winter or summer, we refer to the years of the Quatrain.

XegonyDecayJanuaryDeepice
DecayGrayeven
GrowthStargazing
GrowthWeeping
GrowthFebruaryBlossoming
GrowthOceansfull
HarvestScorchedsky
HarvestWarmstill
HarvestMarchBusheldown
HarvestLastleaf
DecayFirstchill
DecayDeadening
Fenin RoDecayAprilDeepice
DecayGrayeven
GrowthStargazing
GrowthWeeping
GrowthMayBlossoming
GrowthOceansfull
HarvestScorchedsky
HarvestWarmstill
HarvestJuneBusheldown
HarvestLastleaf
DecayFirstchill
DecayDeadening
RatheDecayJulyDeepice
DecayGrayeven
GrowthStargazing
GrowthWeeping
GrowthAugustBlossoming
GrowthOceansfull
HarvestScorchedsky
HarvestWarmstill
HarvestSeptemberBusheldown
HarvestLastleaf
DecayFirstchill
DecayDeadening
TriumvirateDecayOctoberDeepice
DecayGrayeven
GrowthStargazing
GrowthWeeping
GrowthNovemberBlossoming
GrowthOceansfull
HarvestScorchedsky
HarvestWarmstill
HarvestDecemberBusheldown
HarvestLastleaf
DecayFirstchill
DecayDeadening
We number each quatrain progressively in relation to the Age they belong to, which is pretty easy to do off the top of your head without even needing to look at the chart. The Age is whatever the last expansion was, the quatrain number tracks how many January 1 have passed since the expansion's release, and the Year name corresponds directly to every third month of the year.

A chart of the ages and their earth dates has been prepared in case you want to look up any given month, year, or age in our little corner of Norrath. These are the dates we use on any of our IC "official reports" and archives, if they have them.

This is all too much. Do I have to memorize all this wibbly-wobbly time stuff to role play with you or join the guild?

No, certainly not. Remember, we rely on "soft time" in most of our stories. All of this is just for your own interest, as a tool you may choose to incorporate, or not. 

And because we're geeks*******.



* tomorrow, next week, next month, next season, soon, someday, in the future, when x happens, yesterday, last week, some weeks ago, months ago, a while ago, long in the past, after x happened, before x happened, when x was happening, in ancient times...

** It used to be 40 minutes, and some are saying since the day/night transition started to have issues around the time ToV launched, that now the cycle is 90 minutes long.
I know. It's maddening.
Years the game has been running...9.33
...multiplied by days...3,405.45
...multiplied by hours...81,730.80
...multiplied by minutes...4,903,848.00
...divided by 40 minutes per Norrathian day...122,596.20
...and 12 Norrathian months...10,216.35
... and 30 days in a Norrathian month.340.55
and with 90 minutes:
Years the game has been running...9.33
...multiplied by days...3,405.45
...multiplied by hours...81,730.80
...multiplied by minutes...4,903,848.00
...divided by 90 minutes per Norrathian day...54,487.20
...and 12 Norrathian months...4,540.60
... and 30 days in a Norrathian month.151.35
We're going to use 72 minutes for this article as that was the length quoted recently by the EQNext development team in their poll of potential players. They wanted player feedback on the length the days should be, and one of the options was "72 minutes, like EQO and EQ2". So we're using that, for now.

*** Yes, Ari is developing a spreadsheet for guild use. Yes, it will be ported to the calendar. No, I don't know how to build a calculator widget, and neither does Ari. Yes, you can build one if you want, and if it works we'll put it on the blog.

**** Some roleplayers at that time, especially on the Qeynos side, started their personal story clocks by the Shattering itself, discarding the old calendar to place the end of the Shattering at Year 0, and their stories at or around Year 500. Since the Shattering was a pivotal event, causing massive climate disruption in a world which had already been undergoing the Rending of continents for the better part of a century, both catastrophies tended to blend together in the lore, and the clean slate posited by this method made - and still makes - a great deal of narrative sense. By this accounting, current Norrathian time is in the 1st or 2nd Century P.R. (Anno Post Ruinum)

***** In 2013, Frostfell began near the beginning of December and extended to January 9th - it varies every year.

****** The result for /time in Kingdom of Sky when it launched was Year 0, and still is.

******* Yes. Enormous ones.

Wednesday, November 13, 2013

Ages and Eras

Age of Shattered Lands


Earth date: 

11/8/2004


Estimated Norrath dates:
Blossoming in the Year of the Triumvirate, 4211
to
Busheldown in the Year of the Rathe, 4215

The adventure in Everquest 2 Begins, 500 years after the Shattering of 3711, and the great Rending of the 3600s, more or less. Records have been destroyed along with continents, and Norrath is still reeeling from the cataclysmic effects of the explosion of Luclin and the retreat of the gods. The seas are just beginning to be navigable - but at great peril!



