The Vigiles Amicae is a roleplaying guild in Everquest 2, on the Freeport and Antonia Bayle Servers.
Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Monday, June 16, 2014

Excerpt: From the Concise History of the Vigiles in the Age of Veeshan

It was once said by Cieramos d’Monde of Qeynos, under whose glorious leadership the Trinity was formed during the Age of Turmoil, that the position of resistance to the forces of tyranny in whatever form they express is the only true state of the moral, sapient creature. While it was ever the stated goal of the Trinity to one day establish a separatist community, and no record indicates that they ever did, the Company did at least operate in a state of political neutrality well into the era of Faydwer.

The last battle which the historians can agree the Trinity engaged was that which toppled the old Imperial line in Zek. Though a clan hailed as Deathfist rules there still, the new blood is weaker than it once was, and is frequently culled.

But that is getting ahead of matters.

Historians argue to this day exactly the circumstances of the defeat which humbled the glorious Company after centuries of victories. It is agreed, however, that the Deathfist alliance with a cannibalistic goblin tribe had some part in it, and it is widely supposed that there was a betrayal from within which laid them open to the flanking assault of the orcs. The ranks were not merely decimated, but actually ruined. No more than a quarter of the soldiers who entered the Citadel ever emerged, for what is eaten cannot ever be Restored.

Nonetheless, there was Victory, and the Imperator was felled.

Some of the survivors removed to the desert of Ro following that battle: others retired to farms in the Steppes, the Commons, the turbulent lands of the rediscovered Faydwer, and in one notable case, to the time-troubled overrealm.

It is important to any study of the military and social history of the Trinity to understand the ethic which bound the diverse ranks so successfully, and for so long.

Among the Trinity, it was taken as an article of self-evident reason that to live as citizens under either tyranny in the old Shattered Lands - in conformity, fear, obeisance, or collaboration and idolize "safety" or "security" as new and false gods - caused moral insanity and constituted a form of death. Resistance was the only stance worthy of a sentient being, as much in responsibility to oneself as to all other beings.

If that posture involved grave and constant peril of persecution, imprisonment, or execution, at least one would have lived justly while taking these risks. It was the practice of the Trinity always to offer refuge to those who did this work in the world, and aid them in their cause. It was for this reason that they were known to also seek relics of the fallen gods and other powers, either to keep or destroy them, preventing them from reaching the hands of tyrants.

It was also for this reason that the Trinity was chartered as a bonded free-lance company, open to any and every job offered. Their habit of judging and executing their customers from time to time did little to stem the business they were offered: they had one of the larger fighting forces in that era, and they were more effective in the field than many larger companies. They were frequently sought for staged battles and grand melees, or to eliminate problems which proved resistant to the deaths given by other Companies before them.

Not to resist, on the other hand, was considered to have the certitude of death, howsoever effective the Restoration Arts of the Ravens and others might be. It meant a moral death, a death to sanity and conscience, a the death which possesses sentient creatures who are profoundly ungrateful for their own lives and for the lives of others. Though they walked abroad, in truth they lived no more than the revenants which rise in the chaos-riven lands.

These, the Trinity sought to return to the cycle whenever possible, that on another turn they might better learn the value of the world and the creatures in it. When such lack of resistance proved to be the result of enforced bondage, the Trinity made a habit of freeing the subject, even if they afterwards chose to follow their former masters willingly.

Historians do not agree exactly when the leadership of the Trinity passed entirely to the hands of its last Commander, Ariahdnia z’equidaii chath z’Ress do’ Xiphos, as it is suspected that several of the names recorded in the lists may have been pseudonyms. What is known for certain, is that she was recorded as a Captain in the Freeportian cohort of that force early in the sixth century Anti Rendi, difficult though that may be to believe.

The Trinity passes from the forward attention of history during the next several ages, except as scholars of military tactics are always interested in the struggles of the long dead. The Company itself was formally declared dissolved by the City archivists in both Qeynos and Freeport sometime late in the Age of Faydwer, and it was generally assumed that some contest with the D’Vinnian or Sanguine powers in that region mopped up what remained of the last cohorts.

During the Era of Sentinels, and most specifically after the collapse of the Citadel in Freeport, the next significant mention of the Trinity is in the enigmatic notation in the Gorowysh citizenship rolls. At the same time as they applied to the ruling council for full citizen rights in Gorowyn, three teir’dal are recorded as the High Council of a new House of Trade, registered as the Vigiles Amicae. The Leader of that Council is listed as one Aryadnya z’Ress do’Trinae, and the reigning Primary of that period left this notation on the document:
“On the strength of Reputation and Proven Victory, the Vigiles are named as Favored Allies, and the Fireborn prefect of the Residential district is to be ceded to their use in exchange for Future Service in the name of Reason and Justice.”

Where the Trinity was a highly public mercenary Company, the Vigiles Amicae has largely existed as a quiet presence reinforcing the rule of law in Gorowyn. Within Gorowyn they are known for exactly what their charter states they are: fine craftsmanship in both durable and consumable goods. The private guards allows the House are generally only seen in the rare times the City of Gorowyn experiences strife, or when the local militia is overextended. In these times, the Vigiles seem to perform only as paramilitary peacekeepers and lawgivers.

A notable exception to this unambitious appearance arises during the Age of the New Combine, wherein the Vigiles actually published a Declaration of War, as if they were an independent City-State capable of such action. That Declaration has never been withdrawn, but the terms it lays down are unmistakably drafted as spiritual - if not actual - successors to the goals of the Trinity when it was formed some nine ages before.

“Amicae: In the name of your ancestors and the dead generations of soldiers from which you receive your steadfastness, your writ and traditions, your Praetor summons you to the standard of the Vigiles, the ever-watchful. The drum of war is sounded, and the anvil of liberty rings forth.
Having organized and trained the Vigiles in secret and in the open, to guard all Amicae; having perfected discipline and silence; having awaited resolutely the day our liberties could be shown to the world; now the pattern of time has unfolded an opportunity for glory. Supported by the souls of those who laid down in blood, and those who have chosen to return to the bondage of tyrants for the good of coming generations, but relying first on the strength within our own ranks: in the sacred mystery by which one and one and one together carry more than each alone ever could, we strike in full confidence of victory.
We declare now to the world the right of the Amicae to the unfettered pursuit of their destinies, without regard to the petty circumstances of birth or the avarice of gods and mortals. The abysmal usurpation of that right by any creature makes them our enemy, now and hereafter. In every generation there are those who forget the consequence of attempting such invasion: we must never let them forget that the final victory shall ever be ours.
Let this hereby stand as a declaration of resolve, and a summons to the council of war: the shield and spear of the Amicae be raised! Until by our wisdom and our valor we have reclaimed our Lost, the rule of all Amicae shall be held by the Vigiles arm, under the direction of the Praetor, and held in trust for the people until peace return.
May the woven fate guard us, and may no thread fray in cowardice, selfishness, or sadism. In this path, the Vigiles Amicae must by the nine virtues prove again that we have the right and the worth to claim the destiny to which we are called.
In Strength - we meet under the banner of our bond, Solaceday Eight, in the month of Burningsky.
By my will and hand, Ariahdnia Z'Ress

It is worth noting that this declaration was published in the same period in which there was some chaos on the High Council of the Vigiles. Several Interim Legates were named in succession, and many casualties were recorded - and later struck from the same record. This much is easily learned from the Gorwysh records of the bureaucratic changes within their allies, and even more alarmingly, is followed inside of a year with the shocking Usurption by Amrunrosse to the mantle of Praetor.

The details of that particular event are salacious enough to tempt even the most recalcitrant student of history, but unfortunately, many of the most interesting records are still classified. Corroborating records from other powers indicate that during this period the notorious slaveholding vampiric House of Cel’Voda was destroyed, and there was even some entanglement with the young house Stormharrow, sworn to the Shaded Lotus smuggling ring. The Legate Bellum is struck from the Vigiles record in this period, and is recorded elsewhere as variously a member of the Morag Tong, the Nefarious Inc, The Ebon Syndicate, and other organizations of ill repute.

The clever student will remember that the infamous Valacor Arios Valinos Val’Kavek has a long and torrid history of his own, best treated in a work devoted exclusively to him and his innumerable disreputable exploits. Remember that it was once said of the Captain-Commander z’Ress that she advised:

...always to hold one’s enemies closer than one’s friends, for the former will tell one useful lies, where the latter will tell one only pretty truths which anyone could discover.

