The Vigiles Amicae is a roleplaying guild in Everquest 2, on the Freeport and Antonia Bayle Servers.
Showing posts with label archive. Show all posts
Showing posts with label archive. Show all posts

Monday, June 16, 2014

Excerpt: From the Concise History of the Vigiles in the Age of Veeshan

It was once said by Cieramos d’Monde of Qeynos, under whose glorious leadership the Trinity was formed during the Age of Turmoil, that the position of resistance to the forces of tyranny in whatever form they express is the only true state of the moral, sapient creature. While it was ever the stated goal of the Trinity to one day establish a separatist community, and no record indicates that they ever did, the Company did at least operate in a state of political neutrality well into the era of Faydwer.

The last battle which the historians can agree the Trinity engaged was that which toppled the old Imperial line in Zek. Though a clan hailed as Deathfist rules there still, the new blood is weaker than it once was, and is frequently culled.

But that is getting ahead of matters.

Historians argue to this day exactly the circumstances of the defeat which humbled the glorious Company after centuries of victories. It is agreed, however, that the Deathfist alliance with a cannibalistic goblin tribe had some part in it, and it is widely supposed that there was a betrayal from within which laid them open to the flanking assault of the orcs. The ranks were not merely decimated, but actually ruined. No more than a quarter of the soldiers who entered the Citadel ever emerged, for what is eaten cannot ever be Restored.

Nonetheless, there was Victory, and the Imperator was felled.

Some of the survivors removed to the desert of Ro following that battle: others retired to farms in the Steppes, the Commons, the turbulent lands of the rediscovered Faydwer, and in one notable case, to the time-troubled overrealm.

It is important to any study of the military and social history of the Trinity to understand the ethic which bound the diverse ranks so successfully, and for so long.

Among the Trinity, it was taken as an article of self-evident reason that to live as citizens under either tyranny in the old Shattered Lands - in conformity, fear, obeisance, or collaboration and idolize "safety" or "security" as new and false gods - caused moral insanity and constituted a form of death. Resistance was the only stance worthy of a sentient being, as much in responsibility to oneself as to all other beings.

If that posture involved grave and constant peril of persecution, imprisonment, or execution, at least one would have lived justly while taking these risks. It was the practice of the Trinity always to offer refuge to those who did this work in the world, and aid them in their cause. It was for this reason that they were known to also seek relics of the fallen gods and other powers, either to keep or destroy them, preventing them from reaching the hands of tyrants.

It was also for this reason that the Trinity was chartered as a bonded free-lance company, open to any and every job offered. Their habit of judging and executing their customers from time to time did little to stem the business they were offered: they had one of the larger fighting forces in that era, and they were more effective in the field than many larger companies. They were frequently sought for staged battles and grand melees, or to eliminate problems which proved resistant to the deaths given by other Companies before them.

Not to resist, on the other hand, was considered to have the certitude of death, howsoever effective the Restoration Arts of the Ravens and others might be. It meant a moral death, a death to sanity and conscience, a the death which possesses sentient creatures who are profoundly ungrateful for their own lives and for the lives of others. Though they walked abroad, in truth they lived no more than the revenants which rise in the chaos-riven lands.

These, the Trinity sought to return to the cycle whenever possible, that on another turn they might better learn the value of the world and the creatures in it. When such lack of resistance proved to be the result of enforced bondage, the Trinity made a habit of freeing the subject, even if they afterwards chose to follow their former masters willingly.

Historians do not agree exactly when the leadership of the Trinity passed entirely to the hands of its last Commander, Ariahdnia z’equidaii chath z’Ress do’ Xiphos, as it is suspected that several of the names recorded in the lists may have been pseudonyms. What is known for certain, is that she was recorded as a Captain in the Freeportian cohort of that force early in the sixth century Anti Rendi, difficult though that may be to believe.

The Trinity passes from the forward attention of history during the next several ages, except as scholars of military tactics are always interested in the struggles of the long dead. The Company itself was formally declared dissolved by the City archivists in both Qeynos and Freeport sometime late in the Age of Faydwer, and it was generally assumed that some contest with the D’Vinnian or Sanguine powers in that region mopped up what remained of the last cohorts.

During the Era of Sentinels, and most specifically after the collapse of the Citadel in Freeport, the next significant mention of the Trinity is in the enigmatic notation in the Gorowysh citizenship rolls. At the same time as they applied to the ruling council for full citizen rights in Gorowyn, three teir’dal are recorded as the High Council of a new House of Trade, registered as the Vigiles Amicae. The Leader of that Council is listed as one Aryadnya z’Ress do’Trinae, and the reigning Primary of that period left this notation on the document:
“On the strength of Reputation and Proven Victory, the Vigiles are named as Favored Allies, and the Fireborn prefect of the Residential district is to be ceded to their use in exchange for Future Service in the name of Reason and Justice.”

Where the Trinity was a highly public mercenary Company, the Vigiles Amicae has largely existed as a quiet presence reinforcing the rule of law in Gorowyn. Within Gorowyn they are known for exactly what their charter states they are: fine craftsmanship in both durable and consumable goods. The private guards allows the House are generally only seen in the rare times the City of Gorowyn experiences strife, or when the local militia is overextended. In these times, the Vigiles seem to perform only as paramilitary peacekeepers and lawgivers.

A notable exception to this unambitious appearance arises during the Age of the New Combine, wherein the Vigiles actually published a Declaration of War, as if they were an independent City-State capable of such action. That Declaration has never been withdrawn, but the terms it lays down are unmistakably drafted as spiritual - if not actual - successors to the goals of the Trinity when it was formed some nine ages before.

“Amicae: In the name of your ancestors and the dead generations of soldiers from which you receive your steadfastness, your writ and traditions, your Praetor summons you to the standard of the Vigiles, the ever-watchful. The drum of war is sounded, and the anvil of liberty rings forth.
Having organized and trained the Vigiles in secret and in the open, to guard all Amicae; having perfected discipline and silence; having awaited resolutely the day our liberties could be shown to the world; now the pattern of time has unfolded an opportunity for glory. Supported by the souls of those who laid down in blood, and those who have chosen to return to the bondage of tyrants for the good of coming generations, but relying first on the strength within our own ranks: in the sacred mystery by which one and one and one together carry more than each alone ever could, we strike in full confidence of victory.
We declare now to the world the right of the Amicae to the unfettered pursuit of their destinies, without regard to the petty circumstances of birth or the avarice of gods and mortals. The abysmal usurpation of that right by any creature makes them our enemy, now and hereafter. In every generation there are those who forget the consequence of attempting such invasion: we must never let them forget that the final victory shall ever be ours.
Let this hereby stand as a declaration of resolve, and a summons to the council of war: the shield and spear of the Amicae be raised! Until by our wisdom and our valor we have reclaimed our Lost, the rule of all Amicae shall be held by the Vigiles arm, under the direction of the Praetor, and held in trust for the people until peace return.
May the woven fate guard us, and may no thread fray in cowardice, selfishness, or sadism. In this path, the Vigiles Amicae must by the nine virtues prove again that we have the right and the worth to claim the destiny to which we are called.
In Strength - we meet under the banner of our bond, Solaceday Eight, in the month of Burningsky.
By my will and hand, Ariahdnia Z'Ress

It is worth noting that this declaration was published in the same period in which there was some chaos on the High Council of the Vigiles. Several Interim Legates were named in succession, and many casualties were recorded - and later struck from the same record. This much is easily learned from the Gorwysh records of the bureaucratic changes within their allies, and even more alarmingly, is followed inside of a year with the shocking Usurption by Amrunrosse to the mantle of Praetor.

The details of that particular event are salacious enough to tempt even the most recalcitrant student of history, but unfortunately, many of the most interesting records are still classified. Corroborating records from other powers indicate that during this period the notorious slaveholding vampiric House of Cel’Voda was destroyed, and there was even some entanglement with the young house Stormharrow, sworn to the Shaded Lotus smuggling ring. The Legate Bellum is struck from the Vigiles record in this period, and is recorded elsewhere as variously a member of the Morag Tong, the Nefarious Inc, The Ebon Syndicate, and other organizations of ill repute.

The clever student will remember that the infamous Valacor Arios Valinos Val’Kavek has a long and torrid history of his own, best treated in a work devoted exclusively to him and his innumerable disreputable exploits. Remember that it was once said of the Captain-Commander z’Ress that she advised:

...always to hold one’s enemies closer than one’s friends, for the former will tell one useful lies, where the latter will tell one only pretty truths which anyone could discover.

The records in the Tower of the Moon and the Library of Light in Maj’Dul hold even more tantalizing hints of the intrigues which drew the Vigiles at last into the public sphere. The Legate Pax, registered in Gorowyn as “Sidhen Finn”, and in Maj’Dul as the Archivist Sytan Fiac, was listed with the Sultanate as a Missing Person, and connected to the personal guard of the Hero, referred to throughout as “Vigiles”.

The Sultanate does not often bother with the affairs of barrashar, except in this case it appears that the Archivist Fiac was a member of the household of the Champion and Hero of Maj’Dul. Local records only refer to the head of this house as “the Champion”, or alternately, “the Hero”, much to the frustration of later scholars, but in the civic records this useful detail is retained: the Estate of the Champion is, and has always been, established on one of the terraces of the Heroes’ Quarter at the edge of the city overlooking the Clefts of Rujark.