Bloodline Era


Earth date: 

3/21/2005


Estimated Norrath date:
Deadening of Xegony, 4212

In the Age of the Shattered Lands, an ancient secret was uncovered in the treacherous northern crags of Nektulos...



Splitpaw Era


Earth date: 

6/28/2005


Estimated Norrath date:
Deadening of Fenin Ro, 4213

In the Age of the Shattered lands, the savage gnolls of the Steppes grow bold, abducting unwary travellers in broad daylight and within reach of the trade roads. Left unchecked, chaos may retake all that has been won from that crater-pocked land...



Age of Flame


Earth date: 

9/13/2005


Estimated Norrath dates:
Lastleaf in the Year of the Rathe, 4215
to
Scorchedsky in the Year of Xegony, 4217

"Even the boldest sailor cannot hope to return from the uncharted, drake-infested seas - but far beyond any reliable map lies a vast desert, rich in ancient magic. It was once thought lost, or mere legend, but dark-skinned strangers too beautiful to be human and too bold to be elves, have begun to appear in the rival cities. They bring with them an enchanted carpet, a magic unknown to Concordium or Academy, and lure heros to ride with them to gold and glory - and the preservation of their people from the tyranny of the powerful..."



Age of Sky


Earth date: 

2/21/2006


Estimated Norrath dates:
Warmstill in the Year of Xegony, 4217
to
Blossoming in the Year of the Triumvirate, 4220

War has erupted between the greatest powers of the civilized world: Qeynos and Freeport have cast aside the centuries-old uneasy truce, recruiting vast armies and prestigious mercenaries to wrest power from their ancient rival. In the shadow of this savegery, a rogue band of scholars has begun rebuilding the ruined arcane spires...



Dynastic Era


Earth date: 

6/14/2006


Estimated Norrath date:
Lastleaf of Fenin Ro, 4218

The Far Seas Trading Company has made a profitable discovery: the exotic island of Mara, unknown even in legend. The people have an ethereal - almost elven - beauty, cultivate highly refined arts, a unique martial discipline unmatched in the world... and a deep mistrust of outsiders. 



Age of Faydwer


Earth date: 

11/14/2006


Estimated Norrath dates:
Oceansfull in the Year of the Triumvirate, 4220
to
Blossoming in the Year of the Triumvirate, 4224

The mists that have guarded the northeastern seas have begun to lift, and the drakes that have guarded the mists have been thinned. The first ships have begun to land in the lost homeland of Fay and Elf, but centuries have passed and the land has changed, birthing new dangers among the bones of the old-! The City of Kelethin has survived, hidden deep in the forests, but in Faydwer, the Great Wars never ended...



New Nerian Era

Earth date:
5/23/2007

Estimated Norrath Date:
Warmstill of Fenin Ro, 4222

The Lost City of the dark elves has opened its outer gates... or has it?



Age of Kunark


Earth date: 

11/13/2007


Estimated Norrath dates:
Oceansfull in the Year of the Triumvirate, 4224
to
Oceansfull in the Year of the Triumvirate, 4228

Discovery knows no frontier it will not face: across the open seas which have swallowed so many hapless explorers, a few brave souls have gone beyond the map - and returned to tell of it! They say it is the birthplace of dragons, this enormous, wild new land, with a thriving city built around an active volcano. Dare you board ship for it?



Age of Shadow


Earth date: 

11/18/2008


Estimated Norrath Dates:
Scorchedsky in the Year of the Triumvirate, 4228
to
Oceansfull in the Year of Xegony, 4233

Gnomeric stubbornness knows no restraint: The airship which crashed into the sands so long ago has been rebuilt! The walls of storm and reef which turn back or destroy any mundane ship are as nothing to the resurrected Skystrider... but the land of Ykesha and its creatures have been changed and warped by the incursion of a dreadfully familiar kind of darkness...