The records in the Tower of the Moon and the Library of Light in Maj’Dul hold even more tantalizing hints of the intrigues which drew the Vigiles at last into the public sphere. The Legate Pax, registered in Gorowyn as “Sidhen Finn”, and in Maj’Dul as the Archivist Sytan Fiac, was listed with the Sultanate as a Missing Person, and connected to the personal guard of the Hero, referred to throughout as “Vigiles”.

The Sultanate does not often bother with the affairs of barrashar, except in this case it appears that the Archivist Fiac was a member of the household of the Champion and Hero of Maj’Dul. Local records only refer to the head of this house as “the Champion”, or alternately, “the Hero”, much to the frustration of later scholars, but in the civic records this useful detail is retained: the Estate of the Champion is, and has always been, established on one of the terraces of the Heroes’ Quarter at the edge of the city overlooking the Clefts of Rujark.

This quarter of the City was not even established until some time into the Age of Shadow - or perhaps, it is more accurate to say, re-established. There are references to this quarter in records dating from the Age of Faydwer, but it would appear they were little more than ruins attached to a land grant in the gift of the Sultanate until the current Champion or Hero took formal residence there during the early Age of Sentinels.

The casual student might well reel at this litany of detail, but all is to a point: that is, to assert that the humble Captain z’equidaii Chath has, over the ages, risen to the position of Hero and Praetor, and seems to have gained tacit recognition from several major powers to operate at the very edge of formal law.

That is not to say that history must necessarily conclude that the legendary Trinity gave rise to a new tyrant: rather, it is notable that throughout the history of the Vigiles Amicae, and the Trinity before them, that these organizations were well known to embody both military excellence and a high standard of equity and justice within their ranks.

The Vigiles Amicae, like the Trinity they seem to have been modelled after, are sworn to complete neutrality and equality in its treatment of race, class, god, and nation. That is not to say they are any more permissive of tyranny than the Trinity were: in fact, the records of their campaigns seem to entirely revolve around dismantling threats to the free will they value so highly. Many of their actions in the last two ages have been on the order of rescue missions, and any number of political prisoners escaped in this period seem to have disappeared after one of the Vigiles reported on the situation to the High Council.

It is widely assumed that in the future as more reports are declassified that many currently open questions in current political history will be resolved.

The Vigiles seem overall to be a stable Company, except as there are irrecoverable casualties in any military force. Those few Exiles that have been named by it have always been so because they have violated the central governing principle of their laws. Namely: the right of all sentient life to live according to its nature, insofar as it does not hinder the rights of any other life or collection thereof.

In the early years of the Age of Veeshan, a second Declaration enters the Vigiles history. It appears that shortly after the discovery of the Vesspyr Isles, the Exile Amrunrosse was recalled from Velious, to serve the remainder of her sentence in a variation of House Arrest, on a small estate carved from the western portion of the Heroes’ Terraces. Records indicate this House Arrest was largely nominal, and Amrunrosse was soon functioning in all significant respects as an Equites, or Captain, of the Vigiles guard.

Nontheless, it is notable that the Praetor seems to have allowed - even approved of - the wide publication of the self-titled “Declaration of Truth” broadsheets at the tail end of the Erollissian festivities that same year. Where the Declaration of War was vague and adaptable to whichever cause the Council might consider worth attention, this “Declaration” is highly specific in its scathing condemnation.

WHERE AS it is known that Marconis Fiac uses the aliases Marconis Finn AND Father Fiac AND Father Finn AND Archbishop Marconis AND Archbishop Fiac AND Archbishop Finn, among others yet unknown;
AND WHERE AS Marconis Fiac holds the position of Archbishop in the Erollisian Diocese;
AND WHERE AS it is known that Marconis Fiac took under his tutelage one Fier'Dal;
AND WHERE AS he has not fulfilled his obligation to her education, both in schooling and life skills;
AND WHERE AS he has deliberately undermined her self worth verbally;
AND WHERE AS he has maligned the name of sad Feir'Dal's mother;
AND WHERE AS he has made the false claim of Erollisi speaking directly to him;
AND WHERE AS he has forged a secret military force within the Erollisian sect;
AND WHERE AS he has utilized this force to wage war on his family;
AND WHERE AS he has utilized necromantic magics against his family for personal gain against restrictions by the sects of Erollisi;
AND WHERE AS he has sought to make war on the Vigiles Amicae;
AND WHERE AS he has made truce with the Crushbone clan orcs of Faydwer;
AND WHERE AS his practice of Erollisian healing tends towards coercion of the mind;
It is resolved that a
DECLARATION OF TRUTH
be leveraged towards the cause of informing all of Norrath of Marconis Fiac's transgressions towards the cause of peace in general, and the precepts of Erollisi in particular;
THEREFORE that this missive be delivered to all major and minor settlements to aid the cause of this
DECLARATION OF TRUTH
Regarding Marconis Fiac
Signed Lady Folodu Amrunrosse, Adjunct Equites Diplomatic Corps of Vigiles Amicae

It is particularly interesting that Amrunrosse represents herself as a Diplomatic, rather than martial, personage within the Vigiles, as later in the quatrain she not only took command of an entire wing of the Vigiles army, but declared herself Interim Commander of all the armies. Contemporary historians refer to this as the Second Usurption, even though she did not make so bold as to claim the mantle of Praetor at this time.

This newfound restraint on the part of the bardic-trained Amrunrosse is found also in all of the official correspondence during the campaigns she led in this period. The most notable of these is, of course, the effort to extradite the unlicensed chiurgeon Veset dal’Glennil from the walled and warded residential quarter of Freeport. The publicly stated goal of this action was to bring the accused to trial for a litany of crimes, but it is worth noting that Amrunrosse requested for this - and was granted - permission to land a strike team of ten veteran soldiers of mixed talents, and requisitioned the use of a mechamagical Iron Turtle to expedite the mission.

Less widely known was the secondary objective: that is, to free the hostage Hyrokon D’Arkoth, and prevent dal’Gelnnil having an opportunity to transfer him to her alleged master, the Archbishop Marconis Fiac of Erollisi.
Further reading for the interested student may easily be found among the many volumes of the Lives, but particularly those of the Multum Mendacis, the Threadcutter, the Ignis Bello (if, in fact, any volumes of it have survived), and of course, the Apocryphal Journals. The Council records are themselves far too wide for the casual student to find profitable, though any particular details may of course be best illuminated in seeking reputable primary sources.

- Archivist Stargazer Sian
Deadening of Fenin Ro, Veeshan

Saturday, May 17, 2014

From the eleventh volume of The Lives: Multum Mendacis

Archivist's note:

This particular letter is unusually short for the subject, who was widely known for his prolific correspondence and varied publications. Although it is not directly related to the overt campaign which the Vigiles launched shortly after the date of this letter, it may provide the reader some of the context in which that campaign was executed.

For further consideration of the Second Usurption, the avid student may refer to the wealth of primary material available in the Apocryphal Journals, as well as the excellent four-volume Lives: Caduceatoris, and of course, the several chronicles specific to the campaign.

Although undated, the passionate entries in the Apocryphal Journals referring to this letter indicate that this message was received an astounding twenty-four hours after the retreat from - and subsequent critical failure of the engine core of - the Vigilant, on 17 Blossoming of Fenin Ro in the Age of Veeshan.



My dearest F. Amrunrosse

It pains me to hear of your current loss. I am left wondering what I might have been able to do to help stay the hand of fate - alas, that life does not work so!

I am all too familiar with what must be a trying time for you and your little band of soldiers. As such, I open my arms in the name of our Great Goddess to you, and extend the protection She offers to all in your band of freedom fighters.

Come. Find rest. Find healing. The Praetor Ariahdnia would not want you to grieve so.

Archbishop Marconis Fiac

Friday, May 9, 2014

Survey of Norrathian History: The Age of Refuge

(( Technically, a portrait of Rokovon:
but seems like it might make a good frontispiece. ))

Survey of Norrathian History
A Neutral Account, Written for the Beginning Student 

by

Archivist Threadcutter

*

The Age of Refuge: The First of Our Own Ages

*

In the early days of the Age of the Shattering, the seas were riotous with tempest and thick with hungry drakes. No ship dared go more than half a day from the shore, and in those shallows lay the wreckage of the rent lands. As many fishing boats snarled on the ruins of lost towers as they did on reefs and rocks.

What survived of Qeynos was besieged by gnolls, and rabid, starving wildlings, and their own unquiet dead. The lawless and unlettered moved among them, smuggling contraband into the city, and stealing goods and people from it. Trade was chancy at best: every merchant that would make the attempt overland hired mercenary guards to defend them, for the Queen's armies were stretched thin already holding the city alone.