This quarter of the City was not even established until some time into the Age of Shadow - or perhaps, it is more accurate to say, re-established. There are references to this quarter in records dating from the Age of Faydwer, but it would appear they were little more than ruins attached to a land grant in the gift of the Sultanate until the current Champion or Hero took formal residence there during the early Age of Sentinels.

The casual student might well reel at this litany of detail, but all is to a point: that is, to assert that the humble Captain z’equidaii Chath has, over the ages, risen to the position of Hero and Praetor, and seems to have gained tacit recognition from several major powers to operate at the very edge of formal law.

That is not to say that history must necessarily conclude that the legendary Trinity gave rise to a new tyrant: rather, it is notable that throughout the history of the Vigiles Amicae, and the Trinity before them, that these organizations were well known to embody both military excellence and a high standard of equity and justice within their ranks.

The Vigiles Amicae, like the Trinity they seem to have been modelled after, are sworn to complete neutrality and equality in its treatment of race, class, god, and nation. That is not to say they are any more permissive of tyranny than the Trinity were: in fact, the records of their campaigns seem to entirely revolve around dismantling threats to the free will they value so highly. Many of their actions in the last two ages have been on the order of rescue missions, and any number of political prisoners escaped in this period seem to have disappeared after one of the Vigiles reported on the situation to the High Council.

It is widely assumed that in the future as more reports are declassified that many currently open questions in current political history will be resolved.

The Vigiles seem overall to be a stable Company, except as there are irrecoverable casualties in any military force. Those few Exiles that have been named by it have always been so because they have violated the central governing principle of their laws. Namely: the right of all sentient life to live according to its nature, insofar as it does not hinder the rights of any other life or collection thereof.

In the early years of the Age of Veeshan, a second Declaration enters the Vigiles history. It appears that shortly after the discovery of the Vesspyr Isles, the Exile Amrunrosse was recalled from Velious, to serve the remainder of her sentence in a variation of House Arrest, on a small estate carved from the western portion of the Heroes’ Terraces. Records indicate this House Arrest was largely nominal, and Amrunrosse was soon functioning in all significant respects as an Equites, or Captain, of the Vigiles guard.

Nontheless, it is notable that the Praetor seems to have allowed - even approved of - the wide publication of the self-titled “Declaration of Truth” broadsheets at the tail end of the Erollissian festivities that same year. Where the Declaration of War was vague and adaptable to whichever cause the Council might consider worth attention, this “Declaration” is highly specific in its scathing condemnation.

WHERE AS it is known that Marconis Fiac uses the aliases Marconis Finn AND Father Fiac AND Father Finn AND Archbishop Marconis AND Archbishop Fiac AND Archbishop Finn, among others yet unknown;
AND WHERE AS Marconis Fiac holds the position of Archbishop in the Erollisian Diocese;
AND WHERE AS it is known that Marconis Fiac took under his tutelage one Fier'Dal;
AND WHERE AS he has not fulfilled his obligation to her education, both in schooling and life skills;
AND WHERE AS he has deliberately undermined her self worth verbally;
AND WHERE AS he has maligned the name of sad Feir'Dal's mother;
AND WHERE AS he has made the false claim of Erollisi speaking directly to him;
AND WHERE AS he has forged a secret military force within the Erollisian sect;
AND WHERE AS he has utilized this force to wage war on his family;
AND WHERE AS he has utilized necromantic magics against his family for personal gain against restrictions by the sects of Erollisi;
AND WHERE AS he has sought to make war on the Vigiles Amicae;
AND WHERE AS he has made truce with the Crushbone clan orcs of Faydwer;
AND WHERE AS his practice of Erollisian healing tends towards coercion of the mind;
It is resolved that a
DECLARATION OF TRUTH
be leveraged towards the cause of informing all of Norrath of Marconis Fiac's transgressions towards the cause of peace in general, and the precepts of Erollisi in particular;
THEREFORE that this missive be delivered to all major and minor settlements to aid the cause of this
DECLARATION OF TRUTH
Regarding Marconis Fiac
Signed Lady Folodu Amrunrosse, Adjunct Equites Diplomatic Corps of Vigiles Amicae

It is particularly interesting that Amrunrosse represents herself as a Diplomatic, rather than martial, personage within the Vigiles, as later in the quatrain she not only took command of an entire wing of the Vigiles army, but declared herself Interim Commander of all the armies. Contemporary historians refer to this as the Second Usurption, even though she did not make so bold as to claim the mantle of Praetor at this time.

This newfound restraint on the part of the bardic-trained Amrunrosse is found also in all of the official correspondence during the campaigns she led in this period. The most notable of these is, of course, the effort to extradite the unlicensed chiurgeon Veset dal’Glennil from the walled and warded residential quarter of Freeport. The publicly stated goal of this action was to bring the accused to trial for a litany of crimes, but it is worth noting that Amrunrosse requested for this - and was granted - permission to land a strike team of ten veteran soldiers of mixed talents, and requisitioned the use of a mechamagical Iron Turtle to expedite the mission.

Less widely known was the secondary objective: that is, to free the hostage Hyrokon D’Arkoth, and prevent dal’Gelnnil having an opportunity to transfer him to her alleged master, the Archbishop Marconis Fiac of Erollisi.
Further reading for the interested student may easily be found among the many volumes of the Lives, but particularly those of the Multum Mendacis, the Threadcutter, the Ignis Bello (if, in fact, any volumes of it have survived), and of course, the Apocryphal Journals. The Council records are themselves far too wide for the casual student to find profitable, though any particular details may of course be best illuminated in seeking reputable primary sources.

- Archivist Stargazer Sian
Deadening of Fenin Ro, Veeshan

Tuesday, May 20, 2014

Campaign: Ticking Clock - Dispatch

Archivist's note:

It my be interesting to the student of Amicae history, that despite the controversy surrounding the Usurption in the Combine Era, Amrunrosse was given command over the Vigiles military forces during one of Brangwyn's many torpors.

Records from what is referred to as the Ticking Clock campaign, in the Age of Veeshan, are remarkably complete, and nearly stand on their own merit as a testament of the motives and tactics in that period.



::: Urgent Dispatch :::

