The Vigiles Amicae is a roleplaying guild in Everquest 2, on the Freeport and Antonia Bayle Servers.
Showing posts with label Campaigns. Show all posts
Showing posts with label Campaigns. Show all posts

Tuesday, May 20, 2014

Campaign: Ticking Clock - Dispatch

Archivist's note:

It my be interesting to the student of Amicae history, that despite the controversy surrounding the Usurption in the Combine Era, Amrunrosse was given command over the Vigiles military forces during one of Brangwyn's many torpors.

Records from what is referred to as the Ticking Clock campaign, in the Age of Veeshan, are remarkably complete, and nearly stand on their own merit as a testament of the motives and tactics in that period.



::: Urgent Dispatch :::

Need-to-Know

To:
~~~redacted~~~

Follow-up repoort on suspect Veset dal' Glennil, alleged do'Velahr

Suspect sighted within last 42 hours, Jade Tiger tavern, North Freeport. Suspect seen in company with Hyrokon D'Arkoth - minor Nerian nobility and trading house, on alleged diplomatic mission. Personal guard was dismissed to unspecified duties in the city on verbal orders. D'Arkoth seen accompanying suspect to Jade Clinic and Operating Theatre. Suspect seen briefly in public taproom shortly after, unaccompanied.

D'Arkoth has not been seen since.

Personal guards intercepted, bringing letter to proprietor, Julia. Surrendered written orders received after D'Arkoth's dissapearance. Evidence being held by agent on site, Baarca Schuemakkar.

Vigiles forces mobilizing now, siege equipped. Expected to make landfall on D'lere within six hours. Rendezvous in the Jade court. Suspect assumed hostile, hostage situation.

Recommend specialists with mental shielding.

-F. Amrunrosse, Interim Commander of Vigiles Military Corps

- - - - -

We do not prefer to engage M.'s forces directly - pray we arrive before he can. D'Arkoth is a trained dreadnaught, estimated power potential devastating.
-Flo

Monday, March 24, 2014

Icy Keep Part 2 !!

On Friday, March 28th at 7pm CST we will be mustering on the docks of Erollis in the Frostfang sea, to hunt the dragon Vrewwx!

This will be a long raid, and may need to continue over the weekend. Please be ready for a long haul, with food and drink at the ready, and possibly some repair kits as well. Please review the battle plans before muster!

In order to participate in this event, you will need:
- More than 81 seasons (yes, it is a strange cut-off point)
- Have been on the Part 1 of this raid on Friday March 21st, which ran from 7pm CST to 3:30am CST

We have attempted this raid three times already, on Friday March 7th and Friday February 28th, and Friday March 21st.

The following hunters are currently locked to the instance through March 30th:
Alteru Ecthelwe - Scutari - Elemental damage
Andrejja Pejjiic - Vigiles Medic - Chief Healer
Chevanima Amrunrosse - Scutari - Main Tank
Folodu Amrunrosse - Equites - general damage and support
Elysen D'Vren - Scutari - general damage and support
Sonantius Strigadae - Scutari and Second Tank
Vauldr D'Saren - Scutari - Elemental damage

Names in order of appearance:

(monsters which are already dead are listed at the bottom)

- - -

On Saturday March 22 we left the raid at this point:

Odaufe and Kastus - 96^^^x4
We were surprised to find this pair up the ramp from Debitino. We were unable to defeat him as of this update, but we noticed several things.

- Keeping the brothers separate allowed us to damage them - but they both have a wicked manasteal and they heal themselves.

- Allowing them to fuse makes the snow in the corners of the room clickable. Clicking the snow allows you to gather 5 snowballs. The snowballs interrupt the combined Odaufe&Kastus, and eventually cause him to divide again. As long as he is united, you can do no damage.

- There is an icy axe on the seat of Kastus' throne. It has not yet been clickable, but it may become so.

- - -

We have not yet seen:

Frozen Statue of the Snowbeast - 95^^^x4
Spawn the mob and pull it to your chosen spot, named Memwipes. When the mob reaches the point of death the first time it will fall down and spawn 2 "a fragment of a statue" mobs which you must have tanked apart from one another. If you let the fragments remain together too long the name will revive, drain the main tank and kill him. Burn down the 2 fragments and then the Statue will revive with 50% HP. Kill the name again, this time he will spawn 3 fragments which must all be tanked apart from one another, once all three of those die the name will revive a final time at 10% HP and you kill him and get your loot.



