The Vigiles Amicae is a roleplaying guild in Everquest 2, on the Freeport and Antonia Bayle Servers.
Showing posts with label records. Show all posts
Showing posts with label records. Show all posts

Thursday, March 27, 2014

How to: Prepare and review logs for an incident report

This article is part 3 of a series on logs. Part 1 of the creation, and Part 2 on the cleaning of personal logs, are in the archives.



We in the Vigiles are very low-drama. We strongly believe drama and rumors are a thing for rp stories and intrigues, and we expect honest, honorable, and forthright behavior from our members in all ooc interactions, in and out of guild space.

That said: even the best of us have misunderstandings among ourselves, and from time to time we will all encounter people who do not live up to the virtues we expect from ourselves. It is our position that these conflicts are best resolved in a public or officer-mediated space, with transparent, documented processes and stable, clear guidelines.

Violations of the EULA are of course, best left to SOE.

For all other personal conflicts, within the guild or not, our single greatest resource for promoting justice is the keeping and reviewing of logs. 

In the heat of any rp scene or hunt, there are inevitable mistells, overlooked chatter, and unclear or misinterpreted dialogue. Running your logs through the cleaner program, in the same way you would for personal archiving often allows you to clear up simple misunderstandings and/or gain a little distance from an emotional scene.

That record can also crystallize problematic interactions and grant us the necessary perspective for discerning when a behavior is part of a larger pattern, and when an action clearly oversteps the allowance for misunderstandings and transgresses our rules.

Even if you have not yet reviewed your logs, if you feel an IC or OOC transgression has occurred, or if you the player are feeling unsafe, objectified, disrespected or in any other wise uncomfortable: Please! Do not keep silence for the sake of an imagined peace. Go to an officer as soon as you are able. We are here to guide and protect all the Amicae, both in battle and in life. Poison festers in silence and shadow: we cannot take action unless we know there is cause to act on.

As of this writing, the officers and their alts are listed below. 
Feel free to approach any of them in private, through /tell, /group, in-game mail if you are able, or to the guild email which is only accessible to the officers of the high council.

  • Praetor Ariahdnia 
    • Alts
      • Zapdash
      • Chrysopraze
      • Chevanima
      • Veset
      • Karrha
  • Legate Sytan
    • Alts
      • Folodu
      • Baarca
      • Skih
      • Marconis
      • Luddicia
  • Legate Fafnier
    • Alts
      • Andrejja
      • Urgnog
      • Edusa
      • Yorrik

Please note: If the dispute is solely an IC matter, please specify that you are wishing to have the matter handled only IC. If the issue is an IC interaction that crosses your boundaries, violates our OOC rules, or in any way is an issue outside of the story-space of role-play, please make that clear to your officer(s).



In the course of bringing an incident to the officers' attention, or as the officers investigate an open incident, you may be asked to provide logs. Further details about what logs are may be found in part 1 of this series.

  • If you do not have logs, they will be requested from the other actors in the event which has been brought to our attention.
  • If no logs exist of the incident in question, the matter will remain open, and all actors will be asked to keep logs going forward.
  • Any repeat of the offense while a matter is in open consideration will escalate the officers' analysis of the severity of the matter 
  • Any member who fails to keep and provide logs after a specific request from an officer will be reprimanded.
  • Any member involved in an investigation who fails to provide clear, undoctored logs for the timeframe requested will be subject to reprimand, and judgment based on whatever logs are available for review.
  • Screenshots of chat are an acceptable supplement to log files, but due to tabbed chat filtering, are not a substitute for logs in most cases.
  • If you have been approached by an officer for logs, you may ask about the nature of the investigation: however, bear in mind that details of matters in open consideration may be kept confidential until a judgment can be rendered. Refusal to cooperate with the officers, obstruction of process, or harassment of ANY players will be considered an admission of guilt to any and all potential offences and may result in severe reprimand or exile.
  • The officers of the Vigiles Amicae do not have jurisdiction to reprimand non-members. Documented incidents with a member of another guild may be brought to the officers' attention, and we may conference with the officers of the other player's guild if the situation warrants it, but no particular outcome can be expected from those proceedings.
  • If the actions of a player have been deemed severe enough by consensus of the High Council, all known alts of the player in question may be placed on access:none for all guild rp spaces, and an incident report will be prepared and filed for public record. Note: this is our standard process when encountering garden-variety trolls.
  • Hearsay is not admissible as evidence in conflict resolution. The report will be noted and shared with other officers, but any such rumor shall remain an unofficial notation until and unless substantiated by logs or evidence of the rumored behavior being repeated.
  • Not all requests for logs or screenshots are matters of transgression: on occasion, you may be asked to submit logs for combat analysis (for example, after a spectacular raid fight), rp event archiving, or even to harvest npc or other lore flavor-text.