Need-to-Know

To:
~~~redacted~~~

Follow-up repoort on suspect Veset dal' Glennil, alleged do'Velahr

Suspect sighted within last 42 hours, Jade Tiger tavern, North Freeport. Suspect seen in company with Hyrokon D'Arkoth - minor Nerian nobility and trading house, on alleged diplomatic mission. Personal guard was dismissed to unspecified duties in the city on verbal orders. D'Arkoth seen accompanying suspect to Jade Clinic and Operating Theatre. Suspect seen briefly in public taproom shortly after, unaccompanied.

D'Arkoth has not been seen since.

Personal guards intercepted, bringing letter to proprietor, Julia. Surrendered written orders received after D'Arkoth's dissapearance. Evidence being held by agent on site, Baarca Schuemakkar.

Vigiles forces mobilizing now, siege equipped. Expected to make landfall on D'lere within six hours. Rendezvous in the Jade court. Suspect assumed hostile, hostage situation.

Recommend specialists with mental shielding.

-F. Amrunrosse, Interim Commander of Vigiles Military Corps

- - - - -

We do not prefer to engage M.'s forces directly - pray we arrive before he can. D'Arkoth is a trained dreadnaught, estimated power potential devastating.
-Flo

Saturday, May 17, 2014

From the eleventh volume of The Lives: Multum Mendacis

Archivist's note:

This particular letter is unusually short for the subject, who was widely known for his prolific correspondence and varied publications. Although it is not directly related to the overt campaign which the Vigiles launched shortly after the date of this letter, it may provide the reader some of the context in which that campaign was executed.

For further consideration of the Second Usurption, the avid student may refer to the wealth of primary material available in the Apocryphal Journals, as well as the excellent four-volume Lives: Caduceatoris, and of course, the several chronicles specific to the campaign.

Although undated, the passionate entries in the Apocryphal Journals referring to this letter indicate that this message was received an astounding twenty-four hours after the retreat from - and subsequent critical failure of the engine core of - the Vigilant, on 17 Blossoming of Fenin Ro in the Age of Veeshan.



My dearest F. Amrunrosse

It pains me to hear of your current loss. I am left wondering what I might have been able to do to help stay the hand of fate - alas, that life does not work so!

I am all too familiar with what must be a trying time for you and your little band of soldiers. As such, I open my arms in the name of our Great Goddess to you, and extend the protection She offers to all in your band of freedom fighters.

Come. Find rest. Find healing. The Praetor Ariahdnia would not want you to grieve so.

Archbishop Marconis Fiac

Friday, May 9, 2014

Survey of Norrathian History: The Age of Refuge

(( Technically, a portrait of Rokovon:
but seems like it might make a good frontispiece. ))

Survey of Norrathian History
A Neutral Account, Written for the Beginning Student 

by

Archivist Threadcutter

*

The Age of Refuge: The First of Our Own Ages

*

In the early days of the Age of the Shattering, the seas were riotous with tempest and thick with hungry drakes. No ship dared go more than half a day from the shore, and in those shallows lay the wreckage of the rent lands. As many fishing boats snarled on the ruins of lost towers as they did on reefs and rocks.

What survived of Qeynos was besieged by gnolls, and rabid, starving wildlings, and their own unquiet dead. The lawless and unlettered moved among them, smuggling contraband into the city, and stealing goods and people from it. Trade was chancy at best: every merchant that would make the attempt overland hired mercenary guards to defend them, for the Queen's armies were stretched thin already holding the city alone.

Freeport fared little better: the city's farms became a desert, and the orcs lay siege to the walls. They toppled the outer walls, and the city struggled to feed itself, caught between the unceasing waves of the orcs, the predations of unwashed bandits, and the ravenous unbound dead. The Overlord opened Citizenship to any soul who would swear to the city's defense, and created a new class of Overseers to rebuild the armies.

Between the riven contents of Karan and D'Lere, lies the Sea of Refuge. Though in the early days after the shattering it was fraught with tempests, they were shorter and less fierce than in the other seas. The sea claimed no few ships, but some of the souls, the sea gave back. Thousands washed ashore the islands and the mainlands, bereft of home and memory.

It was in these days that the Far Seas Trading Company was established. Initially the Far Seas was beholden to and permitted within neither remaining city, but had permissions to land at the colonies of both. They built an empire on ferrying supplies to ill-provisioned colonial outposts, and selling refugees to the commanders of the same.

Representatives of the Company were posted in two places along the Coldwind coastline: by the Antonican lighthouse and the Thundering Steppes docks. Along the Tempest coast of D'Lere, the Company was in tight competition with the Blackshield for the use of the outlying harbors, and relied instead on overland caravans from the Crossroads trade outpost to the treacherous pirate port at the Naythex beachhead. The Company maintains liaisons in these places even today, though the areas are pacified - almost civilized, compared to the days of Refuge.

Even in the chaos of the time, there remained some small settlements outside the great cities, and many of the martial, arcane, or mystical orders which had an establishment in relative seclusion chose to remain there despite the danger. Many of these, of course, fell to the ongoing tremors, the depredations of wild beasts, savage races, or the unquiet dead. Those who remained often signed treaties of fealty to the nearest City, and received a detachment of the regular army to protect them. Others relied on their ability to hire passing sell-swords and explorers to defend them or fetch supply.

It is difficult to convey to the modern reader how incredibly perilous the world was in this Age. The relative peace which is now enjoyed the world over was bought at great cost by generations of blood, and legions of elite heroes. The Reader who now shelters behind the great force-shields against the attack of the Awakened may well scoff at the idea that they live in an age of peace, but the heroes of the Age of Refuge would likewise be amazed to see drakes only in small pockets of the world, and it is unlikely that even a sight of any one of today's bustling harbors would convince them that the sea-lanes are well and truly open.

In this time, the Ulteran spire network was entirely shattered, and what powers it had once drawn upon were in such flux that even had the arcanists of the day recovered some fragment of how to work upon them, they would have been unlikely to survive any attempt to touch them. It is generally agreed by historians that the nexus storms were in many cases catalysts for the storms and tremors that manifested in the physical world, and may have lent a mad sort of strength to the savage races of the day, at the cost of course, of whatever sanity they might have once possessed.

It has been theorized that the savages have since been irreparably damaged in their blood by the chaos of that age, and their strength further diluted by excessive inbreeding. Various tribes were as isolated from one another as the outlying civilized settlements, with none of the natural advantages which our own peoples posses.

Likewise, the mystical circle-roads were impassable in this time. Some ruins of the original Gates remained, but though contemporary memoirs suggest they retained some resonance of their former glory, they were no more than nostalgic landmarkers during the Age of Refuge. Nor were all of them even discovered: like the ruins of the old spires, there were fragments scattered across the known world, and other pieces which were not discovered for generations after.

What little translocation and stasis magic did function in this era was exceptionally limited. Living creatures could only be moved a few leagues, and at great personal cost to the caster. Contemporary accounts indicate this cost was so great that it was indeed preferable to maintain a riding beast and remount string rather than rely on the mere possibility that such a limited Gate would function at need. The most common use of these limited magics at the time was by the various courier companies which together composed the world-spanning Post. Nothing larger than a single cubit could be sent by post at all, and the magical cost of maintaining the letters and parcels in such stasis was significant at the time. In many cases, it was cheaper to hire a physical courier for such work, and there is strong evidence that such work comprised at least a quarter of the work done by free-lance bonded mercenaries.

The chaos of the outlands was so extreme during this age, in fact, that securing food for the cities was a significant logistical problem. The fertile land in Karan yielded more, of course, but the variety was severely curtailed by what could be grown quickly in that climate, and brought to the city for preservation. Exorbitant tariffs and trade restrictions were put in place by the Queen and the ruling council against all foreign food and drink: the proceeds were funneled directly to that portion of the Army which oversaw the planting and harvest in Antonica itself.

D'Lere, of course, has always been a harsher sort of country, especially after the irrigation system in the commons was destroyed by the catastrophic events following the Shattering. Early attempts to militarize planting and harvest proved disastrous, and led to the loss of three outlying districts of the City itself to the invading orc tribes. Shortly after that, the Overlord began issuing letters of marque to ships as well as land companies, and these were written in such broad strokes as to legalize the seizure of ships, wagons, artifacts, and provisions from any "Enemy of the State" for any cause whatsoever. Enemies of the State remain loosely defined to this day as any citizen of a foreign power not currently in formal alliance, or treasonous citizen of Freeport itself.

Mercenary companies who did well on these ongoing supply raids were the first to be tapped for more targeted work: rogue arcanists, revanent epidemics, drake nests, savage warleaders, lesser wyrms, and the reopening of trade routes. The Reader who is interested in the histories of individual companies will find few official histories from this period, but it was not uncommon for officers of these companies to keep personal memoirs.

Those who were lucky enough to live to something like a retirement age often published revised versions of these as entertainment: the taste of the time tended toward such things, and they were read in much the same spirit as the patently fictitious, sensational "confessions" and wonder-tales of the day. No formal exercise of history was practiced at that time, and there is little evidence that the reading public discerned, or even had concern for, the distinction between fact and fiction in the chronicles of their age.

It leaves us, therefore, with a curious but sensational muddle, to tease out the threads of truth and bombast from one another as we attempt to reconstruct the details of the age which had so much to do with how our own was formed.

Monday, May 5, 2014

Selections from: Notes on Diverse Magicka - Kenetica