Vrewwx Icyheart - 98^^^ x4

- - - -


Monday, March 10, 2014

Friday Wargames: Icy Keep Retribution

On Friday, March 21st at 7pm CST we will be mustering on the docks of Erollis in the Frostfang sea, to hunt the dragon Vrewwx!

This will be a long raid, and may need to continue over the weekend. Please be ready for a long haul, with food and drink at the ready, and possibly some repair kits as well. Please review the battle plans before muster!

In order to participate in this event, you will need:
- More than 81 seasons (yes, it is a strange cut-off point)
- Not have an active lockout for Icy Keep: Retribution
- Note: If you have been in the Icy Keep in the last 9 days, you WILL have a
- Hail Keden McFurkins by the griffon and Snarf Frostfoot next to the Icy Keep access crystal.
- Note: If you CANNOT get the quests from these NPCs, you WILL still be able to go into the zone, but you will NOT be able to use the mender's anvil inside.

We have attempted this raid twice already, on Friday March 7th and Friday February 28th. One evening of hunting seems to be only enough to get us as far as Corrival.

Names in order of appearance:

Hoarfrost Pyreflyte - 92^^^x4
Adds spawn ONLY if you're next to the eggs they hatch from. Being in the water seems to counter their normal radius as well as the wingbeat style rear knockback that the name has.

Frozen Statue of the Ice Maiden - 93^^x4
Do not attack the Maiden. Kill the Frozen Blades. When an add dies, two more will pop in the center of the room to take its place. In order to kill the name you must kill the adds: each add you kill removes health from the name.

By the end of the fight you will have many, many adds, so you need a tank who can take the damage and healers who can heal through it. It is possible to mez some of the adds. Focus on one add at a time for best results. AoE strategy will bring you swarms too quickly to keep up.

Lieutenant Grauf Thundersmash - 94^^^x3
Captain H'bri - 94^^^x3
Captain H'bri is linked with Lieutenant Grauf Thundersmash. These mobs MUST be tanked in separate rooms or they will gain multiple damage shields and will be impossible to kill.

When you enter the room, head to the right and take the portal to a different room. Clear all the golems. Once the golems are dead, split the raid as you see fit to have some in the golem room and some in the Captain's room. When you pull the Captain she will emote and tell the Lieutenant to check the golem room for invaders and the Lieutenant will respawn in that room. Once you engage, you will no longer be able to use the portal until the Lieutenant is dead, so make sure everybody is in position and ready to go.

Kill the Lieutenant. Once he is dead, use the portal to return to the Captain's room and kill her.

The Frozen Corrival (Icy Keep: Retribution) - 95^^^x4
Pull Corrival so that the main raid force has their backs to a wall to prevent being scattered when the mob does his AOE knock back. Shortly after starting the fight, a level 95 Epic x 2 double of a random raid member will spawn and immediately attack them. Have a secondary tank and a healer pull this mob out of the raid force and off to a side. Do not kill this mob, just hold it until Corrival is defeated.

At 75%, 50%, and 25% Corrival will root himself in place and spawn 4 other mobs. The main tank should pull these mobs back just far enough to be out of the melee range of Corrival. The main tank then should target one of the Dark Hearted Corrivals to kill. Do not touch the Light Hearted Corrival.

At 75% only one will have the buff.
At 50% two will have the buff.
At 25% three will have the buff.
If you kill the Light Hearted, Corrival will reset to 100% life and the round starts over.

Tamer Nicoli (Epic) - 95^^^x4
After fighting the Corrival successfully, we go down a hallway full of yetis. When we reach the crossing hallway, we turn downhill (or left) and clear our way to Tamer Nicoli. He has the ability to throw targeting, but otherwise is a straightforward, if long, fight.

Debitino Coperilus - 95^^^x4
Uphill from the intersection are more yetis, and then wolves, with this guy. He will summon very brief pets sometimes, but these are weak.
The important factor is that he will create a spectral defender. Kill that fragment of him first: the main monster will take no damage as long as the spectral version is alive.

- - -

Edited on Saturday March 22 to Add:

Odaufe and Kastus - 96^^^x4
We were surprised to find this pair up the ramp from Debitino. We were unable to defeat him as of this update, but we noticed several things.

- Keeping the brothers separate allowed us to damage them - but they both have a wicked manasteal and they heal themselves.