Freeport fared little better: the city's farms became a desert, and the orcs lay siege to the walls. They toppled the outer walls, and the city struggled to feed itself, caught between the unceasing waves of the orcs, the predations of unwashed bandits, and the ravenous unbound dead. The Overlord opened Citizenship to any soul who would swear to the city's defense, and created a new class of Overseers to rebuild the armies.

Between the riven contents of Karan and D'Lere, lies the Sea of Refuge. Though in the early days after the shattering it was fraught with tempests, they were shorter and less fierce than in the other seas. The sea claimed no few ships, but some of the souls, the sea gave back. Thousands washed ashore the islands and the mainlands, bereft of home and memory.

It was in these days that the Far Seas Trading Company was established. Initially the Far Seas was beholden to and permitted within neither remaining city, but had permissions to land at the colonies of both. They built an empire on ferrying supplies to ill-provisioned colonial outposts, and selling refugees to the commanders of the same.

Representatives of the Company were posted in two places along the Coldwind coastline: by the Antonican lighthouse and the Thundering Steppes docks. Along the Tempest coast of D'Lere, the Company was in tight competition with the Blackshield for the use of the outlying harbors, and relied instead on overland caravans from the Crossroads trade outpost to the treacherous pirate port at the Naythex beachhead. The Company maintains liaisons in these places even today, though the areas are pacified - almost civilized, compared to the days of Refuge.

Even in the chaos of the time, there remained some small settlements outside the great cities, and many of the martial, arcane, or mystical orders which had an establishment in relative seclusion chose to remain there despite the danger. Many of these, of course, fell to the ongoing tremors, the depredations of wild beasts, savage races, or the unquiet dead. Those who remained often signed treaties of fealty to the nearest City, and received a detachment of the regular army to protect them. Others relied on their ability to hire passing sell-swords and explorers to defend them or fetch supply.

It is difficult to convey to the modern reader how incredibly perilous the world was in this Age. The relative peace which is now enjoyed the world over was bought at great cost by generations of blood, and legions of elite heroes. The Reader who now shelters behind the great force-shields against the attack of the Awakened may well scoff at the idea that they live in an age of peace, but the heroes of the Age of Refuge would likewise be amazed to see drakes only in small pockets of the world, and it is unlikely that even a sight of any one of today's bustling harbors would convince them that the sea-lanes are well and truly open.

In this time, the Ulteran spire network was entirely shattered, and what powers it had once drawn upon were in such flux that even had the arcanists of the day recovered some fragment of how to work upon them, they would have been unlikely to survive any attempt to touch them. It is generally agreed by historians that the nexus storms were in many cases catalysts for the storms and tremors that manifested in the physical world, and may have lent a mad sort of strength to the savage races of the day, at the cost of course, of whatever sanity they might have once possessed.

It has been theorized that the savages have since been irreparably damaged in their blood by the chaos of that age, and their strength further diluted by excessive inbreeding. Various tribes were as isolated from one another as the outlying civilized settlements, with none of the natural advantages which our own peoples posses.

Likewise, the mystical circle-roads were impassable in this time. Some ruins of the original Gates remained, but though contemporary memoirs suggest they retained some resonance of their former glory, they were no more than nostalgic landmarkers during the Age of Refuge. Nor were all of them even discovered: like the ruins of the old spires, there were fragments scattered across the known world, and other pieces which were not discovered for generations after.

What little translocation and stasis magic did function in this era was exceptionally limited. Living creatures could only be moved a few leagues, and at great personal cost to the caster. Contemporary accounts indicate this cost was so great that it was indeed preferable to maintain a riding beast and remount string rather than rely on the mere possibility that such a limited Gate would function at need. The most common use of these limited magics at the time was by the various courier companies which together composed the world-spanning Post. Nothing larger than a single cubit could be sent by post at all, and the magical cost of maintaining the letters and parcels in such stasis was significant at the time. In many cases, it was cheaper to hire a physical courier for such work, and there is strong evidence that such work comprised at least a quarter of the work done by free-lance bonded mercenaries.

The chaos of the outlands was so extreme during this age, in fact, that securing food for the cities was a significant logistical problem. The fertile land in Karan yielded more, of course, but the variety was severely curtailed by what could be grown quickly in that climate, and brought to the city for preservation. Exorbitant tariffs and trade restrictions were put in place by the Queen and the ruling council against all foreign food and drink: the proceeds were funneled directly to that portion of the Army which oversaw the planting and harvest in Antonica itself.

D'Lere, of course, has always been a harsher sort of country, especially after the irrigation system in the commons was destroyed by the catastrophic events following the Shattering. Early attempts to militarize planting and harvest proved disastrous, and led to the loss of three outlying districts of the City itself to the invading orc tribes. Shortly after that, the Overlord began issuing letters of marque to ships as well as land companies, and these were written in such broad strokes as to legalize the seizure of ships, wagons, artifacts, and provisions from any "Enemy of the State" for any cause whatsoever. Enemies of the State remain loosely defined to this day as any citizen of a foreign power not currently in formal alliance, or treasonous citizen of Freeport itself.

Mercenary companies who did well on these ongoing supply raids were the first to be tapped for more targeted work: rogue arcanists, revanent epidemics, drake nests, savage warleaders, lesser wyrms, and the reopening of trade routes. The Reader who is interested in the histories of individual companies will find few official histories from this period, but it was not uncommon for officers of these companies to keep personal memoirs.

Those who were lucky enough to live to something like a retirement age often published revised versions of these as entertainment: the taste of the time tended toward such things, and they were read in much the same spirit as the patently fictitious, sensational "confessions" and wonder-tales of the day. No formal exercise of history was practiced at that time, and there is little evidence that the reading public discerned, or even had concern for, the distinction between fact and fiction in the chronicles of their age.

It leaves us, therefore, with a curious but sensational muddle, to tease out the threads of truth and bombast from one another as we attempt to reconstruct the details of the age which had so much to do with how our own was formed.

Thursday, March 6, 2014

A plain, red-spined book - Apocryphal Journals: Folodu Amrunrosse

Archivist's note:

It is clear from contemporary records that Amrunrosse was fastidious about keeping her journals on her person or otherwise well secured, yet in the recent reorganization of the archive we have found loose signatures tucked among unrelated treatises on the applied arts of entropy as relates to the keeping of vegetable gardens in various climates.

Each is no more than eight pages of vellum, stitched with waxed linen thread and apparently in good condition, aside from having been at some point separated from the rest of its volume. The handwriting appears to be consistent from one entry to the next, though there are huge swaths of the work still missing.

What remains has been bound together in a probable chronology, and wrapper leaves were added around each original signature to hold such notation as is possible. The entries are undated in the original hand, but as many of the incidents are cross-referenced in the public archives, so a loose chronology may be posited.



This entry is unusually brief for the bardic-trained Amrunrosse, especially in light of her extensive, longwinded reports during the Velian Exile. The doubts seeded during the era of her usurption have long been considered to have flourished in the solitude of her exile. The tone of her entries immediately following her recall to a more closely supervised position in Maj'Dul would seem to confirm this.



Fafnier is among us again, and quite hale and healthy. He has not spoken of the broken engagement. When pressed, he refused to speak of it. I get the feeling he cares, and yet is too proud to admit it.

Cheva will be thrilled to see him, though she is yet on her way to the sands.

It looks less drear, and yet.

I found him returned not long before he ordered my assistance in going to Freeport and fixing the status of his death back to living.

We disembarked our ship only to immediately encounter the Knights on patrol. As is standard, they wished to see our papers. Fafnier, having already not listened to reason and changing his documents in Gorowyn, started making demands for pleasantries.

Now it is on me if he catches their attention. Arquenniel was quite clear on that. Fafnier should have known better, and could not keep his mouth shut. He wanted to claim his own actions for himself. He does not understand how tyranny works.

It is endearing and foolish.

After, he admitted he wished Lucan to know he is returned - he would not explain why.

And then asked me to find a link between Andrejja and Marconis. Already, I am called to bring suspicion on the House. Is this all my name is worth now? As an agent against our own?

It cannot be borne.

I told him I will do no such thing until such time as the Praetor clears it.

Tuesday, March 4, 2014

OOC Resource: Heraldry

Thought I'd compile a short list of resources for the invention of heraldry and coats-of-arms. Many characters are from noble families, or have fought on behalf of a state or organization which would have its own heraldic device, so knowing the standards of heraldry and blazons may come in handy as a player.

The first links are obvious, to Wikipedia's articles on Heraldry and Blazon. Blazon is the (mostly) standardized method of describing a heraldic symbol so that someone else can reproduce it. The blazon is a very specific formula with its own syntax that specifies colors, divisions, emblems, and arrangements of the heraldic emblem. With blazon terminology, one can describe a shield or coat-of-arms more accurately and with fewer words than with regular English.