Notes on Diverse Magicka

by

Legatus Pax Sytan Fiac



Author's note:

This is a series dedicated to informing those with limited or non-extant abilities in arcana on the various forms of magic and their uses. This is not intended as an in depth study, nor does it go into all details. For many, the usage of leylines or nodes will never manifest, nor will the finesse to guide the blood magicka explicitly.

This discourse will cover the concepts of similarities and differences among the branches, and peel back some of the mysteries.

The first section will cover my specialties of hematurgy and necromancy.
The second will cover natural magicka.
The third will touch on the psionic talents.
The fourth will delve into the divine controversy.
The fifth will touch upon the delicate and complex question of void.

It is to be hoped that the interested student will find the more technical treatises on the above topics more readily accessible for this humble offering. Any errors or elisions in this work must be attributed to the difficulty of enumerating in plain language what becomes a nearly reflexive, intuitive impulse for the grand adept.



Natural magicka can be broken down into the two base components that are very much related to blood magicka. In the previous section we gave our attention to the so-called pure Elementalist, and in this we shall discuss the most common expression of the kenetic type: conjuration.

Conjuration is, as previously stated and all other writings on the subject indicate, related to necromancy most closely. It relies on ritual and animation to direct and guide an action.

However, conjuration itself is a misnomer for most. It captures everything from making giant golems to the journeyman kineticist working the shuttles on industrial looms. All conjurors gain the skill necessary to do the smallest of the works - simple animation, and only those, again, who can work the leylines and nodes can accomplish the larger scale works.

It is worth noting: where the elementalist by definition must be able to See and Feel the magic they work with (although they may not be interested or capable of putting that experience to formal analysis) the keneticist has no such limitation and in fact, they are unlikely to miss the ability at all. They work directly upon existing manifestations of both pure and mixed elements, and with similarly physical creatures thereof.

These two extremes show how differently the paths branch - one is most significantly military, and the other most significantly civil. No matter the background or civilisation lived in, there will always be pressure to find what is the most that can be done in the full exploitation of any skill. The kenetic collegia have often been referred to as the Wellspring of Industry, and that designation is as pragmatic as it is poetic.

This does lead to some error in understanding the skill base, as a conjuror that can make a golem could run more than half of a city’s industrial equipment alone, and unaided. Similarly, the current industrial kineticist could be utilized for launching small, numerous, destructive projectiles with a corps or archers. The fact that Industry and the various militaries do not organize in that manner is as much a factor of custom as of suspicion and greed.

Those conjuror-kenetics who can subjugate a Greater magical creature - or animate a vast mass with artificial sentience under the direction of the caster's will - rightly terrify both the lords and dependants of Industry. Accordingly, the various collegia are united in ensuring that those with such potential are herded to the battlefields along with the Master and Adept class elementalists.

It is more comfortable for the untrained masses to honor their fallen Arcanists as Great Heros, than to learn to school their fear of such power moving too closely among them. What mundane mortal could gainsay the demands of such a person, should it occur to them that they are, in fact, in a position to make those demands? No reader of this work can be unaware of the tyranny that may arise among the mundane, and it may perhaps too easily be imagined what terrors might manifest under a mageborn regime.

I digress.

Because of the difference in power and the personal energies being so varied, it is not feasible for even a large group of kineticists to summon a golem for longer than a few minutes. As soon as one is out of their personal reserve, the bit under their control would fail. Accordingly, the kenetica rarely work cooperatively, or upon any of the permanent magics.

The rare exception is the Grand Adept of the Kinetic Arts, who through intuitive or ritual harnessing of node-bound mana is capable of crafting immensely ingenious automata - many of which may continue to function long after the death of the caster. Properly tuned and maintained, these Permanent Kinetic Magics can be tended by a specially trained cadre of lesser kinetics even though they could never recreate them once destroyed.

There is not as much competition among conjurors as there is among necromancers, but among the Masters and Adepts there still tend to be intrigues. These skew towards matters of military, rather than magical interest, and therefore is of little relevance for the casual student.

There is not as much to say about the functional details of this line that has not been discussed and compared in other works. The only remaining crucial point is this: where a kineticist is unlikely to be capable of manipulating greater magical forces by Sight and Feel, the usual course of extensive memorization and precise ritual may be entirely circumvented if they have the luck, talent, or ruthlessness to acquire a True Familiar.

Not all magical, elemental-bound creatures have the capacity to serve as a True Familiar, though they may aid a mage's work by increasing their base affinity with that element merely through proximity. Those that do have the potential to become True Familiars, could well be classed as mages themselves. Through their alliance with - or control over - those creatures, a Kinetic may well amass and deploy such immense power that they can - and do - challenge the greatest of Grand Adepts.

The reader by now must be well able to imagine what consequence such association or exploitation this practice may have on the sanity and ethical capacities of both Mage and Familiar, and no doubt is aware that many of the great mage-battles of the past have involved at least one such pairing on any given side.

Therefore, we close this lecture early, and move to the next general concern, which has personal significance for even the most unMagickal of persons.

Saturday, April 5, 2014

Selections from: Notes on Diverse Magicka - Elemental Arcana

Notes on Diverse Magicka

by

Legatus Pax Sytan Fiac



Author's note:

This is a series dedicated to informing those with limited or non-extant abilities in arcana on the various forms of magic and their uses. This is not intended as an in depth study, nor does it go into all details. For many, the usage of leylines or nodes will never manifest, nor will the finesse to guide the blood magicka explicitly.

This discourse will cover the concepts of similarities and differences among the branches, and peel back some of the mysteries.

The first section will cover my specialties of hematurgy and necromancy.
The second will cover natural magicka.
The third will touch on the psionic talents.
The fourth will delve into the divine controversy.
The fifth will touch upon the delicate and complex question of void.

It is to be hoped that the interested student will find the more technical treatises on the above topics more readily accessible for this humble offering. Any errors or elisions in this work must be attributed to the difficulty of enumerating in plain language what becomes a nearly reflexive, intuitive impulse for the grand adept.



Whatever the degree, a Mage has a personal well to draw from in some finite means. The inclination of each Mage will determine how it can be used. For example, some incline towards creating fire through the manipulation of thermal energies, and others to the formation and direction of ice through the same means. Others develop towards what may be broadly defined as kineticism, which mechanisms have been of vital importance to the stability of Industry and numerous mechamagical developments.

Elemental magicka can be broken down into the two base components that are very much related to blood magicka. The first we shall discuss is considered by most academia to be “pure elementalism”, or working only the elements and not adding a layer of compulsion or animation.

As such, elemental mages tend to work like a hematurge, casting by intuition and intent rather than full ritual as they advance and age. Many of the same principles apply, especially the possibility for an elementalist to work some magics generally considered beyond their reach through cooperative or ritualistic forms. The biggest main difference, however, is incredibly stark: there are no Grand Adepts among Hematurges, howsoever much blood may be spilled for their art.

An elemental mage may not necessarily became as powerful in their art. Some are born with the predisposition towards working with leylines and nodes, as in the case of the previously discussed Master and Adept rank mages, and some are not. The issue cannot be forced without serious and usually deadly consequences: cooperative Workings which would touch one of the Greater Nodes must place one arcanist of Grand Adept potential - even if they are untrained - in the central working position, or the Node will consume the entirety of the circle that dared to attempt the harnessing. Similarly, a ritualized Working meant to mimic the praxis of a higher-level magus has an exponentially increasing chance to consume the working Mage as part of its power source as the demands of the Work also increase.

The so-called “weaker” elementalists tend to be called hedge wizards, though it would be folly to assume that someone working the lines and nodes would always represent a more formidable power, whatever the formal designation for them.

This main division causes interesting effects, as a hedge wizard is able to refine their arts gain a vast understanding of what they can and cannot do. Masters and adepts, for all they handle more power, tend more towards be a channeler of energies and act as a funnel. They tend to miss many of the finer details of spellcraft as so much is transpiring during a casting, and to direct such vast power toward anything requiring finesse invites disaster. It would be as well to chain a greater fire-drake to light a single candle. Additionally, there tends to be a higher cost to the castings they make and are too exhausted to immediately set themselves to examining how their spell worked and “felt”.

These classifications are vital to understand as the training either branch will get is vastly different from the other, and again vastly different within their division to further narrow a particular specialty.
Not all people can do all things, and not all mages can cast all spells or work with all elements.

Regardless of form, elementalism can be broken down into intention and connection, and kineticism can be broken down into subjugation and animation. The first style tends to be elemental in nature, such as calling forth Fire or Water, or manipulating the properties of Wind, Wood, or Stone. That is not to say a personal affinity or talent for any one element precludes a kenetic's working upon them: it is more a question of whether the mage works with potential or actual manifestations of their chosen element.