- Allowing them to fuse makes the snow in the corners of the room clickable. Clicking the snow allows you to gather 5 snowballs. The snowballs interrupt the combined Odaufe&Kastus, and eventually cause him to divide again. As long as he is united, you can do no damage.

- There is an icy axe on the seat of Kastus' throne. It has not yet been clickable, but it may become so.

- - -

We have not yet seen:

Frozen Statue of the Snowbeast - 95^^^x4
Spawn the mob and pull it to your chosen spot, named Memwipes. When the mob reaches the point of death the first time it will fall down and spawn 2 "a fragment of a statue" mobs which you must have tanked apart from one another. If you let the fragments remain together too long the name will revive, drain the main tank and kill him. Burn down the 2 fragments and then the Statue will revive with 50% HP. Kill the name again, this time he will spawn 3 fragments which must all be tanked apart from one another, once all three of those die the name will revive a final time at 10% HP and you kill him and get your loot.



Vrewwx Icyheart - 98^^^ x4

Monday, March 3, 2014

Friday Wargames: Marr's Chosen

Friday, March 14th at 7pm CST we will be mustering on the steps of the temple of Cazic Thule to confront the great Dragon Venekor!

In order to participate in this event, you will need:
- More than 60 seasons
- Completed solo portions of the Froglok Timeline
- The Quest "Marr's Chosen" in your journal, collected from Chief Kaorf after you've completed the Timeline, and zoned in from Feerott

Edited to Add:
Due to a miscalculation on lockout timers, Venekor is being moved to NEXT FRIDAY

Tuesday, February 25, 2014

Operations Ledger: central working copy


In the operations of war:

where there are in the field a thousand
swift chariots, as many heavy chariots,
and a hundred thousand mail-clad soldiers
with provisions enough to carry them
a thousand miles,
the expenditure at home and at the front
including entertainment of guests,
small items such as glue and paint,
and sums spent on chariots and armor
will reach the total of
a thousand ounces of silver
per day.

Such is the cost of raising an army
of a hundred thousand men.



Current campaigns:

- New:
Research, mapping, and documentation of Sectors 0-7, 0-8, and 0-9, AKA Ethernere. All subsections awaiting mapping and report. Advise veteran status and extreme caution. Assume all contacts sentient, and potentially hostile.

-Objectives:
- Establish diplomatic relations with indigenous races
- Catalog unique species of flora, fauna, and wildlings in each region, along with observable habitat, diet, aggression, and utility.
- Establish trading relationship with any sentient civilizations
- Offer basic hunting any guardian services to sentients against wildlings. Avoid taking contracts against sentients without formal warrant and bounty for arrest confirmed by at least two other sovereign entities, and/or the High Council and/or the Praetor.

Deployments to the Ethernere region restricted, and not to exceed three Norrathian days. All exploration is to be signed off by the High council, and each explorer to be issued one locked mechamagical chronometer, with fail-safe scape-stone set to engage six hours after Nadir on the third day-cycle.

- - -

- New:
Reconaissance and destabilization of the immortal known as Archbishop Marconis Finn of Erollisi.

-Objectives:
- Establish secure knowledge of the movements and resources of the enemy
- Identify weaknesses and points of influence on the enemy
- Disrupt political influence where possible without entangling VA


Assume all contacts hostile, potential diplomatic significance. Marconis is not to be approached directly, nor alone, nor by any suceptible to or untrained in the psionic arts of coersion.

- - -

- New: 
Pursuit and capture of the vampire Valacor Valinos for summery courts-martial

- Objectives:

- Officers and experienced soldiers with Priority clearance only. No civilian or youth to be permitted to engage at any time.
- Discover and record any current aliases for addition to the sealed file.
- Proceed with caution: target is politically adept and may have formed alliances of convenience as a personal shield against discipline.
- Since abandoning VA, target may have acquired one or more slaves. Such are to be treated as hostages, and are NOT to be harmed.
- Target likely to have placed hostages under mental compulsions to defend him unto death, and may affirm they chose to enter bondage freely. Their claims are not to be believed.
- Open combat is to be avoided. Prime objective is to neutralize and apprehend target for discipline, not to create casualties.

Assume all contacts hostile, potential diplomatic significance. Valacor is not to be approached directly, nor alone, nor by any suceptible to or untrained in the psionic arts of coersion.