If you've been keeping and organizing logs for a while, you know how big chatlogs can be. When an officer requests logs, they are NOT asking for the entirety of your chatlog archive.

So what are they looking for?

The officer you are talking with will explain in greater detail, but as a general rule, you will be asked to provide a log for roughly the 24-hour period surrounding the incident in question, from logging in to logging out. You may be asked to provide logs from more than one character, and multiple log-in periods, depending on the situation and the stability of your internet connection during the event.

This process does take time, and you will be granted a reasonable period in which to assemble your logs, and during which the incident will remain open.

The first task is to identify when the incident began.
If you are bringing the issue to the officers, you are the best judge of this. You know what was said, and what was done, but how do you isolate that from the mass of your chat? Perhaps at the time it was happening, you had a suspicion that this was going to need further attention, and you took screenshots of the chat. In a perfect world, you might have a screenshot of the problem in action, but even if you don't, you might be able to use the Find feature in any basic word processor to land in the right vicinity of your raw, uncleaned log.

For the purpose of this tutorial, let us say that the problematic lines are as follows*: 

(1385327972)[Sun Nov 24 15:19:32 2013] \aPC -1 Trollbob:Trollbob\/a tells AnOOCChannel (3), "LOL I will steal all ur loots while ur ded"(1385328273) 
[Sun Nov 24 15:19:34 2013] Trollbob looted 71 Copper from the corpse of a party crashing gnoll.(1385328274) 
[Sun Nov 24 15:19:35 2013] You cannot loot while you are dead!

You might remember the phrase "steal ur loots" and search for that, to find these lines in the raw log. Reviewing the log reveals that not only was this a transgression of need-before-greed but a disrespectful comment by Trollbob. Perhaps after this, you broke group, and the incident ended there, or perhaps Trollbob continued giving you trouble afterwards. Now you have enough information to create a preliminary "clean log".

Wait! You said I was supposed to submit raw logs!

This is true: and also, in order to identify the timeframe you need to submit, it may be more efficient for you to create a clean log next, rather than wading through thousands of lines of combat text. From the lines above, we can see that part of the incident occurred at 15:19 on November 24, and the chatter was in both the AnOOCChannel and may have had components in /group chat. In the log cleaner, you would click only the boxes for "channels", "guild", and for "group", and narrow the timeframe to 3:19 November 24 to 3:19 November 25, and name the export file something like, "Trollbob_chatter_Cleancopy.txt".

That clean file might not be very big, and when you look at it, you might decide it doesn't cover enough time. Keep refining the variables in logcleaner until you feel the entire incident is represented in the clean copy of the log. Make special note of the timestamps at the beginning and the end of the clean copy of your log.

Next, open your raw log, and find the timestamp which matches the beginning of your clean log. Remember the Find feature will make this easier! You might insert a line break or two above this timestamp, possibly with a symbol like # or * for your own reference.

Now, do the same thing for the ending timestamp from the clean log. If there is a camping sequence near this timestamp, make sure to include it, and place your linebreaks and reference symbol after it.

Now, copy the entire section between your reference marks to a new text document. Name this something like, "Joe_Trollbob_chatter_rawcut.txt." The size of this text document should be SUBSTANTIALLY bigger than your clean copy.

Now what do I do with it?

You are now ready to submit logs to your officers. You might wish to write a short letter explaining the nature of the incident you are bringing to their attention, and mention that the heart of the incident occurs around the timestamps you've identified. You may choose to submit your clean log in addition to the raw log for the officer's convenience, but the essential thing is the raw, snipped version.

DO NOT give in to the temptation to edit the raw log any further. Do not remove code, timestamps, combat or loot data, channel chat, or tells. If you are concerned about revealing private conversation in /tell which was going on during the incident but which you believe is unrelated, you may discuss this with your officer. You may be asked to identify the other player(s) involved in those /tell messages so that they may be consulted. Be assured, that all material unrelated to the incident will be kept absolutely confidential between you, the players in question, and the officers analyzing the incident. 
In some cases, you may be given permission to censor those unrelated tells by replacing the text of the tell with a specific phrase: do NOT do this without officer permission. Sometimes conversation which might seem unrelated will have bearing on the case.

Why not delete the whole line?

Tampering with logs in an attempt to sway the council's judgment is a very serious offense. Lies, obfuscation, and other gaslighting are destructive to personal relationships and to group dynamics. In order to assure your officers that the logs you have submitted are genuine and truthful, they need to see the code and the timestamps at the beginning of each line. Remember that your logs are going to be analyzed as part of a body of evidence, and any inconsistencies will draw the officers' attention.

What if the other person tampers with their log to make me look bad?