The pure elementalist may seem to create physical manifestations of their magic from nothingness, but in practice they are manipulating the latent potential in a given medium, supplemented by what proverbially "raw" mana is available to them.

The kineticist frequently seems to work in a more accessible fashion, for example, by directing where existing mundane water should go to, and in what form. The reader may rest assured the matter is more complex and wonderful than it may first appear, and do well to remember that nothing whatever prevents the emergence of a Grand Adept among the kinetica.

Intention gives shape to the elemental spell. From a simple fireball to a complex ice wall, the elementalist guides the form of the casting, and again it can be done almost intuitively. Most mages undergo extensive training in the focus and refinement of their will, for a vague intention predictably creates a vague result, but it is entirely common - especially among the shorter-lived races - to encounter a particular innate talent for such focus which requires very little help to manifest exactly what the mage desires.

The major difference comes in connection. Rather than a sympathetic connection to a target, an elementalist relies on an innate understanding and connection with the element of the spell. This, of course, is the reason why pure elementalists are often surrounded by - and work with - creatures of elemental magical nature, even though the nature of their talents frequently preclude any possibility of actually ordering them to assist or carry a Working. The greater the connection, the more strongly the mage may channel, manifest, and manipulate that element.

From that point, the target will find harmony with the spell, or it will not. Elementalist training frequently focuses on internalizing the properties of every possible material relative to the element or elements which the student has the strongest talent for. For example: a fire spell used on water will find harmony if it is shaped to manifest in diverse mage-fed particles throughout the water, exciting and infusing the water with immense heat for an explosive result, even at a great distance from the fuel source. A fire spell which asks the water itself to burn, however, will pull immense power only to fizzle in disharmony as the spell seeks and fails to find sufficient potential Fire in the water itself.

Saturday, March 15, 2014

From the tenth volume of The Lives: Multum Mendacis

Archivist's note:

The transcript of this speech, according to contemporary records, would suggest that it was acquired at great personal cost. The Vigiles roster in this period was frequently being adjusted, and although some of these changes were for additions, many more of them were to record the Fallen. The sagittari divisions were the hardest hit, losing several officers and specialists over only a few months.

The original ciphered message is lost, but we can be reasonably certain that this is a faithful translation. It was found among other classified papers relating to the same subject, and the uneven hand, and irregular line breaks suggest that the copy we have was written as the cipher was untangled, and never recopied. For these volumes, of course, spelling has been standardized throughout, and line breaks introduced both for readability and a humble attempt to convey the delivery.

The student unfamiliar with the character of the Archbishop would do well to remember that all contemporary sources available to us agree on the great personal charisma he brought to bear in every situation. We must accept that whatever the objective qualities of his words may have been, he was able to bring such earnestness and charm to bear that for many years, even the Vigiles council was divided on the question of how - and even, whether - to deal with him at all.

Fragmentary comments on the original translation suggest this speech was given at the Cairn of the Huntress, somewhere in the month of Warmstill, in the Year of Xegony, in the first quatrain of the Age of Veeshan. It is of particular interest that although the speech is directed at an inner circle among the cultists, it seemed to have been an intensely public display, and part of an extravagant festival thrown for the purpose, rather than one of the private shrines. This may have formed part of the cause for the White Raven leadership to align with the Erollisians in their denunciation of the Declaration of Truth.





My people, I welcome you to this most special of engagements.

I have a hard thing to speak of today that has weighed heavily on my heart.

Recently, our worship of Erollisi's hand in our lives has been attacked and slandered. I cannot believe that there are eyes to read that have not seen this denouncement, and so I will not trouble our ears with the repetition.

This Defamation - pardon, a slip - Declaration of Truth broadsheet seems to have been given freely to all known cities. This public slander is signed by one I had hoped might become one of our Sisters - the Lady Amrunrosse has instead drawn a line in the proverbial sand.

Her actions have brought unnecessary scrutiny and obstruction to our mission of Love, and yet I cannot help but feel this is her ultimate cry for help - that the recent exile and discovery of her beloved being deceased - has pushed her into a most frightening and vulnerable place.

My children, even still, despite my prayers to Our Lady, she is held in thrall by this Vigiles Amicae, who must be guiding her ever further to despair. Even with this difficult time on us, we would be remiss in our duty to Love to not stretch our arms and call this Sister back to us.

Act and think not with malice, as it can only serve to drive the wedge further. If you might try to approach her, think not of us, who Love her, for the stress might be too great.

Instead, think and be with the mission we have embraced - go forth in Love, perfect and eternal.

Thursday, March 6, 2014

A plain, red-spined book - Apocryphal Journals: Folodu Amrunrosse

Archivist's note:

It is clear from contemporary records that Amrunrosse was fastidious about keeping her journals on her person or otherwise well secured, yet in the recent reorganization of the archive we have found loose signatures tucked among unrelated treatises on the applied arts of entropy as relates to the keeping of vegetable gardens in various climates.

Each is no more than eight pages of vellum, stitched with waxed linen thread and apparently in good condition, aside from having been at some point separated from the rest of its volume. The handwriting appears to be consistent from one entry to the next, though there are huge swaths of the work still missing.

What remains has been bound together in a probable chronology, and wrapper leaves were added around each original signature to hold such notation as is possible. The entries are undated in the original hand, but as many of the incidents are cross-referenced in the public archives, so a loose chronology may be posited.



This entry is unusually brief for the bardic-trained Amrunrosse, especially in light of her extensive, longwinded reports during the Velian Exile. The doubts seeded during the era of her usurption have long been considered to have flourished in the solitude of her exile. The tone of her entries immediately following her recall to a more closely supervised position in Maj'Dul would seem to confirm this.



Fafnier is among us again, and quite hale and healthy. He has not spoken of the broken engagement. When pressed, he refused to speak of it. I get the feeling he cares, and yet is too proud to admit it.

Cheva will be thrilled to see him, though she is yet on her way to the sands.

It looks less drear, and yet.

I found him returned not long before he ordered my assistance in going to Freeport and fixing the status of his death back to living.

We disembarked our ship only to immediately encounter the Knights on patrol. As is standard, they wished to see our papers. Fafnier, having already not listened to reason and changing his documents in Gorowyn, started making demands for pleasantries.

Now it is on me if he catches their attention. Arquenniel was quite clear on that. Fafnier should have known better, and could not keep his mouth shut. He wanted to claim his own actions for himself. He does not understand how tyranny works.

It is endearing and foolish.

After, he admitted he wished Lucan to know he is returned - he would not explain why.

And then asked me to find a link between Andrejja and Marconis. Already, I am called to bring suspicion on the House. Is this all my name is worth now? As an agent against our own?

It cannot be borne.

I told him I will do no such thing until such time as the Praetor clears it.

Wednesday, March 5, 2014

Selections from: Notes on Diverse Magicka - Natural Arcana

Notes on Diverse Magicka

by

Legatus Pax Sytan Fiac



Author's note:

This is a series dedicated to informing those with limited or non-extant abilities in arcana on the various forms of magic and their uses. This is not intended as an in depth study, nor does it go into all details. For many, the usage of leylines or nodes will never manifest, nor will the finesse to guide the blood magicka explicitly.

This discourse will cover the concepts of similarities and differences among the branches, and peel back some of the mysteries.

The first section will cover my specialties of hematurgy and necromancy.
The second will cover natural magicka.
The third will touch on the psionic talents.
The fourth will delve into the divine controversy.
The fifth will touch upon the delicate and complex question of void.

It is to be hoped that the interested student will find the more technical treatises on the above topics more readily accessible for this humble offering. Any errors or elisions in this work must be attributed to the difficulty of enumerating in plain language what becomes a nearly reflexive, intuitive impulse for the grand adept.



Natural magicka contains many similar properties depending on what things answer to who, and what the power source is. As with all branches, the first inclination is to use self as the power source - blood is not called for in natural magicka, and instead the accumulation of 'mana' serves.

The current thought on how this occurs is by a form of osmosis, at latent background levels deep into all things all the time, with areas around nodes having a higher concentration. The practiced mage can draw from loose, pooled, or flowing mana to greater or lesser degrees according to both talent and training, although the modulation and direction of this power must be drawn directly from the mage's own vital energy.

It may be helpful to think of these mages above the rank of master as drawing this mana as one would draw water from a spring-fed well. The size of one's bucket, and efficiency of one's winch and pulley will have a marked impact on the upwards limit of how much water may be harnessed, but the final arbiter of what is possible will always be dictated by the strength and endurance of the operator. Foci and ritual may be likened to manual pump systems, with all the implied exponential increases in throughput that suggests, even though the maximum harnessable vitality of the operator remains the same.

To stretch the metaphor slightly further, one can only begin to picture the sheer power represented by the rare grand adept by considering that they are a living embodiment of several things at once.