- - -

- Continuing: 

Reconaissance in New Halas, Qeynos and Kelethin regarding the status and organization of the Erolissian cults

- Objectives:
- Establish secure knowledge of the succession and hierarchy
- Identify weaknesses and points of influence within, and test the same

- - -

- Continuing: 

Research, containment and cleansing of unknown plague spread from Qeynos.

- Objectives:

- Establish secure knowledge of the epicenter, patient zero, and causal mechanisms whether physical, alchemical, or magical.
- Identify weaknesses and points of influence on the pestilence
- Maintain communication with the Chief Medical Officer of Order of Solace, Captain Ravvenstar, regarding the nature and progression of the cure and/or origin.

- - -

- Continuing: 

Research, mapping, and documentation of SE Sector 9. Subsections awaiting full reports as follows: Withered Lands, Cobalt Scar, Hold of Rime, Forgotten Pools, Iceshard Keep, Kraytoc Fortress, Krael, Fortress of Drunder, Throne of Storms

-Objectives:

- Establish diplomatic relations with indigenous races
- Catalogu unique species of flora,  fauna, and wildlings in each region, along with observable habitat, diet, aggression, and utility.
- Establish trading relationship with any sentient civilizations
- Offer basic hunting any guardian services to sentientss against wildlings. Avoid taking contracts against sentients without formal warrant and bounty for arrest confirmed by at least two other sovereign entities, and/or the High Council and/or the Praetor.



Completed Actions / Finished Campaigns:

- Reconaissance in Neriak and on the approach to the Storm Island off the coast.

Objectives:
- trail one Veldrath Cel'Voda
- map approaches to the Isle owned by Veldrath Cel'Voda without engaging hostilities
-- Campaign progress: clean-up

- - -

- Reconaissance and recovery mission in Faedwer, possibly into D'Vinnian territory

Objectives:

- map approaches to the territory in greater detail, correcting old maps
- investigate recent D'Vinnian activity
- note any traces of draconic activity
- look for sign of the girl known as Chryso, or any other Erollissian activity
- ask after signs of one necromancer, Teir'dal, gray of complexion and colorless hair, dour of disposition.

Assume all contacts hostile, potential diplomatic significance



Current Deployments:

- Scutari-aspirant Tyoril D'Vrynn
- Assigned to rescue mission: choice of Greenhood unit in Zek, or Halas pioneers.

- Equites-adjunct Folodu Amrunrosse
- Field support for Jarseth training excercise, Friday.

- Legate Fafnier Brangwin
- Reconaissance in the Loping Plains in Faydwer regarding the movements and intrigues among the local vampiric clans and their connection to the Renda'Dal and the D'Vinnian court.

- Scutari Eolande Darkwhisper
- Acquisition of relics from the Age of Turmoil, especially in the jaggedpine, Misty Isle, and Karana plains.

- Scutari Jerral V'Therralos
- Begin vampire timelines leading either to the estate of Unrest or the Mistmoore Catacombs



Completed assignments:

- Aspirant Rencey Val'Shade
- complete Faction timelines for all three Courts in Maj Dul
- complete at least one writ in Thurdgadin
- ((ICly complete))
- Scutari Bramus Harrowglade Malifact
- Complete quests in the T'Haen and Bloodline Chronicles timeline at least as far as earning the faction armor.
- ((ICly complete))
- Scutari Randorh marrgavel Malifact
- Same as Bramus, but for the opposing faction at Soul Eater Falls In Nektulos
- ((ICly complete))



Current penance issued:

- Pending:
Scutari Vauldr D'Saren to research and defeat lesser draconic chaos-born in Jarsath wastes for fleeing battle before completion.

- Pending:
Aspirant Kelonu for refusal to obey a direct order from a superior officer for removal to quarentine upon contraction of plague

- Pending:
Chief Battle Medic Mifaesh Kal'Daka for unapproved absence from duty.



Complete:

- Former Vigiles Captain Folodu Amrunrosse assigned exile until further notice to Velious for insubordination, mutiny, and endangerment of the Amicae.
Recalled during the Year of Xegony, on probation.

