The Vigiles Amicae is a roleplaying guild in Everquest 2, on the Freeport and Antonia Bayle Servers.
Showing posts with label Sonantius. Show all posts
Showing posts with label Sonantius. Show all posts

Thursday, April 17, 2014

Report: Undercover in the Order of the Rime

From the desk of Zer Sonantius Strigidae
Report for Praetor Ariahdnia Z'Ress
3 Stargazing, Fenin Ro, Age of Veeshan

Zer Praetor Ariahdnia Z’ress,

I address this report to you personally for fear of it falling into the wrong hands. Over the last five months, I have taken on a personal duty to infiltrate the Order of the Rime to gather evidence of its crimes and see to its downfall. I have spent a significant portion of that time deep undercover among their ranks in both Kunark and Velious, and have compiled quite a list of injustices against all the inhabitants, both native and immigrant, of those territories. My cover was recently blown as I moved through their ranks, and so I report to you now, seeking advice and aid in moving forward.

The Order employs brigands and vagabonds from all races, its ultimate goal being to bring about some kind of ice-bound apocalypse in which only the Order of the Rime and their warlord, an apparent half-ice-giant named Kraytoc Killingfrost, will be the survivors. Their magic is incredibly effective at chilling any climate, as evidenced by the deep freeze they have instituted in the northern areas of the Fens of Nathsar, an otherwise tropical region. (An injustice against nature itself, in my opinion, to change a climate so drastically.) To bring about their goals, they seek powerful magical artifacts and also seek to sway or enslave any being whose powers might be used toward their ends.

I was motivated to infiltrate them when I discovered from the coldain of Velious that the Order of the Rime was capturing and enslaving the local ice and wind elementals for use in their nefarious plots against other races. As I am sure you are aware, most such nature elementals are indeed sentient beings (if a bit alien to corporeal persons such as ourselves), and as such, I felt this was a grave injustice to be addressed as swiftly as possible. I resolved that the best way to accomplish this would be from within the organization, where I could collect records of the unwilling enslavement of sentient creatures like the elementals to bring as evidence before the powers of Norrath. Ultimately, I did find this evidence, and so much more.

To gain access to the Order, I first enlisted the aid of the Rilissian Iksar of Kunark, who are attempting to use the chaotic presence of the Rime in their lands to their own ends. Ultimately, the Rilissians provided me with a quite effective disguise, and I was subsequently able to pose as an enlisted soldier of the Order of the Rime.

Most of my activities while undercover in Kunark were of a logistical nature, acquiring and transporting food and supplies for their camps and armies. They are largely extremely poorly organized in this aspect: there seems to be little or no standardization or rationing among the troops, and as such, all three of their largest camps in Kunark are in need of constant resupply. My other duties with the Rime in Kunark tended toward sabotage: destroying or tainting supplies of other, native factions in the areas they were operating in. I am conflicted about these tasks, as some of them required or resulted in unjust violence against local populations. My only rationalization is that these orders were assigned to many soldiers of the Rime, they would have been carried out regardless of my presence, and the orders gave me further opportunity to gather evidence of the crimes of the Order. I have written records of these orders and others to other Rime soldiers which should be strong evidence against them.

The Order's main goal in Kunark is the acquisition of ancient, powerful artifacts; a goal which aligns well with the Rilissian warlord Dominus Rile's goal of reconquering his ancestral homelands. The Rilissians are using the Rime as first wave shock troops in their campaign, and the Rime is hopeful of using this front line position to claim powerful artifacts. Both factions fully intend to betray each other as soon as their goals are accomplished.

After sufficient time in Kunark, I was promoted to service in Velious. I contacted the coldain to explain the work I had already done and the evidence I had collected. They enthusiastically encouraged me to continue my deep cover work, even if it meant acting against coldain interests to maintain my cover. My investigation proceeded similarly as before, though the Order in Velious is much more highly organized than in Kunark. Very little of my service there involved resupply as before, and tended much more toward sabotage and thinning the ranks of coldain defenders, both directly and by reducing coldain morale. Every new assignment provided new records and new evidence of injustice against the natives of Velious, though again I remain conflicted about my participation. The administration of Thurgadin have legally absolved me of action against them in light of the information I have provided them. My only hope is that the evidence I have brought to them might aid them in bringing the Order to final justice.

The ultimate goal of the Order of the Rime in Velious seems to be the enslavement of the dragon Yelinak. They believe that the ancient and powerful being will be key in bringing about their frozen apocalypse.

In discovery of this goal, I worked closely with their commander in Velious, a sage and mystic of the Order named Grand Restorer Lingwal. Unfortunately, his considerable clerical abilities permitted him to see through my disguise, but he did not reveal his discovery of my deception until after I had already completed my assignment of disabling the dragon Yelinak's coldain honor guard.

This is the point at which I request aid and advice. My cover is blown, and the Order of the Rime still moves freely in Velious. Though I doubt the Order actually has the resources available to reach the dragon Yelinak and defeat it, it may soon. The Order of the Rime in Kunark has managed to open a chamber in the ruined city of Charasis called the Emperor’s Athenaeum. Within, they expect to acquire artifacts, or evidence of such, allowing them to enslave a being as mighty as Yelinak. As such goals are reprehensible, it is of utmost importance that a group of seasoned explorers including myself enter the Athenaeum and retrieve these artifacts before the Order can get them. Tracking down and preventing access to any resources which might allow the Order’s true goals to continue is likely to be of high importance in the future of Norrath.