We've seen it all in the years we've served as officers, and we ask you to trust us that we'll know. Conflict resolution can be a stressful situation, even and perhaps especially when you know that you behaved honorably. It is very important that we have the evidence we need to expose wrongdoing and predation, and your cooperation is essential in maintaining our safe space here in the Vigiles.

I don't want to cause drama, but even though this person was reprimanded and/or exiled I'm worried...

We understand that anxiety. Your officers have your back, and public Council judgments are final, without appeal. Any retaliation in the wake of an incident will be treated as a serious offense. Incidents among us are few and far between: those who cannot abide our rules do not keep their welcome long.
We recommend that any players who have been officially exiled be placed on /ignore by all members, and from time to time our ooc channel will change names to ensure that our ooc space remains exclusive to those who abide by our Writ and Rule.

What if they make an alt?

If you are contacted by a stranger, and you feel anxious about this, one of the best ways to discover whether the stranger is cause for concern is this: bring an officer into group with you, and with them present, invite the stranger. Reply to the stranger that you will not respond to further tells, but only to group chat.
If they will not join the group, you may safely assume they are trouble, and place them on /ignore.
If they join the group and then complain to you in a tell that they will not speak in a public space, tell your officer, then take a screenshot, place the player on /ignore, and kick them from the group. Be prepared to file this screenshot and corresponding logs with your officer for posterity.

I think this one person might be an alt of this other person, and they did this one thing in this other guild and I'm worried it will happen here, and this other person was there when it happened too.

We understand your concern, and we will take every reasonable measure to promote a healthy, fun environment here among the Vigiles. More information is always a benefit to the officers, and even without logs to substantiate that history, the more details we have the better we will be able to watch for patterns. You do not need to roleplay or group with anyone that makes you uncomfortable, and if the person in question earns your trust, more the better. If, however, they live down to your expectation, be assured the officers will take action as soon as there is evidence to work with.

I'm not in your guild, but this person was recently kicked from/left our guild and you shouldn't let them join because...

We are always happy to talk with the leadership of other guilds, and we firmly believe that a strong community is one with open, respectful, and honest dialogue, no matter what the IC storylines may do. Forewarned is forearmed, of course, and as with internal incidents, the council will make decisions based on hard evidence as detailed above.

Okay - but where do I send the log files and stuff?

We like to keep things simple, so it's a free account with the guild name. Vigiles Amicae at gmail dot com, without the spaces, of course, rather like our little blog here. Sending spam to the guild account will earn you a reprimand, so don't do it.





* This is an example created for the purpose of this tutorial. Loot-stealing while a party member is dead is no longer an issue in game, so it works especially well as a neutral example.

Tuesday, February 25, 2014

Operations Ledger: central working copy


In the operations of war:

where there are in the field a thousand
swift chariots, as many heavy chariots,
and a hundred thousand mail-clad soldiers
with provisions enough to carry them
a thousand miles,
the expenditure at home and at the front
including entertainment of guests,
small items such as glue and paint,
and sums spent on chariots and armor
will reach the total of
a thousand ounces of silver
per day.

Such is the cost of raising an army
of a hundred thousand men.



Current campaigns:

- New:
Research, mapping, and documentation of Sectors 0-7, 0-8, and 0-9, AKA Ethernere. All subsections awaiting mapping and report. Advise veteran status and extreme caution. Assume all contacts sentient, and potentially hostile.

-Objectives:
- Establish diplomatic relations with indigenous races
- Catalog unique species of flora, fauna, and wildlings in each region, along with observable habitat, diet, aggression, and utility.
- Establish trading relationship with any sentient civilizations
- Offer basic hunting any guardian services to sentients against wildlings. Avoid taking contracts against sentients without formal warrant and bounty for arrest confirmed by at least two other sovereign entities, and/or the High Council and/or the Praetor.

Deployments to the Ethernere region restricted, and not to exceed three Norrathian days. All exploration is to be signed off by the High council, and each explorer to be issued one locked mechamagical chronometer, with fail-safe scape-stone set to engage six hours after Nadir on the third day-cycle.

- - -

- New:
Reconaissance and destabilization of the immortal known as Archbishop Marconis Finn of Erollisi.

-Objectives:
- Establish secure knowledge of the movements and resources of the enemy
- Identify weaknesses and points of influence on the enemy
- Disrupt political influence where possible without entangling VA


Assume all contacts hostile, potential diplomatic significance. Marconis is not to be approached directly, nor alone, nor by any suceptible to or untrained in the psionic arts of coersion.