This page is from a gaming miniatures decoration website, and extremely good for visualizing what the blazon terminology means in graphical form. The Canadian Heraldic Authority is also a good resource, with a fun little pdf for kids on the subject that is actually quite good at describing how heraldry is inherited and modified in the inheritance.

If anyone else has any other info to share about heraldry, please add it in the comments.

Saturday, March 1, 2014

A plain, red-spined book - Apocryphal Journals: Folodu Amrunrosse

Archivist's note:

It is clear from contemporary records that Amrunrosse was fastidious about keeping her journals on her person or otherwise well secured, yet in the recent reorganization of the archive we have found loose signatures tucked among unrelated treatises on the applied arts of entropy as relates to the keeping of vegetable gardens in various climates.

Each is no more than eight pages of vellum, stitched with waxed linen thread and apparently in good condition, aside from having been at some point separated from the rest of its volume. The handwriting appears to be consistent from one entry to the next, though there are huge swaths of the work still missing.

What remains has been bound together in a probable chronology, and wrapper leaves were added around each original signature to hold such notation as is possible. The entries are undated in the original hand, but as many of the incidents are cross-referenced in the public archives, so a loose chronology may be posited.



This entry is unusually brief for the bardic-trained Amrunrosse, especially in light of her extensive, longwinded reports during the Velian Exile. The doubts seeded during the era of her usurption have long been considered to have flourished in the solitude of her exile. The tone of her entries immediately following her recall to a more closely supervised position in Maj'Dul would seem to confirm this.



It has been a hand of days since I have been given my new home. Already I have been called to Odus for opening relations with the Hua Mein, and have met the newly assigned Chief Medic.

On that note, I am to expect more of the same - I am to submit to the hands of the medical corps so that all my bodily secrets join all if my intrigues in the light of day.

My daughter has again run off, and taken a new 'pet' despite having her current tutor with her. She has befriended a sucker again, and this one unknown.

No one wanted to say she was missing at all - it is only due to a country bumpkin that I know at all.

The maps I have long tended may soon be obsolete. I desire to know how to use and create in this new and magical format, as the ones by my hand are not quite up to use in the field unless you are an army, and yet.

I feel so extraneous.

What is left of my life? I have nearly no connection at all anymore.

Ari is working so hard to integrate me back, which is why I am in Odus. I just cannot see past my pain right now.

Tuesday, February 4, 2014

Campaigns: Current and historical

Current campaigns:


- New:
Research, mapping, and documentation of Sectors 0-7, 0-8, and 0-9, AKA Ethernere. All subsections awaiting mapping and report. Advise veteran status and extreme caution. Assume all contacts sentient, and potentially hostile.

-Objectives:
- Establish diplomatic relations with indigenous races
- Catalog unique species of flora, fauna, and wildlings in each region, along with observable habitat, diet, aggression, and utility.
- Establish trading relationship with any sentient civilizations
- Offer basic hunting any guardian services to sentients against wildlings. Avoid taking contracts against sentients without formal warrant and bounty for arrest confirmed by at least two other sovereign entities, and/or the High Council and/or the Praetor.

Deployments to the Ethernere region restricted, and not to exceed three Norrathian days. All exploration is to be signed off by the High council, and each explorer to be issued one locked mechamagical chronometer, with fail-safe scape-stone set to engage six hours after Nadir on the third day-cycle.

- - -

- New:
Reconaissance and destabilization of the immortal known as Archbishop Marconis Finn of Erollisi.

-Objectives:
- Establish secure knowledge of the movements and resources of the enemy
- Identify weaknesses and points of influence on the enemy
- Disrupt political influence where possible without entangling VA


Assume all contacts hostile, potential diplomatic significance. Marconis is not to be approached directly, nor alone, nor by any suceptible to or untrained in the psionic arts of coersion.

- - -

- New: 
Pursuit and capture of the vampire Valacor Valinos for summery courts-martial

- Objectives:

- Officers and experienced soldiers with Priority clearance only. No civilian or youth to be permitted to engage at any time.
- Discover and record any current aliases for addition to the sealed file.
- Proceed with caution: target is politically adept and may have formed alliances of convenience as a personal shield against discipline.
- Since abandoning VA, target may have acquired one or more slaves. Such are to be treated as hostages, and are NOT to be harmed.
- Target likely to have placed hostages under mental compulsions to defend him unto death, and may affirm they chose to enter bondage freely. Their claims are not to be believed.
- Open combat is to be avoided. Prime objective is to neutralize and apprehend target for discipline, not to create casualties.

Assume all contacts hostile, potential diplomatic significance. Valacor is not to be approached directly, nor alone, nor by any suceptible to or untrained in the psionic arts of coersion.

- - -

- Continuing: 

Reconaissance in New Halas, Qeynos and Kelethin regarding the status and organization of the Erolissian cults

- Objectives:
- Establish secure knowledge of the succession and hierarchy
- Identify weaknesses and points of influence within, and test the same

- - -

- Continuing: 

Research, containment and cleansing of unknown plague spread from Qeynos.

- Objectives:

- Establish secure knowledge of the epicenter, patient zero, and causal mechanisms whether physical, alchemical, or magical.
- Identify weaknesses and points of influence on the pestilence
- Maintain communication with the Chief Medical Officer of Order of Solace, Captain Ravvenstar, regarding the nature and progression of the cure and/or origin.

- - -

- Continuing: 

Research, mapping, and documentation of SE Sector 7.
Subsections awaiting full reports as follows: Withered Lands, Cobalt Scar, Hold of Rime, Forgotten Pools, Iceshard Keep, Kraytoc Fortress, Krael, Fortress of Drunder, Throne of Storms

-Objectives:

- Establish diplomatic relations with indigenous races
- Catalogu unique species of flora,  fauna, and wildlings in each region, along with observable habitat, diet, aggression, and utility.
- Establish trading relationship with any sentient civilizations
- Offer basic hunting any guardian services to sentientss against wildlings. Avoid taking contracts against sentients without formal warrant and bounty for arrest confirmed by at least two other sovereign entities, and/or the High Council and/or the Praetor.



Thursday, January 23, 2014

An anonymous letter from the acolytes of Amerthas

We found your gargoyle.

You do not know us, but we are the followers of the First Necromancer Amerthas. Our Lord's demise was years ago - but we continue his work.

His sacred mission: to redeem the Art of Necromancy from abuse and stigma. And so it is ours.

You may or may not remember him, but we know you and yours were some of the last to see and speak to him before his end.

During that time he entrusted one of his charges unto you; the Faeling Bogart, Pazrael "Pazuzzu" Nabassu.

pazrael was found and identified by us in the possession of a man who had bought a "Cursed Gargoyle Statue". He was convinced the "statue" had brought some sort of poltiergeist into his house; well, he wasn't far off.

The collector eagerly passed the 'statue' to our custody, and upon recognizing a number of us he assumed Fae form and began asking for his "Pwama". He has been securely and covertly delivered via a small wooden box to your hall in Gorowyn. We unlocked and loosened the box lid, and left, knowing he was capable of getting out on his own from there.

You are welcome.

[a mark depicting an hourglass filled with bones is present in place of a proper signature]

Monday, December 2, 2013

Report: on Othmir and Gnoll tribes of Velious

Archivist's note:
In the wake of the council decision to recall the Exile, a number of sealed reports have been cleaned and released for the edification of all Amicae. Taken together, these documents provide a competent training module in preparation for assignment to the sector.

- - -

Eyes-Only: Vigiles Amicae council

The Othmir are a semi-aquatic mammalian species that seems to have close kinship with otters. They are playful, intelligent, and compassionate.

The first contact to be had with the Othmir occurred on the Maj'Dul docks after their god-turtle decided to take a trip. It is unknown why this may have been, though further contact reveals this god-turtle Logdrizal plays a key feature of their religion.

The second contact is typically with a sub-tribe after their god-turtle consents to carry you to Velious. This is notable because of the unknowable nature of the turtle and no one in recent history but the Othmir priests have had any direct contact with the turtle.

Upon arrival, you are greeted by the elder Nipik and several delegates of the sub-tribe. Nipik is the oldest Othmir of the known tribes and is their religious leader. It is through him that Logdrizal speaks.

Further travel reveals that the Othmir are in conflict with gnolls. Rather than wage war, the Othmir are purely defending their area. The defenders report that the gnolls are unorganized and mad - further research conducted at the behest of the Othmir reveal that the gnolls are starving and do not know how to care for themselves.