Age of Sentinels


Earth date: 

2/16/2010


Estimated Norrath Dates:
Scorchedsky in the Year of Xegony, 4233
to
Scorchedsky in the Year of Xegony, 4237

The unceasing efforts of scholar-mages have expanded the reach of the great spires, and rediscoverd the fabled land of Odus. Wrenched from its roots and tangled with a deep and wild magic, the fate of Norrath itself is now bound with Odus, for the Overlord has vanished and the City of Freeport is at war with itself as the Barons vie for Power...



Age of Velious

Earth date:
2/22/2011

Estimated Norrath Dates:
Warmstill in the Year of Xegony, 4237
to
Weeping in the Year of the Triumvirate, 4240

The twin Swords of Destiny, Soulfire and the Qeynos Claymore, have been drained of their powers. A new island has been discovered among the iceflows of the Frostfang sea, cradling a shrine built by a mourning god. Pilgrims of the Marr twins are setting out from every city to settle the harsh yet beautiful island, and win glory from its shores. The prophecy known as Age's End begins to unfold in the legendary continent of Velious, at the very edge of the world, and it is here where the war for Norrath will arise. For there to be any chance to save Norrath, the Swords of Destiny must be restored...



Age of Discovery


Earth date: 

11/7/2011


Estimated Norrath Dates:
Blossoming in the Year of the Triumvirate, 4240
to
Blossoming in the Year of the Triumvirate, 4244

From the frozen Thurgadin docks in far velious, bold explorers have found treacherous new lands beyond world's end. The tracks of divine wars are still fresh here, and dragons rule with wild magic. It is here that the New Combine Empire will be reborn, a glorious alliance of all races and faiths for the preservation of Norrath - if they can ever get anything done...



Rebuilding of Freeport


Earth date: 

12/6/2011


Estimated Norrath date:
Busheldown of Triumvirate, 4220

The Overlord has returned to Freeport, and the Citadel has been rebuilt! With might and grace, the Overlord has ordered the rebuilding of his city in a new and more glorious image, sweeping away the squalor and filth which had been breeding at the edges of his City, uniting the Citizens in Strength as the most powerful faction in the New Combine...



Rebuilding of Qeynos


Earth date: 

7/24/2012


Estimated Norrath date:
Stargazing of Rathe, 4223

The Queen has returned to her place, welcomed by her beloved people... but the Council of Ten that ruled in her absence is loathe to reliquish their power. The Queen has ordered the City rebuilt, and the overcrowded outlying precincts demolished for new and better buildings - but the Restoration hasn't quite gone as planned...



Age of Ethernere


Earth date: 

11/13/2012


Estimated Norrath Dates:
Oceansfull in the Year of the Triumvirate, 4244
to
Blossoming in the Year of the Triumvirate, 4248

Magic is acting strangely, and birthrates are falling. Mystics and Mages suspect souls are not returning from Ethernere as they ought to... Many are questioning the widom of chronomagic and necromancy as the drain is felt across the world - but without such arts no hero could hope save the mortals of their world, or right the imbalance in Ethernere itself. They may yet find the answer lies not in fortunes and portents, but deep in Norrath's past.



Age of Veeshan


Earth date: 

11/12/2013


Estimated Norrath Dates:
Oceansfull in the Year of the Triumvirate, 4248
to
???

After rediscovering Yelinak, now the steward of Vesspyr Isles alongside other fallen and familiar dragons, heros learn of the time/space powers behind the Tear of Veeshan stolen by prismatic dragon Kerafyrm the Awakened. With Kerafyrm's fearsome power looming over Norrath, heros are called upon to shine light into the darkness brought on by the Awakened's draconic army, and set the stage for a new Age to begin!