- Complete:
Aspirant Malicce Stormharrow
- 70 gold to the Gorowyn Steward
- A full set of platemaile appropriate to the use of Civitas Chevanima Amrunrosse (( 32 mc gear, rares supplied by VA ))
Wards records from Summer Solstice:

- Akhutai Ssarathi, first warning
- Valacor Valinos, first warning
- Valacor Valinos, major strike
- Randie Krieger, first warning

Tuesday, February 4, 2014

Campaigns: Current and historical

Current campaigns:


- New:
Research, mapping, and documentation of Sectors 0-7, 0-8, and 0-9, AKA Ethernere. All subsections awaiting mapping and report. Advise veteran status and extreme caution. Assume all contacts sentient, and potentially hostile.

-Objectives:
- Establish diplomatic relations with indigenous races
- Catalog unique species of flora, fauna, and wildlings in each region, along with observable habitat, diet, aggression, and utility.
- Establish trading relationship with any sentient civilizations
- Offer basic hunting any guardian services to sentients against wildlings. Avoid taking contracts against sentients without formal warrant and bounty for arrest confirmed by at least two other sovereign entities, and/or the High Council and/or the Praetor.

Deployments to the Ethernere region restricted, and not to exceed three Norrathian days. All exploration is to be signed off by the High council, and each explorer to be issued one locked mechamagical chronometer, with fail-safe scape-stone set to engage six hours after Nadir on the third day-cycle.

- - -

- New:
Reconaissance and destabilization of the immortal known as Archbishop Marconis Finn of Erollisi.

-Objectives:
- Establish secure knowledge of the movements and resources of the enemy
- Identify weaknesses and points of influence on the enemy
- Disrupt political influence where possible without entangling VA


Assume all contacts hostile, potential diplomatic significance. Marconis is not to be approached directly, nor alone, nor by any suceptible to or untrained in the psionic arts of coersion.

- - -

- New: 
Pursuit and capture of the vampire Valacor Valinos for summery courts-martial

- Objectives:

- Officers and experienced soldiers with Priority clearance only. No civilian or youth to be permitted to engage at any time.
- Discover and record any current aliases for addition to the sealed file.
- Proceed with caution: target is politically adept and may have formed alliances of convenience as a personal shield against discipline.
- Since abandoning VA, target may have acquired one or more slaves. Such are to be treated as hostages, and are NOT to be harmed.
- Target likely to have placed hostages under mental compulsions to defend him unto death, and may affirm they chose to enter bondage freely. Their claims are not to be believed.
- Open combat is to be avoided. Prime objective is to neutralize and apprehend target for discipline, not to create casualties.

Assume all contacts hostile, potential diplomatic significance. Valacor is not to be approached directly, nor alone, nor by any suceptible to or untrained in the psionic arts of coersion.

- - -

- Continuing: 

Reconaissance in New Halas, Qeynos and Kelethin regarding the status and organization of the Erolissian cults

- Objectives:
- Establish secure knowledge of the succession and hierarchy
- Identify weaknesses and points of influence within, and test the same

- - -

- Continuing: 

Research, containment and cleansing of unknown plague spread from Qeynos.

- Objectives:

- Establish secure knowledge of the epicenter, patient zero, and causal mechanisms whether physical, alchemical, or magical.
- Identify weaknesses and points of influence on the pestilence
- Maintain communication with the Chief Medical Officer of Order of Solace, Captain Ravvenstar, regarding the nature and progression of the cure and/or origin.

- - -

- Continuing: 

Research, mapping, and documentation of SE Sector 7.
Subsections awaiting full reports as follows: Withered Lands, Cobalt Scar, Hold of Rime, Forgotten Pools, Iceshard Keep, Kraytoc Fortress, Krael, Fortress of Drunder, Throne of Storms

-Objectives:

- Establish diplomatic relations with indigenous races
- Catalogu unique species of flora,  fauna, and wildlings in each region, along with observable habitat, diet, aggression, and utility.
- Establish trading relationship with any sentient civilizations
- Offer basic hunting any guardian services to sentientss against wildlings. Avoid taking contracts against sentients without formal warrant and bounty for arrest confirmed by at least two other sovereign entities, and/or the High Council and/or the Praetor.



Sunday, September 8, 2013

Wanderlust Weekend battles

Ariahdnia,

Feel free to pass this information along to anyone in your organization that would be interested in ccoming.

We didn't have a chance to perform this week's raid, so we'll be rescheduling it (14 Sept, 6pm EST).

The targets will be either Toxxulia's Mound (level 90), Mirguals, or The Palace of  the Ancient One (Both level 80). This battle will be also open to guests who have a desire to come out and fight.

Rivald De'Elvin
The Leader of Wanderlust