In an unmatched show of compassion, the Othmir teach the gnoll tribe how to make hunting equipment, traps, how to tend game, how to cook, and how to prepare pelts to trade to the Othmir for fish. The sub-tribe Othmir show a clear dedication to knowledge, love, and mutual benefit beyond their species for the better survival of all.

The Othmir were not content with this, and with the cooperation of the gnolls sought the original problem. The gnolls had been subject to a local vampire, and had little to work with when they began breaking free. With few resources, they were engaged by minions if the vampire for the dare to leave service.

The influence of the vampire is strong, as are their forces. It would be in the interest if the Othmir and gnolls and all freedom-seeking species to unseat the power.

Once establishing good relations and being welcomed to the sub-tribe, you learn of a second tribe of Othmir. Where the first is living on an iceberg, the second holds a beach. This group seems to be a cultural center to counterpoint the religious center on the ice.

Here, the Othmir are being actively attacked by an amphibious race called the Yha-Lei. The Othmir again are playing a defensive role, and do not know why they are being attacked. This is where it becomes important on why the wording of 'recent memory' is apparent.

The young Othmir only know that Othmir kept to Othmir and Yha-Lei kept to Yha-Lei. There is only one Othmir who can recall anything being different, and was a part of a delegation that tried to make peace between the tribes. When the talks failed, it was never mentioned to the rest of the Othmir.

The Othmir do not pass down their history. Knowledge and how to do things is transferred as with all cultures, though there seems to be an idea that each generation should have a fresh start at the world. This seems to permit peace with old enemies, as no grudges are kept, though for long-lived races such as elves, visits would need to be frequent to maintain friendships and alliances.

There is one incongruous fight that the Othmir engage in. The Kromzek giants that wage war on all is an open target to the Othmir, though they prefer to hamper foresting operations by stealing axes and destroying supplies rather than going after the giants and their subordinates directly. The giants seem to either not know about the Othmir or find them insignificant. This is incongruous from the Kromzek standard of perpetual war and domination of all they contact, indicating they do not know of the otter-like people or, more probably, are why the Yha-Lei are attacking.

Further study on the Yha-Lei has been impossible, though more is bound to turn up.

- Adjunct Equites Diplomat Folodu Amrunrosse

Friday, November 22, 2013

Public record for Vigiles Amicae

Guild Leader: Praetor Ariahdnia Z'Ress  
Guild Ambassadors: 
Legate Pax Sytan Fiac, Legate Fafnier Brangwin, Vigiles Folodu Amrunrosse, Vigiles Akhutai Ssarathi

GUILD STYLE:
Basic Alignment: Neutral
City Affiliations: Maj'Dul, Gorowyn.
Guild Roleplay Style: Medium (Heavy when we're playing, but Real Life comes first)
Guild Heraldry: Crimson field with three swords in gold, and a gold border of vines
Vigiles Heraldry,
with the brocade texture
we will add at the appropriate level.

Guild Facilities: 
Small, heavily warded trade hall in Gorowyn. (T1 guild hall). Houses a permanent Gate to the Champions' Quarter in Maj'Dul.

Gorowyn Facilities include:
          - Extensive offices
          - Supply depots and banking facilities
          - Export Agent and marketboard
          - Tradescrafter's warehouse and fabrication facility
          - Extensive private housing and barracks
          - Rare mechamagical pipe organ
          - Fully appointed public bath with screened dressing rooms and varied pools
          - Public sparring room
          - COMING SOON: Vigiles Halls Auxiliary
This building project will offer a "hall of doors" to connect the Amicae prestige housing directly to the existing residence halls, and expand the open barracks for guests and newcomers. It will be equipped with an outdoor shrine, as well as the most modern mechamagical tinkervators extending access all the way to the Gorowyn docks. There is also a large kitchen, private distillery and diverse larder, long feasting tables in the refectory, a gaming lounge and light reading archive, and a salle for the excercise and honing of combat skills.

Champions' Quarter includes:
          - A fleet of Enchanted Carpets
Traverse the wide world of Norrath from the security of the Vigiles' facilities in Maj'Dul, where your travels will not be noticed - unless you want them to be.
          - Spirit attunement
Ensure that in case of injury or other need, that you will return home to your comrades.
          - Pennant of Skyshrine Loyalty
The droag of Skyshrine have offered a fixed Gate to the Vigiles in thanks for our contributions to their efforts at self-determination.
          - Shimmering Carpet
The intensely enchanted round carpet salvaged from the djinn palace which had once offered serious threat to Maj'Dul now allows the Vigiles to return to the Citadel for further training.
          - Whisper Column
Explore the realms of the spirits from the safe haven of the Vigiles temple and trophy hall.
          - Legate's Archive: A growing library full of copies of the most important surviving works of history, memoir, folklore and magic, as well as a display of many important artifacts from the Vigiles' military triumphs.
          - High Council offices and briefing room
          - Temple to the Fallen
          - Sickbay:
A fully appointed, extensive medical facility equipped to handle combat trauma and chronic conditions as well. Major amenities include comfortable waiting rooms, a healing garden, a secure pharmacy, accessible and semi-private offices for the medical staff, two emergency trauma rooms, Critical and Intensive Care wards designed to accommodate all sentient races, and three magically warded isolation units with magical and mechanical filters for quarantine and recovery in special cases.
Planned improvements include a pool and sauna.
           - Thurgadin EmbassyA permanent Gate has finally been cleared for general use, allowing the Vigiles to travel with relative ease to our Embassy at the far edge of the world. Construction is still underway in the area ceded to us by the Coldain, but the accommodations will be open to public use shortly.
          - Valacor's Uncanny EstateHeavily warded, Valacor's estate in Faydwer encompasses a comfortable private tavern for small gatherings.
          - COMING SOON: The Heroes' Reclaimed Palace
This building project will make it possible to cross directly to the Maj'Dul Estate grounds below the Court of Champions through the gates of the fortress, instead of crossing to the Housing portal. (RPly, Ariahdnia's Maj'dul Estate and Folodu's Affluent Maj'Dul house are both well within the Maj'Dul grounds of the Vigiles' facilities)

ROLE IN NORRATH:

Alignment: 
Lawful Neutral
Religion/Philosophy:
Once, we were all refugees. 

 Whatever tyranny or danger we had faced, 
we had survived to see another mark, another day-cycle, another season, another year. 
 We swore vengeance, we swore memory, we swore our hearts and hands to survive and to fight. 

We, who have survived, we See you. 
We know your path and your challenge, even if we do not yet know you, 
for we have been on that trail, alone. 
 We have known that trudging back from the battle, 
wondering what will be at the end of that road, and questioning the virtue of every tortured step. 

 We say to you: 
the time is done for walking alone. 

 You have sought a haven, a refuge, a place of rest and healing. 

We welcome you among us: 
Stand behind our shields, and we will raise our hands together to defend you. 

 You have sought a cause that has meaning, that has value beyond mere gold and mortality. 

We welcome you among us: 
 Stand beside us and together let us raise our hands to protect those who need it, 
and bring judgment or release to those who need that. 

 You have sought a shield-mate, an ally to stand beside you, to help you on your path. 

We welcome you among us: 
 Stand before us, and swear your hand to ours, and receive ours in return. 

 You have sought a lesson, a tool, armor, arms, or aid. 

We welcome you among us: 
 Stand with us, and our strength and wisdom together shall be greater than the sum of all we had alone.

History: 
Watchers of Timorous official record reads as follows:
Ariahdnia Z'Ress Do'Trinae registered mercenary and trading company Vigiles Amicae with the Primary of Gorowyn, recorded as Praetor.
Second in command registered as one Sytan Fiac, also Teir'dal.
Official evaluation of Company:
Primarily trading House, assumed traditional Teir' out of favor with Cristanos or other political elite. Generally quiet: occasional social disturbances near sellers of spirits, and a short history of potential actions or complaints involving Nerian, Qeynosian, and Freeportian Companies, all marked resolved with no legal or military action. Further details classified Security Clearance P-A3 or higher.
Updates to the record:
Official sanction granted to establish limited operations in the residential aerie, 18 Grayeven, year 3400 of the Age of Velious.
Secondary contact point for Vigiles Amicae registered as Court of Truth, Maj'Dul, 12 ScorchedSky, year 3500 of the Age of Velious.
Sanction granted per good record of Amicae to expand operations into official trade quarters of City and attune a private Gate not connected to City nodes, 10 Harvesthome, year 3700 of the Age of Velious.
Commendation for Praetor of Vigiles keeping Company in Good Standing with the City despite incursions by foreign political and piratical forces. Ranks assessed, granted equivalent and proper Sarnak titles and attendant privileges. Praetor to be considered henceforth of Primary rank in addressing remarks to the Gorowyn governing council: 5 Lastleaf, year 5 of the Age of Destiny.
Sanction granted to expand private wards to barracks extension of Gorowyn facilities, in return for enhanced fire-prevention wards for the entire residential Aerie, to be maintained every quatrain, negotiated Frostfell, year 3500 of the Age of Destiny.