Monday, November 8, 2004

The Ages of Norrath

AgeEarth DateYearNorrath MonthEarth Month
Age of Shattered LandsNovember 8, 2004TriumvirateBlossomingNovember
Oceansfull
Scorchedsky
Warmstill
BusheldownDecember
Lastleaf
Firstchill
Deadening
January 1, 2005XegonyDeepiceJanuary
Grayeven
Stargazing
Weeping
BlossomingFebruary
Oceansfull
Scorchedsky
Warmstill
BusheldownMarch
Lastleaf
Firstchill
Deadening
Fenin RoDeepiceApril
Grayeven
Stargazing
Weeping
BlossomingMay
Oceansfull
Scorchedsky
Warmstill
BusheldownJune
Lastleaf
Firstchill
Deadening
RatheDeepiceJuly
Grayeven
Stargazing
Weeping
BlossomingAugust
Oceansfull
Scorchedsky
Warmstill
BusheldownSeptember
Age of FlameSeptember 13, 2005Lastleaf
Firstchill
Deadening
TriumvirateDeepiceOctober
Grayeven
Stargazing
Weeping
BlossomingNovember
Oceansfull
Scorchedsky
Warmstill
BusheldownDecember
Lastleaf
Firstchill
Deadening
January 1, 2006XegonyDeepiceJanuary
Grayeven
Stargazing
Weeping
BlossomingFebruary
Oceansfull
Scorchedsky
Age of SkyFebruary 21, 2006Warmstill
BusheldownMarch
Lastleaf
Firstchill
Deadening
Fenin RoDeepiceApril
Grayeven
Stargazing
Weeping
BlossomingMay
Oceansfull
Scorchedsky
Warmstill
BusheldownJune
Lastleaf
Firstchill
Deadening
RatheDeepiceJuly
Grayeven
Stargazing
Weeping
BlossomingAugust
Oceansfull
Scorchedsky
Warmstill
BusheldownSeptember
Lastleaf
Firstchill
Deadening
TriumvirateDeepiceOctober
Grayeven
Stargazing
Weeping
BlossomingNovember
Age of Faydwer11/14/2006Oceansfull
Scorchedsky
Warmstill
BusheldownDecember
Lastleaf
Firstchill
Deadening
January 1, 2007XegonyDeepiceJanuary
Grayeven
Stargazing
Weeping
BlossomingFebruary
Oceansfull
Scorchedsky
Warmstill
BusheldownMarch
Lastleaf
Firstchill
Deadening
Fenin RoDeepiceApril
Grayeven
Stargazing
Weeping
BlossomingMay
Oceansfull
Scorchedsky
Warmstill
BusheldownJune
Lastleaf
Firstchill
Deadening
RatheDeepiceJuly
Grayeven
Stargazing
Weeping
BlossomingAugust
Oceansfull
Scorchedsky
Warmstill
BusheldownSeptember
Lastleaf
Firstchill
Deadening
TriumvirateDeepiceOctober
Grayeven
Stargazing
Weeping
BlossomingNovember
Age of Kunark11/13/2007Oceansfull
Scorchedsky
Warmstill
BusheldownDecember
Lastleaf
Firstchill
Deadening
January 1, 2008XegonyDeepiceJanuary
Grayeven
Stargazing
Weeping
BlossomingFebruary
Oceansfull
Scorchedsky
Warmstill
BusheldownMarch
Lastleaf
Firstchill
Deadening
Fenin RoDeepiceApril
Grayeven
Stargazing
Weeping
BlossomingMay
Oceansfull
Scorchedsky
Warmstill
BusheldownJune
Lastleaf
Firstchill
Deadening
RatheDeepiceJuly
Grayeven
Stargazing
Weeping
BlossomingAugust
Oceansfull
Scorchedsky
Warmstill
BusheldownSeptember
Lastleaf
Firstchill
Deadening
TriumvirateDeepiceOctober
Grayeven
Stargazing
Weeping
BlossomingNovember
Oceansfull
Age of ShadowNovember 18, 2008Scorchedsky
Warmstill
BusheldownDecember
Lastleaf
Firstchill
Deadening
January 1, 2009XegonyDeepiceJanuary
Grayeven
Stargazing
Weeping
BlossomingFebruary
Oceansfull
Scorchedsky
Warmstill
BusheldownMarch
Lastleaf
Firstchill
Deadening
Fenin RoDeepiceApril
Grayeven
Stargazing
Weeping
BlossomingMay
Oceansfull
Scorchedsky
Warmstill
BusheldownJune
Lastleaf
Firstchill
Deadening
RatheDeepiceJuly
Grayeven
Stargazing
Weeping
BlossomingAugust
Oceansfull
Scorchedsky
Warmstill
BusheldownSeptember
Lastleaf
Firstchill
Deadening
TriumvirateDeepiceOctober
Grayeven