- - -

- New: 
Pursuit and capture of the vampire Valacor Valinos for summery courts-martial

- Objectives:

- Officers and experienced soldiers with Priority clearance only. No civilian or youth to be permitted to engage at any time.
- Discover and record any current aliases for addition to the sealed file.
- Proceed with caution: target is politically adept and may have formed alliances of convenience as a personal shield against discipline.
- Since abandoning VA, target may have acquired one or more slaves. Such are to be treated as hostages, and are NOT to be harmed.
- Target likely to have placed hostages under mental compulsions to defend him unto death, and may affirm they chose to enter bondage freely. Their claims are not to be believed.
- Open combat is to be avoided. Prime objective is to neutralize and apprehend target for discipline, not to create casualties.

Assume all contacts hostile, potential diplomatic significance. Valacor is not to be approached directly, nor alone, nor by any suceptible to or untrained in the psionic arts of coersion.

- - -

- Continuing: 

Reconaissance in New Halas, Qeynos and Kelethin regarding the status and organization of the Erolissian cults

- Objectives:
- Establish secure knowledge of the succession and hierarchy
- Identify weaknesses and points of influence within, and test the same

- - -

- Continuing: 

Research, containment and cleansing of unknown plague spread from Qeynos.

- Objectives:

- Establish secure knowledge of the epicenter, patient zero, and causal mechanisms whether physical, alchemical, or magical.
- Identify weaknesses and points of influence on the pestilence
- Maintain communication with the Chief Medical Officer of Order of Solace, Captain Ravvenstar, regarding the nature and progression of the cure and/or origin.

- - -

- Continuing: 

Research, mapping, and documentation of SE Sector 9. Subsections awaiting full reports as follows: Withered Lands, Cobalt Scar, Hold of Rime, Forgotten Pools, Iceshard Keep, Kraytoc Fortress, Krael, Fortress of Drunder, Throne of Storms

-Objectives:

- Establish diplomatic relations with indigenous races
- Catalogu unique species of flora,  fauna, and wildlings in each region, along with observable habitat, diet, aggression, and utility.
- Establish trading relationship with any sentient civilizations
- Offer basic hunting any guardian services to sentientss against wildlings. Avoid taking contracts against sentients without formal warrant and bounty for arrest confirmed by at least two other sovereign entities, and/or the High Council and/or the Praetor.



Completed Actions / Finished Campaigns:

- Reconaissance in Neriak and on the approach to the Storm Island off the coast.

Objectives:
- trail one Veldrath Cel'Voda
- map approaches to the Isle owned by Veldrath Cel'Voda without engaging hostilities
-- Campaign progress: clean-up

- - -

- Reconaissance and recovery mission in Faedwer, possibly into D'Vinnian territory

Objectives:

- map approaches to the territory in greater detail, correcting old maps
- investigate recent D'Vinnian activity
- note any traces of draconic activity
- look for sign of the girl known as Chryso, or any other Erollissian activity
- ask after signs of one necromancer, Teir'dal, gray of complexion and colorless hair, dour of disposition.

Assume all contacts hostile, potential diplomatic significance



Current Deployments:

- Scutari-aspirant Tyoril D'Vrynn
- Assigned to rescue mission: choice of Greenhood unit in Zek, or Halas pioneers.

- Equites-adjunct Folodu Amrunrosse
- Field support for Jarseth training excercise, Friday.

- Legate Fafnier Brangwin
- Reconaissance in the Loping Plains in Faydwer regarding the movements and intrigues among the local vampiric clans and their connection to the Renda'Dal and the D'Vinnian court.

- Scutari Eolande Darkwhisper
- Acquisition of relics from the Age of Turmoil, especially in the jaggedpine, Misty Isle, and Karana plains.

- Scutari Jerral V'Therralos
- Begin vampire timelines leading either to the estate of Unrest or the Mistmoore Catacombs



Completed assignments:

- Aspirant Rencey Val'Shade
- complete Faction timelines for all three Courts in Maj Dul
- complete at least one writ in Thurdgadin
- ((ICly complete))
- Scutari Bramus Harrowglade Malifact
- Complete quests in the T'Haen and Bloodline Chronicles timeline at least as far as earning the faction armor.
- ((ICly complete))
- Scutari Randorh marrgavel Malifact
- Same as Bramus, but for the opposing faction at Soul Eater Falls In Nektulos
- ((ICly complete))



Current penance issued:

- Pending:
Scutari Vauldr D'Saren to research and defeat lesser draconic chaos-born in Jarsath wastes for fleeing battle before completion.

- Pending:
Aspirant Kelonu for refusal to obey a direct order from a superior officer for removal to quarentine upon contraction of plague

- Pending:
Chief Battle Medic Mifaesh Kal'Daka for unapproved absence from duty.



Complete:

- Former Vigiles Captain Folodu Amrunrosse assigned exile until further notice to Velious for insubordination, mutiny, and endangerment of the Amicae.
Recalled during the Year of Xegony, on probation.