Motivations: 

Once, we were all refugees.

Whatever tyranny or danger we had faced, we had survived to see another mark, another day-cycle, another season, another year.
We swore vengeance, we swore memory, we swore our hearts and hands to survive and to fight.
We, who have survived, we See you.
We know your path and your challenge, even if we do not yet know you, for we have been on that trail, alone.
We have known that trudging back from the battle, wondering what will be at the end of that road, and questioning the virtue of every tortured step.

We say to you: the time is done for walking alone.

You have sought a haven, a refuge, a place of rest and healing.
We welcome you among us:
Stand behind our shields, and we will raise our hands together to defend you.

You have sought a cause that has meaning, that has value beyond mere gold and mortality.
We welcome you among us:
Stand beside us and together let us raise our hands to protect those who need it, and bring judgment or release to those who need that.

You have sought a shield-mate, an ally to stand beside you, to help you on your path.
We welcome you among us:
Stand before us, and swear your hand to ours, and receive ours in return.

You have sought a lesson, a tool, armor, arms, or aid.
We welcome you among us:
Stand with us, and our strength and wisdom together shall be greater than the sum of all we had alone.

Disposition: 
Pragmatic and Discreet - some Amicae are more sociable than others, but civility is the rule among them.
Outlook: 
The world is large and hostile - a profitable thing only with allies at your side. Safety is offered to those who have the courage to seek it, whether they are pursued by mortals, demons, gods, or their own past: yet refuge must remain forever beyond the grasp of those who harbor the heart of a tyrant.

GUILD ALLIES or ENEMIES:

Allies:

  • Faction: City of Gorowyn
  • Faction: Allied Guild: Gorowyn Militia
  • Faction: Citizens of Maj'Dul
  • Faction: Sultanate of Maj'Dul


Enemies: 
none known

COMMON RUMOR(S) ABOUT THIS GUILD:

  • Rumor: Investigation of Amicae for suspicion of harboring dangerous fugitives from Freeport. Investigation closed, contents of case file classified. 
  • Rumor: Investigation of Amicae for suspicion of harboring dangerous criminals, sabotoeurs, and seditionists from Qeynos. Investigation closed, contents of case file classified. 
  • Rumor: The working and poor classes in the larger cities can be heard muttering about haven and liberty. These conversations echo with the slogan "Strength in Unity", but rarely its common counterpart. 


OOC INFORMATION:
OOC Description: 
The Vigiles Amicae is a medium-heavy rp guild that allows for a variety of martial and civilian rp concepts. There are no restrictions by race, class, religion, or city of origin. There is a civilian core, with a military guard drawn from the inner ranks, and sometimes supplemented by trusted allies. The guards often take small mercenary contracts as training exercises and to enrich the wealth and standing of the whole. We are a mature guild, and deal with mature topics, though all members are required to keep public channels rated R. The writ expressly forbids slavery, as well as violence between Amicae outside of the sparring ring.

How to Join: 
Interested in joining a growing guild that doesn't have a centralized crusade? Speak to an officer or look for us in the Guild Window.

What do we require to join?

  • Be 18+. As a guild and as individual characters we like to write stories that handle heavy themes and complex motivations/ethics. Both IC and OOC interaction often contains mature content: language, violence, sexuality, religion, political philosophy... It is recommended for a full experience that characters be 18+ as well, though under-age characters may be brought in on civilian status if their age is clearly marked. Note that these characters will be excluded from conversations and scenes handling mature material at the officers' discretion. 
  • Have a sense of humor. Know how to take a joke, or the joke will take you. Being ~too~ serious about anything will only hurt your own happiness. That said - bigoted speech isn't funny. It's just sad. 
  • Real Life Comes First. No drama. We play the game to have fun and write stories ~together~. Have as much drama and intrigue as you want (and fellow players agree to!) in character, but remember real life and roleplay are separate. 
  • Respect the players. Within the Amicae no character is permitted to attack another Amicae for their race/gender/religion/class, and no such insults in real life will be permitted among guildmates. Swearing is permissible, but language which has its basis in denigration or oppression of any group will invoke discipline. Likewise, no discrimination based on account level will be tolerated. 
  • Respect the stories. Invite people to play with you, but don't force your character or story on anyone ( in or out of guild) if they're not cool with it. Also, agree on duel methods ahead of time out of character. Roll method is recommended. 
  • You are responsible for your RP. You have agency in your RP - don't let another player dictate your story, and don't rely on another player to write you into their story for you. The guild is not responsible for your RP - you are. 
  • The RP rules are part of the concept of the guild. If those rules don't work for the character you want to play, maybe that character's not a good fit for the Vigiles - and that's ok! The intention is to have a fluid, flexible structure that many varied characters and stories can flourish in, but your freedom ends at the tip of someone else's nose. We look forward to meeting you!

Wednesday, November 13, 2013

Ages and Eras

Age of Shattered Lands


Earth date: 

11/8/2004


Estimated Norrath dates:
Blossoming in the Year of the Triumvirate, 4211
to
Busheldown in the Year of the Rathe, 4215

The adventure in Everquest 2 Begins, 500 years after the Shattering of 3711, and the great Rending of the 3600s, more or less. Records have been destroyed along with continents, and Norrath is still reeeling from the cataclysmic effects of the explosion of Luclin and the retreat of the gods. The seas are just beginning to be navigable - but at great peril!



Bloodline Era


Earth date: 

3/21/2005


Estimated Norrath date:
Deadening of Xegony, 4212

In the Age of the Shattered Lands, an ancient secret was uncovered in the treacherous northern crags of Nektulos...



Splitpaw Era


Earth date: 

6/28/2005


Estimated Norrath date:
Deadening of Fenin Ro, 4213

In the Age of the Shattered lands, the savage gnolls of the Steppes grow bold, abducting unwary travellers in broad daylight and within reach of the trade roads. Left unchecked, chaos may retake all that has been won from that crater-pocked land...



Age of Flame


Earth date: 

9/13/2005


Estimated Norrath dates:
Lastleaf in the Year of the Rathe, 4215
to
Scorchedsky in the Year of Xegony, 4217

"Even the boldest sailor cannot hope to return from the uncharted, drake-infested seas - but far beyond any reliable map lies a vast desert, rich in ancient magic. It was once thought lost, or mere legend, but dark-skinned strangers too beautiful to be human and too bold to be elves, have begun to appear in the rival cities. They bring with them an enchanted carpet, a magic unknown to Concordium or Academy, and lure heros to ride with them to gold and glory - and the preservation of their people from the tyranny of the powerful..."



Age of Sky


Earth date: 

2/21/2006


Estimated Norrath dates:
Warmstill in the Year of Xegony, 4217
to
Blossoming in the Year of the Triumvirate, 4220

War has erupted between the greatest powers of the civilized world: Qeynos and Freeport have cast aside the centuries-old uneasy truce, recruiting vast armies and prestigious mercenaries to wrest power from their ancient rival. In the shadow of this savegery, a rogue band of scholars has begun rebuilding the ruined arcane spires...



Dynastic Era


Earth date: 

6/14/2006


Estimated Norrath date:
Lastleaf of Fenin Ro, 4218

The Far Seas Trading Company has made a profitable discovery: the exotic island of Mara, unknown even in legend. The people have an ethereal - almost elven - beauty, cultivate highly refined arts, a unique martial discipline unmatched in the world... and a deep mistrust of outsiders. 



Age of Faydwer


Earth date: 

11/14/2006


Estimated Norrath dates:
Oceansfull in the Year of the Triumvirate, 4220
to
Blossoming in the Year of the Triumvirate, 4224

The mists that have guarded the northeastern seas have begun to lift, and the drakes that have guarded the mists have been thinned. The first ships have begun to land in the lost homeland of Fay and Elf, but centuries have passed and the land has changed, birthing new dangers among the bones of the old-! The City of Kelethin has survived, hidden deep in the forests, but in Faydwer, the Great Wars never ended...



New Nerian Era

Earth date:
5/23/2007

Estimated Norrath Date:
Warmstill of Fenin Ro, 4222

The Lost City of the dark elves has opened its outer gates... or has it?