In the name of Justice,
Zer Sonantius Strigidae

Monday, March 24, 2014

Icy Keep Part 2 !!

On Friday, March 28th at 7pm CST we will be mustering on the docks of Erollis in the Frostfang sea, to hunt the dragon Vrewwx!

This will be a long raid, and may need to continue over the weekend. Please be ready for a long haul, with food and drink at the ready, and possibly some repair kits as well. Please review the battle plans before muster!

In order to participate in this event, you will need:
- More than 81 seasons (yes, it is a strange cut-off point)
- Have been on the Part 1 of this raid on Friday March 21st, which ran from 7pm CST to 3:30am CST

We have attempted this raid three times already, on Friday March 7th and Friday February 28th, and Friday March 21st.

The following hunters are currently locked to the instance through March 30th:
Alteru Ecthelwe - Scutari - Elemental damage
Andrejja Pejjiic - Vigiles Medic - Chief Healer
Chevanima Amrunrosse - Scutari - Main Tank
Folodu Amrunrosse - Equites - general damage and support
Elysen D'Vren - Scutari - general damage and support
Sonantius Strigadae - Scutari and Second Tank
Vauldr D'Saren - Scutari - Elemental damage

Names in order of appearance:

(monsters which are already dead are listed at the bottom)

- - -

On Saturday March 22 we left the raid at this point:

Odaufe and Kastus - 96^^^x4
We were surprised to find this pair up the ramp from Debitino. We were unable to defeat him as of this update, but we noticed several things.

- Keeping the brothers separate allowed us to damage them - but they both have a wicked manasteal and they heal themselves.

- Allowing them to fuse makes the snow in the corners of the room clickable. Clicking the snow allows you to gather 5 snowballs. The snowballs interrupt the combined Odaufe&Kastus, and eventually cause him to divide again. As long as he is united, you can do no damage.

- There is an icy axe on the seat of Kastus' throne. It has not yet been clickable, but it may become so.

- - -

We have not yet seen:

Frozen Statue of the Snowbeast - 95^^^x4
Spawn the mob and pull it to your chosen spot, named Memwipes. When the mob reaches the point of death the first time it will fall down and spawn 2 "a fragment of a statue" mobs which you must have tanked apart from one another. If you let the fragments remain together too long the name will revive, drain the main tank and kill him. Burn down the 2 fragments and then the Statue will revive with 50% HP. Kill the name again, this time he will spawn 3 fragments which must all be tanked apart from one another, once all three of those die the name will revive a final time at 10% HP and you kill him and get your loot.



Vrewwx Icyheart - 98^^^ x4

- - - -


Thursday, February 27, 2014

Roster: Sonantius Strigidae

~ Vigiles Amicae Service Record ~
~ Available to all sworn Amicae ~

Name: Sonantius Strigidae
Status: Active
Rank, specialty, auxiliary: Aspirant; Safety & Security, Crusader - Paladin; Tinkerer & Armorsmith
Gender: Male
Age: around 50 (in human development, roughly mid-twenties), specific birth date unknown
Race: Gnome
Birthplace: Thundering Steppes, specific location unknown
Residence/Citizenship: New Halas, stationed in Gorowyn for training

Description and/or portrait:
With his fair skin, blonde hair, grey-blue eyes, long face, and chiseled chin, Sonantius’s face strongly fits the archetype popular among human noble houses of Qeynos. As he is a gnome and not a human, however, these features are almost comically out of proportion. Stance and build bespeak a life of military service. Armor is immaculately fitted and polished heavy plate, of a brass hue. Favors a gnomish naginata, but more usually armed with a longspear or lance best suited for mounted combat. May be wielding a sword and shield instead where long weapons are impractical or unwelcome. Shield blazon: Party per pale Or and Murrey, a cogwheel counterchanged.

Specialties:
Tinkering, with a special interest in precision, standardization, and reliability of parts; maintenance of armor, arms, and other equipment; spears & polearms; cavalry and mounted melee combat; percussion instrument performance

Proficient:
sword & shield; two-handed blades; peacekeeping & police work; heraldry & history of noble houses; arcane theory (but not practice); alchemical theory (but not practice)

Weaknesses: ranged weapons; magical practice; alchemical practice; wilderness survival & tracking; singing; diplomatic contact with “uncivilized” races

Service Record & Events of Note:
Previous known Aliases: Ondegar Farspark (birth name)
Former squire of an unrecorded Paladin of the Tribunal. Currently devoted “Quality Control Inspector” of the Tribunal. Known to have attempted to organize a clockwork-mounted gnome cavalry from Gnomeland Security HQ to raid Klak-Anon, but efforts failed due to prevailing gnomish tendency of ill-timed tinkering of their mounts. Admitted as an Aspirant by Vigiles Amicae to bolster ranks of cavalry and security units.

Awards:
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