- Complete:
Aspirant Malicce Stormharrow
- 70 gold to the Gorowyn Steward
- A full set of platemaile appropriate to the use of Civitas Chevanima Amrunrosse (( 32 mc gear, rares supplied by VA ))
Wards records from Summer Solstice:

- Akhutai Ssarathi, first warning
- Valacor Valinos, first warning
- Valacor Valinos, major strike
- Randie Krieger, first warning

Wednesday, November 13, 2013

Ages and Eras

Age of Shattered Lands


Earth date: 

11/8/2004


Estimated Norrath dates:
Blossoming in the Year of the Triumvirate, 4211
to
Busheldown in the Year of the Rathe, 4215

The adventure in Everquest 2 Begins, 500 years after the Shattering of 3711, and the great Rending of the 3600s, more or less. Records have been destroyed along with continents, and Norrath is still reeeling from the cataclysmic effects of the explosion of Luclin and the retreat of the gods. The seas are just beginning to be navigable - but at great peril!



Bloodline Era


Earth date: 

3/21/2005


Estimated Norrath date:
Deadening of Xegony, 4212

In the Age of the Shattered Lands, an ancient secret was uncovered in the treacherous northern crags of Nektulos...



Splitpaw Era


Earth date: 

6/28/2005


Estimated Norrath date:
Deadening of Fenin Ro, 4213

In the Age of the Shattered lands, the savage gnolls of the Steppes grow bold, abducting unwary travellers in broad daylight and within reach of the trade roads. Left unchecked, chaos may retake all that has been won from that crater-pocked land...



Age of Flame


Earth date: 

9/13/2005


Estimated Norrath dates:
Lastleaf in the Year of the Rathe, 4215
to
Scorchedsky in the Year of Xegony, 4217

"Even the boldest sailor cannot hope to return from the uncharted, drake-infested seas - but far beyond any reliable map lies a vast desert, rich in ancient magic. It was once thought lost, or mere legend, but dark-skinned strangers too beautiful to be human and too bold to be elves, have begun to appear in the rival cities. They bring with them an enchanted carpet, a magic unknown to Concordium or Academy, and lure heros to ride with them to gold and glory - and the preservation of their people from the tyranny of the powerful..."



Age of Sky


Earth date: 

2/21/2006


Estimated Norrath dates:
Warmstill in the Year of Xegony, 4217
to
Blossoming in the Year of the Triumvirate, 4220

War has erupted between the greatest powers of the civilized world: Qeynos and Freeport have cast aside the centuries-old uneasy truce, recruiting vast armies and prestigious mercenaries to wrest power from their ancient rival. In the shadow of this savegery, a rogue band of scholars has begun rebuilding the ruined arcane spires...



Dynastic Era


Earth date: 

6/14/2006


Estimated Norrath date:
Lastleaf of Fenin Ro, 4218

The Far Seas Trading Company has made a profitable discovery: the exotic island of Mara, unknown even in legend. The people have an ethereal - almost elven - beauty, cultivate highly refined arts, a unique martial discipline unmatched in the world... and a deep mistrust of outsiders. 



Age of Faydwer


Earth date: 

11/14/2006


Estimated Norrath dates:
Oceansfull in the Year of the Triumvirate, 4220
to
Blossoming in the Year of the Triumvirate, 4224

The mists that have guarded the northeastern seas have begun to lift, and the drakes that have guarded the mists have been thinned. The first ships have begun to land in the lost homeland of Fay and Elf, but centuries have passed and the land has changed, birthing new dangers among the bones of the old-! The City of Kelethin has survived, hidden deep in the forests, but in Faydwer, the Great Wars never ended...



New Nerian Era

Earth date:
5/23/2007

Estimated Norrath Date:
Warmstill of Fenin Ro, 4222

The Lost City of the dark elves has opened its outer gates... or has it?



Age of Kunark


Earth date: 

11/13/2007


Estimated Norrath dates:
Oceansfull in the Year of the Triumvirate, 4224
to
Oceansfull in the Year of the Triumvirate, 4228

Discovery knows no frontier it will not face: across the open seas which have swallowed so many hapless explorers, a few brave souls have gone beyond the map - and returned to tell of it! They say it is the birthplace of dragons, this enormous, wild new land, with a thriving city built around an active volcano. Dare you board ship for it?



Age of Shadow


Earth date: 

11/18/2008


Estimated Norrath Dates:
Scorchedsky in the Year of the Triumvirate, 4228
to
Oceansfull in the Year of Xegony, 4233

Gnomeric stubbornness knows no restraint: The airship which crashed into the sands so long ago has been rebuilt! The walls of storm and reef which turn back or destroy any mundane ship are as nothing to the resurrected Skystrider... but the land of Ykesha and its creatures have been changed and warped by the incursion of a dreadfully familiar kind of darkness...