Age of Kunark


Earth date: 

11/13/2007


Estimated Norrath dates:
Oceansfull in the Year of the Triumvirate, 4224
to
Oceansfull in the Year of the Triumvirate, 4228

Discovery knows no frontier it will not face: across the open seas which have swallowed so many hapless explorers, a few brave souls have gone beyond the map - and returned to tell of it! They say it is the birthplace of dragons, this enormous, wild new land, with a thriving city built around an active volcano. Dare you board ship for it?



Age of Shadow


Earth date: 

11/18/2008


Estimated Norrath Dates:
Scorchedsky in the Year of the Triumvirate, 4228
to
Oceansfull in the Year of Xegony, 4233

Gnomeric stubbornness knows no restraint: The airship which crashed into the sands so long ago has been rebuilt! The walls of storm and reef which turn back or destroy any mundane ship are as nothing to the resurrected Skystrider... but the land of Ykesha and its creatures have been changed and warped by the incursion of a dreadfully familiar kind of darkness...



Age of Sentinels


Earth date: 

2/16/2010


Estimated Norrath Dates:
Scorchedsky in the Year of Xegony, 4233
to
Scorchedsky in the Year of Xegony, 4237

The unceasing efforts of scholar-mages have expanded the reach of the great spires, and rediscoverd the fabled land of Odus. Wrenched from its roots and tangled with a deep and wild magic, the fate of Norrath itself is now bound with Odus, for the Overlord has vanished and the City of Freeport is at war with itself as the Barons vie for Power...



Age of Velious

Earth date:
2/22/2011

Estimated Norrath Dates:
Warmstill in the Year of Xegony, 4237
to
Weeping in the Year of the Triumvirate, 4240

The twin Swords of Destiny, Soulfire and the Qeynos Claymore, have been drained of their powers. A new island has been discovered among the iceflows of the Frostfang sea, cradling a shrine built by a mourning god. Pilgrims of the Marr twins are setting out from every city to settle the harsh yet beautiful island, and win glory from its shores. The prophecy known as Age's End begins to unfold in the legendary continent of Velious, at the very edge of the world, and it is here where the war for Norrath will arise. For there to be any chance to save Norrath, the Swords of Destiny must be restored...



Age of Discovery


Earth date: 

11/7/2011


Estimated Norrath Dates:
Blossoming in the Year of the Triumvirate, 4240
to
Blossoming in the Year of the Triumvirate, 4244

From the frozen Thurgadin docks in far velious, bold explorers have found treacherous new lands beyond world's end. The tracks of divine wars are still fresh here, and dragons rule with wild magic. It is here that the New Combine Empire will be reborn, a glorious alliance of all races and faiths for the preservation of Norrath - if they can ever get anything done...



Rebuilding of Freeport


Earth date: 

12/6/2011


Estimated Norrath date:
Busheldown of Triumvirate, 4220

The Overlord has returned to Freeport, and the Citadel has been rebuilt! With might and grace, the Overlord has ordered the rebuilding of his city in a new and more glorious image, sweeping away the squalor and filth which had been breeding at the edges of his City, uniting the Citizens in Strength as the most powerful faction in the New Combine...



Rebuilding of Qeynos


Earth date: 

7/24/2012


Estimated Norrath date:
Stargazing of Rathe, 4223

The Queen has returned to her place, welcomed by her beloved people... but the Council of Ten that ruled in her absence is loathe to reliquish their power. The Queen has ordered the City rebuilt, and the overcrowded outlying precincts demolished for new and better buildings - but the Restoration hasn't quite gone as planned...



Age of Ethernere


Earth date: 

11/13/2012


Estimated Norrath Dates:
Oceansfull in the Year of the Triumvirate, 4244
to
Blossoming in the Year of the Triumvirate, 4248

Magic is acting strangely, and birthrates are falling. Mystics and Mages suspect souls are not returning from Ethernere as they ought to... Many are questioning the widom of chronomagic and necromancy as the drain is felt across the world - but without such arts no hero could hope save the mortals of their world, or right the imbalance in Ethernere itself. They may yet find the answer lies not in fortunes and portents, but deep in Norrath's past.



Age of Veeshan


Earth date: 

11/12/2013


Estimated Norrath Dates:
Oceansfull in the Year of the Triumvirate, 4248
to
???

After rediscovering Yelinak, now the steward of Vesspyr Isles alongside other fallen and familiar dragons, heros learn of the time/space powers behind the Tear of Veeshan stolen by prismatic dragon Kerafyrm the Awakened. With Kerafyrm's fearsome power looming over Norrath, heros are called upon to shine light into the darkness brought on by the Awakened's draconic army, and set the stage for a new Age to begin!

Friday, October 4, 2013

To all Amicae - current and past -

OOC / Real Life update

Dear Friends -

     As you have no doubt noticed, I've been out of game for months, and my partner, Sytan/Folodu with me. Some of you may be aware that I have had recurring computer and health complications.

     My health has prevented me from returning to you as I have wished, and for that, I am sorry. I had hoped that the Vigiles would stand strong without me. I tried to leave what word I could, but without mail acess I could only hope to reach those of you who were online in the brief moments i could manage to sit in a chair.

     The laptop that enabled me to be with you all last year died sometime in July. I tried to stay, rearranging a tower so I could reach it from a couch, an armchair, something that would accommodate my back.

     I failed, and it has hurt all of us.

     Now, I am returned, on another laptop, borrowed from a new housemate who has more computers than he can use. At least for a time, and for as long as I can manage, I will be here again. Because of Holly Windstalker's generosity, I can write to you {briefly in game, during a promotional event} to tell you this.

     I miss you all - Please, rejoin us in the VAooc channel, on this blog, or write us a note if you are able.


     Be well in these uncertain and trying times -

To all Amicae, current and past:

Amicae -

     Many have taken a rest or have gone missing in the wake of the recovery missions last Cycle. It has been needful and good for many - and in the wake of it the halls once so warm now know silence also.

     We are of a cloth, we Amicae, no matter our professions, or circumstances. It is good to renew the bonds we have chosen, of friendship and fellow help.

     We, the ever-watchful, the ever-faithful - no battle can sunder where we choose to build.

     Come home, if you so will it, or join us again in the open halls when your commitments allow. Let us know you live, that we may celebrate your name.

     Vai Z'Ress
               Ariahdnia

Sunday, September 8, 2013

Wanderlust Weekend battles

Ariahdnia,

Feel free to pass this information along to anyone in your organization that would be interested in ccoming.

We didn't have a chance to perform this week's raid, so we'll be rescheduling it (14 Sept, 6pm EST).

The targets will be either Toxxulia's Mound (level 90), Mirguals, or The Palace of  the Ancient One (Both level 80). This battle will be also open to guests who have a desire to come out and fight.

Rivald De'Elvin
The Leader of Wanderlust

Saturday, October 20, 2012

Campaign: Treasonous Stars - Incident Report

The Vigiles Amicae hereby declares the persona(s) known as:

Folodu Amrunrosse

among other possible aliases, to be anathema.

The wards are locked against her, and no move shall be made to stay the hand that is raised against her, should she rebell against her proper discipline.

It is with sorrow and rage that we report the former Vigiles Captain Amrunrosse was unable to abide by our Writ, and repeatedly expressed contempt for the substance and practice of the same. Despite her years of loyal service and numerous victories, Amrunrosse has made the irrevocable choice to seize control of the Amicae during a time of war, for her own personal gain, and disarm the very writ upon which we all depend.

That the former Captain Amrunrosse has heretofore been employed in the gathering of intelligence and destabilization of evils which would threaten the Amicae is insufficient case for the profligate violations of our writ which have accumulated to her name.

The convened Courts Martial has found Amrunrosse guilty of the following charges:

  • holding a sworn Amicae in bondage without due process of law
  • authorizing the use of deadly force beyond the measure of civilized warfare
  • claiming the mantle of Praetor without proper Council affirmation
  • threatening a faithful healer among the Amicae
  • striking an officer of the Amicae with intent to cause grievous harm
  • imposing her will against an officer of the Amicae outside of the direction of a healer
  • sabotage and vandalism of Amicae holdings
  • fraternization with a superior officer
  • abuse of her power over the soldiers in her charge
  • seeding of dissent and faction rivalry within the Amicae
  • suspension of the rights and laws of the Amicae
  • disbanding the Council which sacred duty is to check the power of the Praetor

We therefore on this Sixth day of Stargazing in the Year of the Triumvirate in the Era of the New Combine, declare Folodu Amrunrosse a traitor to the Amicae and to the Praetor to which she owed her loyalty. If she refuse the sentence of Exile to the far Velious isles as enumerated by the Council and Courts Martial, any hand then be raised against her.

