The Vigiles Amicae is a roleplaying guild in Everquest 2, on the Freeport and Antonia Bayle Servers.

Tuesday, March 6, 2012

Guild Charter, OOC v.2

The in-character concept of the Vigiles Amicae also applies to the relations between the players themselves: we're about watching each others' backs and putting the good of all ahead of the good of the one, or the few.

Below, in no particular order, are the rules for player conduct within Vigiles Amicae.

- Real Life Comes First.
Always, and forever.

- No drama.
It's just a game, and we play to have fun. Have as much drama and intrigue as you want (and fellow players agree to!) in character, but remember real life and roleplay are separate.

- We are a mature guild.
Players must be 18+. Both IC and OOC interaction often contains mature content: language, violence, sexuality, religion, political philosophy...
It is recommended for a full experience that characters be 18+ as well, though under-age characters may be brought in on civilian status if their age is clearly marked.

- Respect the players.
Just as within the Amicae no character is permitted to attack another Amicae for their race/gender/religion/class, no such insults in real life will be permitted among guildmates.  Swearing is permissible, but language which has its basis in denigration or oppression of any group will invoke discipline.
Likewise, no discrimination based on account level will be tolerated.

- Respect the stories.
Invite people to play with you, but don't force your character or story on anyone if they're not cool with it. Also, agree on duel methods ahead of time out of character. Roll method is recommended.

- You are responsible for your RP.
You have agency in your RP - don't let another player dictate your story, and don't rely on another player to write you into their story for you. The guild is not responsible for your RP - you are.

- Logs are a great resource.
By typing "/log" or "/log filename" You can turn chat logs on and off in game. This means you can have a record of conversations, fights, loot, anything! These are fun to read back over when cleaned up. Additionally, if there is an issue, an unedited selection of relevant logfile can be used towards resolution.

- The RP rules are there for a reason, and they are part of the concept of the guild.
If those rules don't work for the character you want to play, maybe that character's not a good fit for the Vigiles. The intention is to have a fluid, flexible structure that many varied characters and stories can flourish in, but your freedom ends at the tip of someone else's nose.

- Remember your actions IC and OOC will reflect on the guild - treat other players with respect whether they're guild-mates or not.

- Need before greed - that goes for loot and mobs both.

- Obey the EULA.

- Have Fun!

- - -

Note on long absences -
Please let us know if you can, just so we don't worry, but no one's going to be removed for not logging on. Be aware that absence during an active story may cause other characters to move on as if your character is Missing In Action. Checking in once a week is generally advised for RP purposes, but is only required for Officers.

Officers addendum:
Yes, you are held to an even higher standard of behavior. You are a walking example. Violations of rules in an officer will be dealt with more severely. You're also asked to actively provide training, guidance, and help maintain the fun, active environment through rp and hunting events.

- - -

Vigiles Amicae exists in similar, though divergent, arcs on both Freeport and Antonia Bayle. You are welcome to participate in one or both, as it suits you.

As of 3.12, the Freeport date is 20-odd years ahead of AB, time-wise, but the plots diverged at the point of the Freeport Citadel falling.

Archive: The Hall Guide, second edition.

Archivist's note: This tome is classified "all access" - Amicae and visitors are to be permitted unrestricted access to it at all times.

Welcome.

Be assured that these halls are fortified and warded, and you have come to a safe haven among the Amicae.

The High Council is composed of the Praetor and the Legates. All laws, operations, and oaths will be decided by them in concert, and in accordance with the Writ.

- - -

For visitors:

- Be welcome among us in peace. As a sign of your intent, please disarm yourself at the door.
- Hostile action against any Amicae will activate the wards, and they will strike the transgressor with magical energy. The wards do not differentiate between sober or drunken actions.
The first violation will be an unpleasant strength, the second will excite a more vehement but non-fatal strike.
Should that not be enough, the third strike is designed to incapacitate the threat, and the transgressor will be imprisoned or exiled according to the council judgement.
- The wards are reset on solstice: between those times, they will retain the imprint of any they have struck, and how many times.
- Guests who have sought asylum will be under the direct care of the Legate Commander, who has full authority to deploy force as deemed necessary for the protection of the suppliant. It is advisable that all refugees heed his advice, or risk the loss of the protection they sought.

- - -

For the foederatti (contracted mercenaries and aspirants):

- Your first duty is to your sponsor, and every task they require of you.
- Your second duty is to learn our ways, and as quickly as possible.
- Your third duty is to honor, respect, and guard all Amicae against Tyrants, thugs, spies, vagabonds and other threats.
- Transgressions will result in fines, imprisonment, or exile, as the council judges.

- - -

For all other residents and guardians:

- Your oath to the Amicae superceeds any other bond of king, kin, or creed. Whatever your race or history, you are now Amicae. Not even the dictates of the little gods may be permitted to seed strife within our ranks.

- Respect and Guard the Amicae, and we will respect and protect you. It is understood that in your early days you may misstep, but repeated or gross transgressions will be answered with the full weight of our laws.

- All sworn Amicae are of equal value before the council, whatever their nature, age, or profession.
Marks of Honor within the Amicae denote greater responsibility for the welfare of the Amicae, though there are some privileges which naturally attend that.

- Civilian residents may go to the Tribunes, Vigilus, or Legate Pax for guidance, education, and assistance in their profession or craft.

- Soldiers of the Vigiles should first report to their direct superior and/or mentor as assigned. Scutari report to Equites, who report to the military Vigiles, who report to the Legate Commander.

- Soldiers of the Vigiles should first report to their direct superior and/or mentor as assigned. Scutari report to Equites, who report to the military Vigiles, who report to the Legate Commander.

- Civilian residents are not to interfere with military operations, nor are military operations to interfere with the peaceful prosperity of the residents.

- Civilians may hire their services to the guard for general operations, where they will for the duration of their service answer to their commanding  officer as any line soldier.
Diplomatically sensitive or dangerous operations will be exclusive to military personnel.

- Prisoners of war are under the authority of the Legate Commander. Interference with any part of that process will be regarded as a threat to the safety of the Amicae.

- Wounded Amicae, whatever their normal designation, are under the direct authority of the Legate Pax until their Healing is complete, and a return to duty and/or release order is signed by the Praetor.

- It is directly counter to the liberty of Amicae to infringe on the liberty of another sentient being: therefore, the keeping of slaves is prohibited. The interference with and occupation of another mind or body without express consent is regarded by the council as a form of enslavement, and is likewise forbidden.