Like the mechamagical mana batteries which power an automatic hydro pump, their base vital capacity is at once far greater than our proverbial winch-and-pump operator, and like those batteries, may be refilled to some degree by the very act of their proper use. Like the well operator, they can draw from still pools, and like the diversion pumps, they can also draw off moving streams of mana and redirect them with minimal filtration. The grand adept also operates like the great reservoirs and their pressure turbines - as well as the reservoir itself - able to at once open the proverbial sluice-gates of natural and created mana reservoirs for direct use, and to contain and channel some amount of that power into forms that so-called lesser Adepts and Master-grade mages can then tap.

Unlike all of these devices, the grand Adept as a living creature is highly mobile, as they can adapt themselves and their physical environments at will, and are further able to "tune" the varied sources of mana, manipulating the very composition and alignment of these mana networks. The reach of a Grand Adept is finite, but the upper limit has never been finally determined, nor is it likely to be: like every other endeavor, the practice of Arcana builds on all that has come before, and thus climbs to ever more precipitous heights.

The reader may well ask how, with such power, a Grand Adept can ever be defeated. Unfathomable though it may seem from a mundane perspective, Grand Adepts do have variations of ability within and between themselves. Consider that the oceans are several orders of magnitude more vast and powerful than any inland sea, lake, or even pond, and one may begin to grasp the nature of the distinctions in this field of magicka - and also where the limitations and weaknesses of these rarified beings might begin.

As the Oceans are both beautiful and terrible, so it is with Grand Adepts. They are but mortal creatures, and many potential Grand Adepts are themselves destroyed by the raw power that they work upon and within. Isolating one from the network of mana sources is an enormous task, but entirely possible, and in the same way that a Grand Adept may tune the local network for their ease, it may also be made discordant and poisonous to them. The reader might do well to consider the extravagant loss of life, and utter decimation of organized magicka following the Great Rending: it was not until the Era of Discovery that true Grand Adepts began to emerge again.

There are those who will always assert the increased contact with draco nobilius was the cause and support of this development: the reader may rest assured the reason is far less dramatic. Final Death and the imperfect vagaries of the Restorative Arts destroyed forever many of the greatest mage-gifted bloodlines during the Age of Turmoil. The survivors were hardly in a position to organize anything like a formal breeding program to strengthen and fix the remaining talents, even had they access to the relatively stable and vibrant mana network we use today.

Classified report, from the Ephemera of the Praetor

Archivist's Note:
The Praetor has been characterized in uncharitable accounts as hoarding paper as dragons hoard gold, but any historian will affirm that it would be easier to draft a coherent chronicle if in fact, that were true. The Ephemera collection attempts to assemble some semblance of chronological order to the wild and fragmented array of letters that have come down to us.
These letters are offered here, in translation if necessary, and bound in one set of volumes for the convenience of the student of history, and in respect for the fragility of many of the originals. Scholars with proper clearance from the High Council may apply to view up to 200 items from the originals: only twenty such requests will be considered in any Quatrain, irrespective of the date attributed to the items requested. Any excess applications on grounds of suspicion of censorship will result in an automatic and binding hold on the scholar's access credentials for one full year.

The report included below would normally be filed among the military records of the Vigiles, except that this was never stored with the classified military records. It is possible that it was misplaced on receipt, but as the events in question are long past and the High Council has determined that the following was of minimal interest to the Vigiles wing, it has been accessioned along with the personal effects where it was found.



From: Equites Amrunrosse
To: the desk of the Praetor

Security: HIGHLY CLASSIFIED

Legate Fafnier has requested I investigate Chief Medic Pejic for connections with Marconis.

He has been informed that no such thing shall happen without clearance from the Praetor's office.

His last remark on the subject was "do what you must".

If interpreted one way, it is easy to associate your consent with doing what I must. Were this a few years ago, I would interpret it as "do it anyways", with "for the safety of the House" as an addendum.

I do not like the idea of beginning any espionage regarding any of the Amicae given how my own paranoia and logical leaps went a decade ago.

Either way, if you will it, it shall be done.

Equites F. Amrunrosse

Saturday, March 1, 2014

A plain, red-spined book - Apocryphal Journals: Folodu Amrunrosse

Archivist's note:

It is clear from contemporary records that Amrunrosse was fastidious about keeping her journals on her person or otherwise well secured, yet in the recent reorganization of the archive we have found loose signatures tucked among unrelated treatises on the applied arts of entropy as relates to the keeping of vegetable gardens in various climates.

Each is no more than eight pages of vellum, stitched with waxed linen thread and apparently in good condition, aside from having been at some point separated from the rest of its volume. The handwriting appears to be consistent from one entry to the next, though there are huge swaths of the work still missing.

What remains has been bound together in a probable chronology, and wrapper leaves were added around each original signature to hold such notation as is possible. The entries are undated in the original hand, but as many of the incidents are cross-referenced in the public archives, so a loose chronology may be posited.



This entry is unusually brief for the bardic-trained Amrunrosse, especially in light of her extensive, longwinded reports during the Velian Exile. The doubts seeded during the era of her usurption have long been considered to have flourished in the solitude of her exile. The tone of her entries immediately following her recall to a more closely supervised position in Maj'Dul would seem to confirm this.



It has been a hand of days since I have been given my new home. Already I have been called to Odus for opening relations with the Hua Mein, and have met the newly assigned Chief Medic.

On that note, I am to expect more of the same - I am to submit to the hands of the medical corps so that all my bodily secrets join all if my intrigues in the light of day.

My daughter has again run off, and taken a new 'pet' despite having her current tutor with her. She has befriended a sucker again, and this one unknown.

No one wanted to say she was missing at all - it is only due to a country bumpkin that I know at all.

The maps I have long tended may soon be obsolete. I desire to know how to use and create in this new and magical format, as the ones by my hand are not quite up to use in the field unless you are an army, and yet.

I feel so extraneous.

What is left of my life? I have nearly no connection at all anymore.

Ari is working so hard to integrate me back, which is why I am in Odus. I just cannot see past my pain right now.

Declaration of Truth

WHERE AS it is known that Marconis Fiac uses the aliases Marconis Finn AND Father Fiac AND Father Finn AND Archbishop Marconis AND Archbishop Fiac AND Archbishop Finn, among others yet unknown;

AND WHERE AS Marconis Fiac holds the position of Archbishop in the Erollisian Diocese;

AND WHERE AS it is known that Marconis Fiac took under his tutelage one Fier'Dal;

AND WHERE AS he has not fulfilled his obligation to her education, both in schooling and life skills;

AND WHERE AS he has deliberately undermined her self worth verbally;

AND WHERE AS he has maligned the name of sad Feir'Dal's mother;

AND WHERE AS he has made the false claim of Erollisi speaking directly to him;

AND WHERE AS he has forged a secret military force within the Erollisian sect;

AND WHERE AS he has utilized this force to wage war on his family;

AND WHERE AS he has utilized necromantic magics against his family for personal gain against restrictions by the sects of Erollisi;

AND WHERE AS he has sought to make war on the Vigiles Amicae;

AND WHERE AS he has made truce with the Crushbone clan orcs of Faydwer;

AND WHERE AS his practice of Erollisian healing tends towards coercion of the mind;

It is resolved that a
DECLARATION OF TRUTH
be leveraged towards the cause of informing all of Norrath of Marconis Fiac's transgressions towards the cause of peace in general, and the precepts of Erollisi in particular;

THEREFORE that this missive be delivered to all major and minor settlements to aid the cause of this
DECLARATION OF TRUTH
Regarding Marconis Fiac

Signed Lady Folodu Amrunrosse, Adjunct Equites Diplomatic Corps of Vigiles Amicae

Wednesday, February 26, 2014

Roster: Chevanima Amrunrosse

~ Vigiles Amicae Service Record ~
~ Available to all sworn Amicae ~

Name: Chevanima Amrunrosse
Status: Active
Rank, specialty, auxiliary: Civites, berserk-fighter, woodworker and tinkerer
Gender: Female
Age: 75 - in truth a very young elf.
Race: Ayr'dal - mixed teir' and koada' heritage
Birthplace: Freeport
Residence/Citizenship: Gorowyn, Freeport, and Maj'Dul

Description and/or portrait:
A slender, and very youthful elf of uncertain heritage, shorter than average.
Her skin is too smooth and her movements too cat-like to be part human. Her skin is an ashy middle tone, neither light nor dark. Her long ears would suggest teir'ish heritage, but the tone of her hair is more gold than white.
One eye is gray, the other, blue.
Frequently wears green. When in armor, it tends to be battered, poorly fitted, and stained with grease, glitter, paint, or glue rather than blood.



Specialties:
Tinkering. Woodcarving. Evading sentries. Baton fighting.

Proficient:
Pickpocketing. Unarmed combat. Edged weapon and shield. Blunt weapon and shield.

Weaknesses:
Easily distracted. Can frequently be bribed with jam or other sweets. Curious well beyond the limits of even human etiquette.

Service Record & Events of Note:
Although the younger Amrunrosse has no official military capacity, Vigiles records indicate her tutors have largely been drawn from its ranks. She has studied with every blade specialist in the ranks, with or without official sanction, and the list of search and recovery missions which have been deployed in connection with her are by this point too numerous to count.
Records indicate that the frequent refectory and crafthall fires through the Age of the New Combine, the Age of the Dead, and well into the Age of Dragons are attributed to her continuing studies in gnomeric mechamagical tinkering.
Shortly after the elder Amrunrosse was placed in supervised exile in Velious, Schuemakkar was detailed to oversee the martial education of the younger Amrunrosse, for which he draws an additional stipend of 25 gold ducats per season.