Stargazing
Weeping
BlossomingNovember
Oceansfull
Scorchedsky
Warmstill
BusheldownDecember
Lastleaf
Firstchill
Deadening
January 1, 2010XegonyDeepiceJanuary
Grayeven
Stargazing
Weeping
BlossomingFebruary
Oceansfull
Age of SentinelsFebruary 16, 2010Scorchedsky
Warmstill
BusheldownMarch
Lastleaf
Firstchill
Deadening
Fenin RoDeepiceApril
Grayeven
Stargazing
Weeping
BlossomingMay
Oceansfull
Scorchedsky
Warmstill
BusheldownJune
Lastleaf
Firstchill
Deadening
RatheDeepiceJuly
Grayeven
Stargazing
Weeping
BlossomingAugust
Oceansfull
Scorchedsky
Warmstill
BusheldownSeptember
Lastleaf
Firstchill
Deadening
TriumvirateDeepiceOctober
Grayeven
Stargazing
Weeping
BlossomingNovember
Oceansfull
Scorchedsky
Warmstill
BusheldownDecember
Lastleaf
Firstchill
Deadening
January 1, 2011XegonyDeepiceJanuary
Grayeven
Stargazing
Weeping
BlossomingFebruary
Oceansfull
Scorchedsky
Age of Velious2/22/2011Warmstill
BusheldownMarch
Lastleaf
Firstchill
Deadening
Fenin RoDeepiceApril
Grayeven
Stargazing
Weeping
BlossomingMay
Oceansfull
Scorchedsky
Warmstill
BusheldownJune
Lastleaf
Firstchill
Deadening
RatheDeepiceJuly
Grayeven
Stargazing
Weeping
BlossomingAugust
Oceansfull
Scorchedsky
Warmstill
BusheldownSeptember
Lastleaf
Firstchill
Deadening
TriumvirateDeepiceOctober
Grayeven
Stargazing
Weeping
Age of Discovery11/7/2011BlossomingNovember
Oceansfull
Scorchedsky
Warmstill
BusheldownDecember
Lastleaf
Firstchill
Deadening
January 1, 2012XegonyDeepiceJanuary
Grayeven
Stargazing
Weeping
BlossomingFebruary
Oceansfull
Scorchedsky
Warmstill
BusheldownMarch
Lastleaf
Firstchill
Deadening
Fenin RoDeepiceApril
Grayeven
Stargazing
Weeping
BlossomingMay
Oceansfull
Scorchedsky
Warmstill
BusheldownJune
Lastleaf
Firstchill
Deadening
RatheDeepiceJuly
Grayeven
Stargazing
Weeping
BlossomingAugust
Oceansfull
Scorchedsky
Warmstill
BusheldownSeptember
Lastleaf
Firstchill
Deadening
TriumvirateDeepiceOctober
Grayeven
Stargazing
Weeping
BlossomingNovember
Age of Ethernere11/13/2012Oceansfull
Scorchedsky
Warmstill
BusheldownDecember
Lastleaf
Firstchill
Deadening
January 1, 2013XegonyDeepiceJanuary
Grayeven
Stargazing
Weeping
BlossomingFebruary
Oceansfull
Scorchedsky
Warmstill
BusheldownMarch
Lastleaf
Firstchill
Deadening
Fenin RoDeepiceApril
Grayeven
Stargazing
Weeping
BlossomingMay
Oceansfull
Scorchedsky
Warmstill
BusheldownJune
Lastleaf
Firstchill
Deadening
RatheDeepiceJuly
Grayeven
Stargazing
Weeping
BlossomingAugust
Oceansfull
Scorchedsky
Warmstill
BusheldownSeptember
Lastleaf
Firstchill
Deadening
TriumvirateDeepiceOctober
Grayeven
Stargazing
Weeping
BlossomingNovember
Age of Veeshan Begins11/12/2013Oceansfull
Scorchedsky
Warmstill
BusheldownDecember
Lastleaf
Firstchill
Deadening
January 1, 2014XegonyDeepiceJanuary
Grayeven
Stargazing
Weeping
BlossomingFebruary
Oceansfull
Scorchedsky
Warmstill
BusheldownMarch
Lastleaf
Firstchill
Deadening
Fenin RoDeepiceApril
Grayeven
Stargazing
Weeping
BlossomingMay
Oceansfull
Scorchedsky
Warmstill
BusheldownJune
Lastleaf
Firstchill
Deadening
RatheDeepiceJuly
Grayeven
Stargazing
Weeping
BlossomingAugust
Oceansfull
Scorchedsky
Warmstill
BusheldownSeptember
Lastleaf
Firstchill
Deadening
TriumvirateDeepiceOctober
Grayeven
Stargazing
Weeping
BlossomingNovember
Oceansfull
Scorchedsky
Warmstill
BusheldownDecember
Lastleaf
Firstchill
Deadening