Age of Sentinels


Earth date: 

2/16/2010


Estimated Norrath Dates:
Scorchedsky in the Year of Xegony, 4233
to
Scorchedsky in the Year of Xegony, 4237

The unceasing efforts of scholar-mages have expanded the reach of the great spires, and rediscoverd the fabled land of Odus. Wrenched from its roots and tangled with a deep and wild magic, the fate of Norrath itself is now bound with Odus, for the Overlord has vanished and the City of Freeport is at war with itself as the Barons vie for Power...



Age of Velious

Earth date:
2/22/2011

Estimated Norrath Dates:
Warmstill in the Year of Xegony, 4237
to
Weeping in the Year of the Triumvirate, 4240

The twin Swords of Destiny, Soulfire and the Qeynos Claymore, have been drained of their powers. A new island has been discovered among the iceflows of the Frostfang sea, cradling a shrine built by a mourning god. Pilgrims of the Marr twins are setting out from every city to settle the harsh yet beautiful island, and win glory from its shores. The prophecy known as Age's End begins to unfold in the legendary continent of Velious, at the very edge of the world, and it is here where the war for Norrath will arise. For there to be any chance to save Norrath, the Swords of Destiny must be restored...



Age of Discovery


Earth date: 

11/7/2011


Estimated Norrath Dates:
Blossoming in the Year of the Triumvirate, 4240
to
Blossoming in the Year of the Triumvirate, 4244

From the frozen Thurgadin docks in far velious, bold explorers have found treacherous new lands beyond world's end. The tracks of divine wars are still fresh here, and dragons rule with wild magic. It is here that the New Combine Empire will be reborn, a glorious alliance of all races and faiths for the preservation of Norrath - if they can ever get anything done...



Rebuilding of Freeport


Earth date: 

12/6/2011


Estimated Norrath date:
Busheldown of Triumvirate, 4220

The Overlord has returned to Freeport, and the Citadel has been rebuilt! With might and grace, the Overlord has ordered the rebuilding of his city in a new and more glorious image, sweeping away the squalor and filth which had been breeding at the edges of his City, uniting the Citizens in Strength as the most powerful faction in the New Combine...



Rebuilding of Qeynos


Earth date: 

7/24/2012


Estimated Norrath date:
Stargazing of Rathe, 4223

The Queen has returned to her place, welcomed by her beloved people... but the Council of Ten that ruled in her absence is loathe to reliquish their power. The Queen has ordered the City rebuilt, and the overcrowded outlying precincts demolished for new and better buildings - but the Restoration hasn't quite gone as planned...



Age of Ethernere


Earth date: 

11/13/2012


Estimated Norrath Dates:
Oceansfull in the Year of the Triumvirate, 4244
to
Blossoming in the Year of the Triumvirate, 4248

Magic is acting strangely, and birthrates are falling. Mystics and Mages suspect souls are not returning from Ethernere as they ought to... Many are questioning the widom of chronomagic and necromancy as the drain is felt across the world - but without such arts no hero could hope save the mortals of their world, or right the imbalance in Ethernere itself. They may yet find the answer lies not in fortunes and portents, but deep in Norrath's past.



Age of Veeshan


Earth date: 

11/12/2013


Estimated Norrath Dates:
Oceansfull in the Year of the Triumvirate, 4248
to
???

After rediscovering Yelinak, now the steward of Vesspyr Isles alongside other fallen and familiar dragons, heros learn of the time/space powers behind the Tear of Veeshan stolen by prismatic dragon Kerafyrm the Awakened. With Kerafyrm's fearsome power looming over Norrath, heros are called upon to shine light into the darkness brought on by the Awakened's draconic army, and set the stage for a new Age to begin!

Thursday, August 23, 2012

A plain, red-spined book - Apocryphal Journals: Folodu Amrunrosse

Archivist's note:
It is clear from contemporary records that Amrunrosse was fastidious about keeping her journals on her person or otherwise well secured, yet in the recent reorganization of the archive we have found loose signatures tucked among unrelated treatises on the applied arts of entropy as relates to the keeping of vegetable gardens in various climates.
Each is no more than eight pages of vellum, stitched with waxed linen thread and apparently in good condition, aside from having been at some point separated from the rest of its volume. The handwriting appears to be consistent from one entry to the next, though there are huge swaths of the work still missing.
What remains has been bound together in a probable chronology, and wrapper leaves were added around each original signature to hold such notation as is possible. The entries are undated in the original hand, but as many of the incidents are cross-referenced in the public archives, so a loose chronology may be posited.



This entry is unusually brief for the bardic-trained Amrunrosse, and reveals some of the considerable impact her stint in High Command as Acting Praetor had on her own abilities. 