Late in the Age of the New Combine, the younger Amrunrosse was given an honorary commendation for her success in designing a stable, reproducible flight kajigger harness with a closed manabattery motor capable of 12 hours continuous flight. In the intervening years, further refinements have increased the range to 72 hours and the weight limit to nearly 22 stone.

Previous known Aliases: Cheva. Imp. That elf that just blew up my office. Littlest. 
Chevanima has lived among the Amicae for most of her life: her full acceptance and protection as Amicae was a condition of the elder Amrunrosse taking oath in the Age of Shadow.

Awards:
- Knight of D'Lere
- The Deliverator
- The Explodinator
- Festive Spirit
- Ghost Hunter
- Candy Grabber
- Timorous Deep Detective
- Darklight Defender
- Hero of Halas

Tuesday, February 25, 2014

Operations Ledger: central working copy


In the operations of war:

where there are in the field a thousand
swift chariots, as many heavy chariots,
and a hundred thousand mail-clad soldiers
with provisions enough to carry them
a thousand miles,
the expenditure at home and at the front
including entertainment of guests,
small items such as glue and paint,
and sums spent on chariots and armor
will reach the total of
a thousand ounces of silver
per day.

Such is the cost of raising an army
of a hundred thousand men.



Current campaigns:

- New:
Research, mapping, and documentation of Sectors 0-7, 0-8, and 0-9, AKA Ethernere. All subsections awaiting mapping and report. Advise veteran status and extreme caution. Assume all contacts sentient, and potentially hostile.

-Objectives:
- Establish diplomatic relations with indigenous races
- Catalog unique species of flora, fauna, and wildlings in each region, along with observable habitat, diet, aggression, and utility.
- Establish trading relationship with any sentient civilizations
- Offer basic hunting any guardian services to sentients against wildlings. Avoid taking contracts against sentients without formal warrant and bounty for arrest confirmed by at least two other sovereign entities, and/or the High Council and/or the Praetor.

Deployments to the Ethernere region restricted, and not to exceed three Norrathian days. All exploration is to be signed off by the High council, and each explorer to be issued one locked mechamagical chronometer, with fail-safe scape-stone set to engage six hours after Nadir on the third day-cycle.

- - -

- New:
Reconaissance and destabilization of the immortal known as Archbishop Marconis Finn of Erollisi.

-Objectives:
- Establish secure knowledge of the movements and resources of the enemy
- Identify weaknesses and points of influence on the enemy
- Disrupt political influence where possible without entangling VA


Assume all contacts hostile, potential diplomatic significance. Marconis is not to be approached directly, nor alone, nor by any suceptible to or untrained in the psionic arts of coersion.

- - -

- New: 
Pursuit and capture of the vampire Valacor Valinos for summery courts-martial

- Objectives:

- Officers and experienced soldiers with Priority clearance only. No civilian or youth to be permitted to engage at any time.
- Discover and record any current aliases for addition to the sealed file.
- Proceed with caution: target is politically adept and may have formed alliances of convenience as a personal shield against discipline.
- Since abandoning VA, target may have acquired one or more slaves. Such are to be treated as hostages, and are NOT to be harmed.
- Target likely to have placed hostages under mental compulsions to defend him unto death, and may affirm they chose to enter bondage freely. Their claims are not to be believed.
- Open combat is to be avoided. Prime objective is to neutralize and apprehend target for discipline, not to create casualties.

Assume all contacts hostile, potential diplomatic significance. Valacor is not to be approached directly, nor alone, nor by any suceptible to or untrained in the psionic arts of coersion.

- - -

- Continuing: 

Reconaissance in New Halas, Qeynos and Kelethin regarding the status and organization of the Erolissian cults

- Objectives:
- Establish secure knowledge of the succession and hierarchy
- Identify weaknesses and points of influence within, and test the same

- - -

- Continuing: 

Research, containment and cleansing of unknown plague spread from Qeynos.

- Objectives:

- Establish secure knowledge of the epicenter, patient zero, and causal mechanisms whether physical, alchemical, or magical.
- Identify weaknesses and points of influence on the pestilence
- Maintain communication with the Chief Medical Officer of Order of Solace, Captain Ravvenstar, regarding the nature and progression of the cure and/or origin.

- - -

- Continuing: 

Research, mapping, and documentation of SE Sector 9. Subsections awaiting full reports as follows: Withered Lands, Cobalt Scar, Hold of Rime, Forgotten Pools, Iceshard Keep, Kraytoc Fortress, Krael, Fortress of Drunder, Throne of Storms

-Objectives:

- Establish diplomatic relations with indigenous races
- Catalogu unique species of flora,  fauna, and wildlings in each region, along with observable habitat, diet, aggression, and utility.
- Establish trading relationship with any sentient civilizations
- Offer basic hunting any guardian services to sentientss against wildlings. Avoid taking contracts against sentients without formal warrant and bounty for arrest confirmed by at least two other sovereign entities, and/or the High Council and/or the Praetor.



Completed Actions / Finished Campaigns:

- Reconaissance in Neriak and on the approach to the Storm Island off the coast.

Objectives:
- trail one Veldrath Cel'Voda
- map approaches to the Isle owned by Veldrath Cel'Voda without engaging hostilities
-- Campaign progress: clean-up

- - -

- Reconaissance and recovery mission in Faedwer, possibly into D'Vinnian territory

Objectives:

- map approaches to the territory in greater detail, correcting old maps
- investigate recent D'Vinnian activity
- note any traces of draconic activity
- look for sign of the girl known as Chryso, or any other Erollissian activity
- ask after signs of one necromancer, Teir'dal, gray of complexion and colorless hair, dour of disposition.

Assume all contacts hostile, potential diplomatic significance



Current Deployments:

- Scutari-aspirant Tyoril D'Vrynn
- Assigned to rescue mission: choice of Greenhood unit in Zek, or Halas pioneers.

- Equites-adjunct Folodu Amrunrosse
- Field support for Jarseth training excercise, Friday.

- Legate Fafnier Brangwin
- Reconaissance in the Loping Plains in Faydwer regarding the movements and intrigues among the local vampiric clans and their connection to the Renda'Dal and the D'Vinnian court.

- Scutari Eolande Darkwhisper
- Acquisition of relics from the Age of Turmoil, especially in the jaggedpine, Misty Isle, and Karana plains.

- Scutari Jerral V'Therralos
- Begin vampire timelines leading either to the estate of Unrest or the Mistmoore Catacombs



Completed assignments:

- Aspirant Rencey Val'Shade
- complete Faction timelines for all three Courts in Maj Dul
- complete at least one writ in Thurdgadin
- ((ICly complete))
- Scutari Bramus Harrowglade Malifact
- Complete quests in the T'Haen and Bloodline Chronicles timeline at least as far as earning the faction armor.
- ((ICly complete))
- Scutari Randorh marrgavel Malifact
- Same as Bramus, but for the opposing faction at Soul Eater Falls In Nektulos
- ((ICly complete))



Current penance issued:

- Pending:
Scutari Vauldr D'Saren to research and defeat lesser draconic chaos-born in Jarsath wastes for fleeing battle before completion.

- Pending:
Aspirant Kelonu for refusal to obey a direct order from a superior officer for removal to quarentine upon contraction of plague

- Pending:
Chief Battle Medic Mifaesh Kal'Daka for unapproved absence from duty.



Complete:

- Former Vigiles Captain Folodu Amrunrosse assigned exile until further notice to Velious for insubordination, mutiny, and endangerment of the Amicae.
Recalled during the Year of Xegony, on probation.

- Complete:
Aspirant Malicce Stormharrow
- 70 gold to the Gorowyn Steward
- A full set of platemaile appropriate to the use of Civitas Chevanima Amrunrosse (( 32 mc gear, rares supplied by VA ))
Wards records from Summer Solstice:

- Akhutai Ssarathi, first warning
- Valacor Valinos, first warning
- Valacor Valinos, major strike
- Randie Krieger, first warning

Sunday, February 23, 2014

Roster: Folodu Amrunrosse

~ Vigiles Amicae Service Record ~
~ Available to all sworn Amicae ~

Name: Folodu Amrunrosse
Status: Active
Rank, specialty, auxiliary: Equites - counterintelligence division, Bard – Dirge, Woodworker
Gender: Female
Age: About 300 years, appears mid-thirties to human eyes.
Race: Koada’dal / high-elf
Birthplace: Qeynos
Residence/Citizenship: Officially Freeport, but currently stationed out of Maj'Dul

Description and/or portrait:
Fair skinned and blonde, appears lithe and toned. Usually has an amused smirk. Alternates between fine gowns and armor regardless of being in the field or in the city; always has a dagger visible, if not two. Keeps her hair in an efficient braid. She is four foot eleven and weighs 120 pounds, almost entirely lean muscle mass.



Specialties:
Bardic knowledge, soldiering, knives, small to medium swords, daggers, tracking, agility.

Proficient:
Bardic magic, offensive and defensive. Offensive and defensive small to medium arms, unarmed combat. Lightfingers. Wilderness survival. Mindshield.

Weaknesses:
No other magical aptitudes. Does not take being indoors over a length of time well. Heavy armor or weaponry.

Service Record & Events of Note:
Amrunrosse swore full oath late in the Age of Shadow, and swiftly advanced through the ranks to the post of Vigiles Captain, which position she held until well into the Age of the New Combine. In the aftermath of the Cel'Voda and D'Vinnian campaigns for the Recovery of the Legate, she intervened in an altercation between the Praetor and Vigiles Captain Valacor Valinos.
In the course of that confrontation, she had the Praetor declared medically unfit for duty, and claimed the position of Acting-Praetor herself.
Among her first actions in power:
     - directed the restraint of the Praetor
     - Ordered the court-martial of Valinos, and the automatic verdict of high treason, punishable by execution, in the event that he should escape before trial
     - Stripped Chief Medical Officer Yorrik Thrayson of his rank
     - declared the medical corps fully under the authority of the Praetorship, without recourse to the Council
     - deployed a full cohort to the D'Vinnian territory with orders to slay all hostile units
     - ordered the Legate Bellum to permanently neutralize the former Praetor as soon as the Legate Pax or the remains thereof were located
Amrunrosse brief tenure as Acting Praetor was rife with conflict, although ultimately she did lead a successful raid to recover the remains of the Legate Pax. Near the end of her reign, she issued a warrant for her own arrest for treason, which was submitted to the Acting Legate Pax in such a manner that it could not be unmade.
She was arraigned first on assault on a Vigiles officer, for striking Equites Kanaemar without just cause, and the final list of charges when she was brought before the High Council were rumored to fill five pages, although those records have been since classified.
Amrunrosse was assigned to serve out her Exile in Velious in perpetuity, and this sentence remained in effect  well into the Age of Dragons, when the Praetor applied to the Council to modify the terms of the exile to permit her transfer to Maj'Dul and limited privileges of Equites rank.