By my will and hand, Praetor Ariahdnia z'equidaii Chath do'Trinae, Hero of Maj Dul
 By my will and hand, Legate Bellum Fafnier Brangwyn
 By my will and hand, Legate Pax Sytan Fiac




Note:
This is an IC exile only, and only in the Antonia Bayle timeline. Continued rp with this player is allowed and even encouraged. All rp guidelines regarding consent and communication are to be followed.

Thursday, August 23, 2012

A plain, red-spined book - Apocryphal Journals: Folodu Amrunrosse

Archivist's note:
It is clear from contemporary records that Amrunrosse was fastidious about keeping her journals on her person or otherwise well secured, yet in the recent reorganization of the archive we have found loose signatures tucked among unrelated treatises on the applied arts of entropy as relates to the keeping of vegetable gardens in various climates.
Each is no more than eight pages of vellum, stitched with waxed linen thread and apparently in good condition, aside from having been at some point separated from the rest of its volume. The handwriting appears to be consistent from one entry to the next, though there are huge swaths of the work still missing.
What remains has been bound together in a probable chronology, and wrapper leaves were added around each original signature to hold such notation as is possible. The entries are undated in the original hand, but as many of the incidents are cross-referenced in the public archives, so a loose chronology may be posited.



This entry is unusually brief for the bardic-trained Amrunrosse, and reveals some of the considerable impact her stint in High Command as Acting Praetor had on her own abilities. 

It is uncertain what partisan Amrunrosse refers to in this entry, but Lenoire Du'Claire and her consort Kanaemar are confirmed in contemporary records as being deeply involved in the turmoil that surrounded the end of Amrunrosse's tenure as Praetor. 

This is one of few indications that come down to us as evidence that the turmoil was not born of chaos, but rather carefully orchestrated to create a path back to leadership for the deposed Hero and Protector of the Amicae. As so little evidence did survive, it has been a matter of much dispute among the chroniclers, but it stands to reason that after the very public manner in which Amrunrosse usurped the position that it would be impossible to reverse peacefully. It must not be forgotten that during her tenure, Amrunrosse enjoyed wide popular support, and that other private communication during that period confirms a deeply rooted mistrust of the deposed Praetor's temporal stability.

Even to this day, there are apologists for the usurpation, who question the trustworthiness and tactical stability of a leader who is so patently secretive about her history, her age, and her sanity. It is widely believed that the Praetor does not punish such treasonous agitation because she is unaware of it: historians who have investigated the history of the Heroes' Quarter in Maj'Dul hotly argue the reverse. No foreigner could have survived the ever-shifting sands of Maj'Dul politics for long - let along risen to a stable and uncontested prominence there - who did not have a canny understanding of political maneuvering and the exigencies of war.



This is a long and twisting path - Sytan is back among us, which is more than timely as I needed an agent who would be able to do the things I cannot. The house will pass back to Ari.

I have given him the information I have been working with, and he has seen my plan within it. Fafnier needs pushed away, as does Ari. If they leave the house under my regime, it can be painted as my poor leadership.

There are only a few ways this can go. I will do everything I can to ensure the House is strong...
that she leads it again.

One vocal supporter has been arranged. In the time I write this, the next has been as well.
I have struck Sin, and Ari comes soon. I had hoped to be more civil in this, but the way things have played out prevents that, now. I would give commendations if I could - Leni and Sin both are going above and beyond the call in the time of need. I will put my faith in them, that they will support Ari as Praetor.

They come. I will give them a good show.
I hope it will be enough...

Monday, August 6, 2012

A plain, red-spined book - Apocryphal Journals: Folodu Amrunrosse

Archivist's note:
It is clear from contemporary records that Amrunrosse was fastidious about keeping her journals on her person or otherwise well secured, yet in the recent reorganization of the archive we have found loose signatures tucked among unrelated treatises on the applied arts of entropy as relates to the keeping of vegetable gardens in various climates.
Each is no more than eight pages of vellum, stitched with waxed linen thread and apparently in good condition, aside from having been at some point separated from the rest of its volume. The handwriting appears to be consistent from one entry to the next, though there are huge swaths of the work still missing.
What remains has been bound together in a probable chronology, and wrapper leaves were added around each original signature to hold such notation as is possible. The entries are undated in the original hand, but as many of the incidents are cross-referenced in the public archives, so a loose chronology may be posited.



This entry wrestles primarily with events which occurred at least a full season, if not a year, prior to the writing of this passage. Given other evidence of daily memorandum books, it is possible that Amrunrosse had a longstanding habit of enlarging her record of current events only after she had some distance from them. 

It has also been suggested that her bardic training led her to delay the fleshing out of her records until she felt there was a suitably compelling narrative to drive the composition. The well-documented confrontation with Thrayson and Valinos was undoubtedly even more compelling at the time, and would have appeared at that time to offer a poetic circularity when contrasted with the repudiation of the Stormharrow alliance.

Contemporary records of the military actions during the Cel'Voda campaign are relatively intact, and the ally and slave mentioned in this passage are widely understood to have been Naccor Stormharrow and his koada' servant Wynteri, respectively. During this period, Naccor had paid for a commission in the Vigiles infantry for his younger brother, Malicce Stormharrow of Neriak, and records of the time suggest he was more interested in his brother's education and training than the boy himself was, and the friction between the brothers spilled over into the Cel'Voda campaign. 

It seems reasonable to conclude that cultural assumptions were made on the part of both the Stormharrow boys and the Vigiles High Command, which came out in the crucible of this protracted campaign. The schism that resulted did entangle the Vigiles briefly in a diplomatic dispute with the elder Stormharrow's adopted House, the infamous trade empire of Shaded Lotus.

Detailed records of the resolution remain classified, but it is hoped that some of the more historically interesting reports will be de-classified in the near future, especially as Amrunrosse clearly believed that both events in this passage were deeply linked.




I do not know what to say. Perhaps the beginning of the thing is the only place to start.

     The Priestess Chryso has returned to our midst. It was hard, having to drive her off to begin with, and it hurt another who had befriended her: Little Chryslinger, who has lost all and fights her void-lost twin. She still feels very much for her old unit, though she tells me she is not trying to rebuild. She asks me questions, I suppose trying to figure out how well I would fit their number, or to get a better idea of who I am.

     House first. Always the needs of the House.
     I don’t know how well she has understood that, but we will all be confronted with that, now.

     We marched on the dragon Cel’Voda to recover our Lost, Xeita. We found evidence that our other, the Legate, had been there briefly. Xeita confirmed this. When we got her back, I gated out with Xeita and a smaller strike force aimed for the heart of Cel’Voda’s lair.

     There, a false corpse was found, as well as a skull burning with arcana at least three days old. The dragon himself, however, is truly dead. Someone was there before us. I cannot believe anything else but that Marconis is behind this.

     During this, our ally brought danger to us all when his slave knelt to them in the field. They do not want to see how this was risking their life by pointing out one of note in the field of battle.
     I remember the Cel'Voda clan from before the civil war, and on my recommendation the Legate had us all march in Indigo livery, without insignia. It is an echo of a dusty past, when one house would make war on another, and provide just enough distraction that the law could plausibly ignore the action as one approved by a Power higher than theirs.
     He is to young - or too poorly read! - to know the rigid conventions of that old custom.
     He wants to argue her usefulness? Feh. He will not be able to accompany us any further in the field. I have purchased the slave he got bored with, so I hope his new one has all the discretion he demands of those around him.
     Whatever else may befall, the issue is closed.

     During that time, one approached seeking aid. I must speak with with them more fully as there is time. This gets at the heart of another issue, and I am very much inclined to sow dissention and have the brunt of the work done. I have taken the meager information to the Knights already, and will be taking more as I can get it.
     I hate working with them, and feel like there is a trap about to close about me. I must step carefully.

     All of these events have happened around Ari. The issue I have avoided so far...
     She has been becoming less coherent, jumping around her personal history and not being very coherent in the present. I noticed this a few months ago, but her ability to lead was still intact. That has deteriorated, culminating in last night.

     She was distraught when Sytan was taken: I do not know if that is what drives her from her mind now.
     Last night, the Chief Medical Officer was shown how to feed Xeita’s needs for energy very directly. Valacor drew the power from him to show him the cost requirements. Yorrik believed his life under threat - and ordered the house to arms, and ordered his ancestral spirit to kill Valacor.
     The spirit was housed within Ari.
     When he managed this, or why, I do not know, but none may have such a thrall within the Amicae. Yorrik will be punished, but right now I need those able to heal.

     Valacor leveled the accusation that Ari was not sound of mind for leadership - she did not remember her own name, and is clearly susceptible to the influence of another’s orders. I have relieved her of command pending review of a council to find her of sound mind again.

Until then...
     I am acting Praetor.