It is uncertain what partisan Amrunrosse refers to in this entry, but Lenoire Du'Claire and her consort Kanaemar are confirmed in contemporary records as being deeply involved in the turmoil that surrounded the end of Amrunrosse's tenure as Praetor. 

This is one of few indications that come down to us as evidence that the turmoil was not born of chaos, but rather carefully orchestrated to create a path back to leadership for the deposed Hero and Protector of the Amicae. As so little evidence did survive, it has been a matter of much dispute among the chroniclers, but it stands to reason that after the very public manner in which Amrunrosse usurped the position that it would be impossible to reverse peacefully. It must not be forgotten that during her tenure, Amrunrosse enjoyed wide popular support, and that other private communication during that period confirms a deeply rooted mistrust of the deposed Praetor's temporal stability.

Even to this day, there are apologists for the usurpation, who question the trustworthiness and tactical stability of a leader who is so patently secretive about her history, her age, and her sanity. It is widely believed that the Praetor does not punish such treasonous agitation because she is unaware of it: historians who have investigated the history of the Heroes' Quarter in Maj'Dul hotly argue the reverse. No foreigner could have survived the ever-shifting sands of Maj'Dul politics for long - let along risen to a stable and uncontested prominence there - who did not have a canny understanding of political maneuvering and the exigencies of war.



This is a long and twisting path - Sytan is back among us, which is more than timely as I needed an agent who would be able to do the things I cannot. The house will pass back to Ari.

I have given him the information I have been working with, and he has seen my plan within it. Fafnier needs pushed away, as does Ari. If they leave the house under my regime, it can be painted as my poor leadership.

There are only a few ways this can go. I will do everything I can to ensure the House is strong...
that she leads it again.

One vocal supporter has been arranged. In the time I write this, the next has been as well.
I have struck Sin, and Ari comes soon. I had hoped to be more civil in this, but the way things have played out prevents that, now. I would give commendations if I could - Leni and Sin both are going above and beyond the call in the time of need. I will put my faith in them, that they will support Ari as Praetor.

They come. I will give them a good show.
I hope it will be enough...

Wednesday, August 15, 2012

Journal of Acting Praetor Amrunrosse

Archivist's note:
This volume overlaps many of the events in the so-called Apocryphal Journals, but it is presented here as it's own work as it was discovered in the recent remodelling of the Gorowyn offices. The octavo journal is bound in blue dyed leather, and it had been lost in a gap between the decorative redwood panel and the blackrock maple wall sheathing, presumably since the latter Age of the New Combine.

It is advised that the student of history take her offered chronology and editorial commentary with a hearty grain of salt. In all the records we have of her hand, public and private, there is every evidence of a profound sense of her own centrality to events. Like most of the bardic-trained, it does seem she was drawn into many of the pivotal events of her time, and this must have only confirmed to her that she was therefore a driver of them.

Contemporary records confirm that during the time covered by this log - which seems to have functioned as a kind of pocket memorandum book, outlining events for later reflection in memoirs - Amrunrosse did in fact seize the Praetorship, and lead the final assaults on the D'Vinnian territories in the campaign to recover the kidnapped Legate. By this time, he had been missing for several seasons, despite all efforts to track his captors, the Amicae seem to have consistently arrived after the hostages had been moved.

Despite her position of authority, Amrunrosse still did not set down dates on her observations, but the frustrated historian will be perhaps least frustrated by this fragment of her testimony, as the dates of these actions can readily be cross-referenced in the campaign reports and Council minutes.



-1-

A trying night.
What have I done? Dear gods, Ari will kill me, and it is because of that damn Yorrik and Valacor. Vithing pissing contest over Ari.

Yorrik is consumed with his infallibility, and thinks Ari possessed of some madness. Valacor decided to visit during her examination, and scared Yorrik senseless. Yorrik, of course, called in the military.

Dear gods, but Ari saw reason and Valacor did not - he refused to stand down, escalating the situation. Because he attacked the House, I tried to have all three detained. Valacor refused, and what is to be done? He will destroy us all before he surrenders, and I will not risk the House.

I have Ari and Yorrik detained, and have placed restrictions on returning her position once it is proven that the words Valacor spoke were false. This, I hope, will give me time to run the campaign against Marconis' orc alliance and retrieve Sytan.

Damnit all, but why does Ari seek to believe that he left of his own will? Damnit damnit damnit.


- 2 -

A trying week. Valacor has decided to take his leave, and Yorrik had to be pressed in to service because he is our only healer. I cannot get Ari to promise not to kill me, so I cannot release her bonds. I will have to take the risk of it anyways - it would be just...

Finding I have support among the military -and- civilian branches. I am leading by paranoid dictatorship. This is backwards. This is not Vigiles. Will have to run campaign against myself. Planning to attack one of the House as a last resort. If reason will not win, what else can be done?