Previous known Aliases: Folodu, Flo, Fol, General Folodu Amrunrosse, Exile, Bright One.
Former soldier and general of the Argentium Circuli, known for speed, agility, wilderness survival, and a chaotic civilian life. Well trained in group or solo missions, she is a career woman who enjoys causing others embarrassment and training new soldiers. Honorable separation from Argentium Circuli: head of Argentium Circuili was declared oath-breaker in the season preceding the fall of the Overlord’s Citadel. Intervening years spent incognito.

Awards:
- Velious Victor
- Champion of Ro
- Lady of Freeport

Notable kills:
- Overking
- Imzok
- Tairiza
- Byzolabane
- Leviathan
- Trakanon
- Tserrina
- Aiden
- Wuoshi
- Mayong Mistmoore
- Clockwork Menace
- Viluciadae
- Bonesnapper
- Talendore
- Gorenaire
- Lord Vyemm
- Pantrilla
- Godking Anuk
- Lathena
- The Black Queen
- King Zalak
- Archlich Udalan
- K'Dal the Deciever
- Overlord Oxulius
- Darathar

Notable victories:
- Ward of Elements
- Shard of Hate
- Temple of Kor'Sha
- Veeshan's Peak

[edited to add: Orginally posted December 2011. Last Update: February 2014.]

Wednesday, February 19, 2014

Archivists' note:
This bill of lading is a somewhat rare survival from this period, as the City of Freeport was then under siege by dragons, and little trade went in or out therefore. Record shows that the weather around the Horn of D'lere was unpredictable in that season, and the surviving bill shows every evidence of foul weather.
Interestingly, the bill of receipt shows no corresponding notice of damage or loss, the Windriders receiving full freight. A copy of the completed receipt was noted as sent by post to Vlosllye, with no mention there of loss or damage, but all merchandise accounted for in good condition.


~~SHIPPED~~

in apparent good order and condition, by

___L'rs. V. lihiya'Vallon_____________________

on board of the
___~Windrider Free Trade Company~_________
___4-gun_Merchantman_"Zhennu'quess"_________

or any of the Company's other Merchantmen, Sloops, or rigs, now laying in
___the Port of Thex________________________
and bound for
___Timorous_Deep_by_way_of_Freeport_______


That Is To Say:


- 50(fifty) cases of Nerian Royal Select bloodwine, Vintage 3895
- 50(fifty) cases of Malted Hidden Vale barley stout, warded under a sign of claws
- 10(ten) cases, in 5(five) chambers, of Warded Vlosllye Private Reserve under full stasis
- 20(twenty) barrels of cured and smoked Darklight venison, warded 3922 by the hand of K'Lorn
- 10(ten) barrels of Ashland preserves, waxed and sealed by the hand of K'Naae
- 5(five) bales of cured early seagrass, wrapped with warded and waxed canvas bearing the sign of the Order of Nektulos
- 40(forty) barrels of ocean bloodberry packed in brine, warded with the sign of the Order of Nektulos
- 4(four) crates of Shadow Grove apples, preserved in honey, warded by K'Vizin

(Interior contents and quantities unknown) and being marked as above, to be carried upon said vessel (with leave to tow and assist vessels in distress; to sail with or without pilots; to tranship to any other of said Company's ships, and to touch at port or ports) unto the ~~Final Anchorage~~ at the port of
___Timorous_____________________________,
under the authority of the
___Gorwish Logistica_____________________.
(The restraints of various governments, acts of gods (major or minor), enemies of all trade, vermin, piracy, fire at sea or in port, lighterage in the bay disasters or danger of the seas, or of sail or steam navigation, of what nature or kind whatsoever, excepted); unto the Port of ___Timorous___, and there, in the apparent good order and condition, to be delivered at the vessel's tackles unto:

__Zer Vansidhe do'Xiphos_________________

or their assigns, freight for the same to be paid in

__~_~NCTS~ certified platinum marks ~__

Said freight considered to be as earned, lost or not lost; and on the happening of any of the above excepted contingencies, the said Company is to have the right forward the above-mentioned packages to the ports of destination of its own route, and shall receive extra compensation for such service, whether performed by their own vessels, of the said Company, or those of strangers, and in the case of salvage services rendered to aforesaid merchandise or treasure, during the voyage, by a vessel or vessels of said Company, such salvage services shall be paid as fully as if such salving vessel or vessels belonged to strangers.

It is expressly understood that the Company shall not be accountable for loss or damage from effects of decay, explosion of the cargo, or from the predation of dragons.

~~In witness whereof,~~


The Agent of said ship hath signed ___4____ bills of lading, all of this tenor and date, one whereof to be accomplished, the others to stand void.

Dated at
___Port Naythex___________________________
the ___13___ day of ___Greyeven____________ in the year of ___Xegony_______, in the 300th Quatrain of the Age of Veeshan

___Captain Jaine Clemitis Eilayassdottir____



**handwritten in an angular script at the foot of the page**

Deer Zers,

As on ore aboute the ides of Deepice, twas that Zhennu'quess was set upon by a greate storme, as t'were to be passing around the horne of D'Lere.

At firste, piracy was suspect, bute no Nerian raider did appeare. Still, the ship She was tossede about violentlie, and twasn't till we made faste at the olde smuggler's docks in the fair clear that the crew were at liberty to check over the holde, for the storm was mighty.

Moste wards of thy interest helde, but the holde was tossed aboute as if it had in fact been raided. Three cases of bloodwine and all of the Vlosylle were sadly crushed, but as they were not leaking, we made for Freeport, and took the liberties of securing further warding for the final leg.

Prithee not to be making too much matter of it, as the salvage was seeming faire. Still there are three of the firste and one of the seconde which do seeme to be done miss, or perhaps the sailors are terrible at packing.

Requesting further voyages 'round the horn to be furnished with blood-worked ward or leased eihldana to prevent future trouble and possible damage to our Zhennu'quess.

Remaining your obdt.svt &c,

Cap. Jaine Eilayassdottir


Monday, February 17, 2014

Black market

Roughly once a month, or whenever we can get away with it, we send some of our hands to scout and participate in the Black Market, hosted by House Shaw'dal.

This month's market will take place from 8pm to 10pm EST, in Roiku's Vale of Halfpint Delight on the 24th.

Known attractions:

- Kezzath's battle arena
- Metarrah's notorious cards
- Honest Miesha's New Used Bed Emporium
- Djinn fortunes
- Custom Monochrome Portraits by A Skilled Limner (Ariahdnia)
- Bardic music
- Pie
- Gambling!

Wednesday, February 5, 2014

Selections from: Notes on Diverse Magicka - Necromancy

Notes on Diverse Magicka

by

Legatus Pax Sytan Fiac



Author's note:

This is a series dedicated to informing those with limited or non-extant abilities in arcana on the various forms of magic and their uses. This is not intended as an in depth study, nor does it go into all details. For many, the usage of leylines or nodes will never manifest, nor will the finesse to guide the blood magicka explicitly.

This discourse will cover the concepts of similarities and differences among the branches, and peel back some of the mysteries.

The first section will cover my specialties of hematurgy and necromancy.
The second will cover natural magicka.
The third will touch on the psionic talents.
The fourth will delve into the divine controversy.
The fifth will touch upon the delicate and complex question of void.

It is to be hoped that the interested student will find the more technical treatises on the above topics more readily accessible for this humble offering. Any errors or elisions in this work must be attributed to the difficulty of enumerating in plain language what becomes a nearly reflexive, intuitive impulse for the grand adept.




In part one, we compared and contrasted hematurgy and necromancy. Part two focused on hematurgy. Part three, therefore, is on the necromantic arts.

Necromancy relies on subjugation and animation for its workings, which is precisely what conjuring an elemental requires. The difference lies in the power source. The necromancer relies on the power of pain and blood, as they are calling dead flesh to move again, and like calls to like - blood responds to blood.

As contrast, an elemental conjurer calls on their own power, or the power of lay lines and nodes. Nearly all other elements are shared.

Dead flesh has no motivator force to give it direction. Subjugation, or the forcing of will upon a thing, is the key first step. With no will to maintain movement, all energies fed to an undead thrall soon dissipate.

There is always some challenge at this, as the original inhabitant of the body can still influence how the flesh responds - or in most cases doesn't - especially if the inhabitant is a ghost. If the working is vital, going out of the proximity of the ghost can assist matters, as can banishing or appeasing it.

In certain rare cases, ghost and body can be brought back together and instill life once again, though this is so rare as to have no known causal factors.

What is known, however, is that ghosts do not hold well to flesh that was not their own very easily, and any stresses can break a binding.

Animation, or kineticism, is the other end of the necromantic working. Many mages are capable of such, and again the difference is power source.

Even with a will, undead flesh still does not wish to move. It will need direction at every point. Some necromancers will link this to their thought, and others will 'teach' certain movements and convey special instructions from there.

Which ever way direction is given, animation is thus bestowed, completing the familiar.

In parts one and two, ritual was mentioned. Because the natural order of magic and motion is broken in working with the dead, a full ritual is not just necessary, but required. The power needs explicit direction and shape that intention cannot bestow.

The symbols and representations guide the shaping even as much as a Druid or shaman's magic might. Without, the least you get is wasted time, and the worst is a thrall that tries to kill you. Rare cases exist where the unattached thrall is docile and accepts no commands, though one can guess the majority of these are unreported.

Tuesday, February 4, 2014

Penance records

Current penance issued:


- Pending:
Scutari Vauldr D'Saren to research and defeat lesser draconic chaos-born in Jarsath wastes for fleeing battle before completion.

- Pending:
Aspirant Kelonu for refusal to obey a direct order from a superior officer for removal to quarentine upon contraction of plague

- Pending:
Chief Battle Medic Mifaesh Kal'Daka for unapproved absence from duty.



Complete:


- Former Vigiles Captain Folodu Amrunrosse assigned exile until further notice to Velious for insubordination, mutiny, and endangerment of the Amicae.
Recalled during the Year of Xegony, on probation.

- Complete:
Aspirant Malicce Stormharrow
- 70 gold to the Gorowyn Steward
- A full set of platemaile appropriate to the use of Civitas Chevanima Amrunrosse (( 32 mc gear, rares supplied by VA ))
Wards records from Summer Solstice:

- Akhutai Ssarathi, first warning
- Valacor Valinos, first warning
- Valacor Valinos, major strike
- Randie Krieger, first warning