Beginning collecting the crimes I am committing. I want there to be no question how deeply my actions go. Might need to draft an arrest warrant.

- 3 -

We go after the orcs.

Released Ari. She didn't kill me, though I almost wish she had. If there is anything to be bitter about at this entire situation, it is losing her friendship. I have mishandled this from the beginning. I was so sure this would be cut and dry, and it would have been understandable, but the course was chosen rashly.

I wish Valacor would have backed down. I grow to hate his name, now. I have I time to cobble together a plan to stop him, so that justice might happen.

Asked Fafnier to kill Ari during the raid. She needs time to rest and lose her memories. She is having trouble with so many now. I don't think he understands.

Valacor is still at large. I can't move against him. Damnit, we need Ari.

- 4 -

Retrieved Sytan. Many losses.

Countermanded order to kill Ari. She is recovering and coping with memories.

Can't get the council on the same landmass together, much less the same room to reinstate Ariahdnia. Considering breaking the injunctions I laid out to do it anyways.

Too many are supporting me verbally in my tyranny. It is time to move.

- 5 -

[editor's note: update from ingame book]

Tuesday, January 3, 2012

A crumbling, stained letter

Archivist's Note:

This private letter is an exceptionally rare survival from the period, and it was discovered in a volume of mythic wondertales during the recent reorganization of the archive. It has long been suspected that the anonymous, handwritten manuscripts of wondertales were once part of the private collection of the Praetor, but the attribution pages have been lost in one of the re-bindings, as the signatures were never well-sewn to begin with. 
There are no provenance records for the series of manuscripts, which themselves are only of minimal interest, written as they are to make history more palatable to the uneducated. Nonetheless, the presence of the following letter - which appears to be genuine - seems to support the idea that those manuscripts may have been the property of the Praetor, and suggests they may be worth re-examining for further historical importance.
A transcript of the letter follows below, translated from the levua, as the original document must remain protected from light and handling. It has aged badly as a result of some acid contamination in its past, and the transcription is as faithful to the original text as possible. Every effort has been made to preserve the agitation and passion of the author, which is so clearly visible in the hand.



Dearest Ariahdnia,

I write this letter with no real direction.

These last few months have been more difficult then I would like to admit. When you asked me to help you forget - I knew I was going to regret it. There has been so little in the past that I would have wanted you to remember that made it to that book of yours, and I'm afraid to know what has passed that never did.

I'll admit when we first met, your charge would have been just: you were nothing more then food. Now - I wouldn't think of you as anything less then a friend and lover.

I admit I have held you further away then most, there are [unintelligible] things I've done that I'm not proud of - - some to those you may know [an inkblot, possibly an omission] some to you. In time I may share all of it with you - but at my own pace. The last time you died - - - I watched everything I had worked to earn with you die with it.

 How much of us you have recorded is beyond me. Honestly - - I may never know. I only know that you trust me less than y[unintelligible: likely, "you"] out[unintelligible: possible "outwardly" but may be untranslated ekete'uan] show, despite our past - - and - again-! -I will strive to change that.

I no longer wish to remain a trusted friend and ally. I wish more than midnight visits and deceptive respects[sic: clearly an allusion, but the context is now lost]. Our last night together was one of many passionate and cherished nights together for me - and I can only hope you feel the same way when I say that I hope there will be many - many more to follow.

Always watching, Always waiting.
~Valacor Valinos

Friday, November 11, 2011

Roster: Sidhen Finn



~ Vigiles Amicae Service Record ~
~ Available to all sworn Amicae ~


Name: Sytan Finn
Status: Active
Rank, specialty, auxiliary: Legate Auxilus Pax, Guardian, Carpenter
Gender: Male
Age: Appears to be 40 in human terms.
Race: Appears to be Aganos'elionuannon / Ayr'Dal, Halfelf
Birthplace: unknown
Residence/Citizenship: Gorowyn

Description and/or portrait:
A medium olive or ashen skintone over a thin frame and perpetually slouched shoulders. His face is etched deep with worry lines and is set in almost a continuous frown, a scar marring his cheek. He can typically be found in dark, somber robes.


Sidhen Finn at Leisure by j-giraud on deviantART

Specialties:
Staff fighting, histories, diplomacy, magical theory Proficient: Unarmed combat, light arms, medium arms, pole arms, staff, terrain, research, magic theory, energy storage, carpentry, needlepoint, diplomacy, field survival. Weaknesses: Diplomacy

Service Record & Events of Note:
Previous known Aliases: Legate Auxilus Pax Sytan Finn, Diplomat Sytan of Argentum Circuli. Previous records suggest no previous positions held.

Awards:
-Hunter of Gnolls
-Hunter of Skeletons
-Hunter of Goblins
-Hunter of Orcs
-Hunter of Zombies
-Linguist